POV-Ray : Newsgroups : povray.bugreports : another interior_texture effect : Re: another interior_texture effect Server Time
16 Apr 2024 08:32:20 EDT (-0400)
  Re: another interior_texture effect  
From: William F Pokorny
Date: 7 Jun 2016 06:15:56
Message: <57569edc$1@news.povray.org>
On 06/05/2016 02:04 PM, clipka wrote:
> Am 05.06.2016 um 15:29 schrieb Le_Forgeron:
>> The text object is rather strange when interior_texture is used
>>
>> There is an inversion between the paper and the extrusion side.
>
> "Paper"?
>
>> It's "interesting", but probably not was intended. Some normal might need to be
flipped
>
> Some code might be helpful to understand what's going on.
>
I woke up this morning thinking about these prism the text face normals 
- and the internal intersection mechanism Christoph added for the 
spindle modes of the torus.

I'd been thinking we should just get the "face/end" normals right. What 
if we do that by bounding those faces internally using an intersection 
with a basic perpendicular linear prism with the appropriate point order.

We could then, somewhat by side effect, offer a face-invert feature & a 
quick way for users to get a different texture on the faces via the 
inside_texture.

Lots of paths I guess, just wondering this morning if we are not too 
looking at a chance for a new prism/text feature with the flat faces.

Bill P.


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