POV-Ray : Newsgroups : povray.bugreports : Is sphere_sweep known to be troublesome? : Re: Is sphere_sweep known to be troublesome? Server Time
3 Oct 2023 07:11:55 EDT (-0400)
  Re: Is sphere_sweep known to be troublesome?  
From: Woody
Date: 28 Mar 2010 10:40:01
Message: <web.4baf697d2e5cb7c2c41e4df50@news.povray.org>
Thorsten Froehlich <tho### [at] trfde> wrote:
> On 28.03.10 07:25, Woody wrote:
> > Sorry for joining the conversation late. I only saw the thread after making the
> > post at
> >
> > http://news.povray.org/web.4baed21667547a80876671bb0%40news.povray.org
> >
> > It appears ot be of the same problem.
> No, that code uses a linear spline for which bounding works.
>  Thorsten

I'm assuming when you refer to bounding you are referring to the specific
bounding mentioned in the documentation at

When doesn't this work?
For what type of splines?
I'm having trouble choosing a bounding box, or size and position, that gets rid
of these unwanted effects.

Any suggestions?

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