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yesbird wrote:
> This is the point for discussion: should converter change
> object's coordinates or just repack then into other format ?
> I guess, this is the editor's function.
I would say it depends on what the user wants.
Blindly converting from one format to another, the computer doesn't "know".
> Maybe, it will be better just position the camera to look at object
> and set acceptable zoom ?
I mean, that's fine for default behaviour, however I'd provide the option to
center in either of the two ways I suggested.
> In attachment: 'hand', loaded into C4D.
So here we have a "part" of what if likely a bigger object / assembly.
It would make sense that it is positioned in relation to the other parts, and so
changing that deletes that very carefully specified position.
Having a coffee mug 100 units in the air and WAY off center doesn't make a lot
of sense. We'd want to fix that obvious problem so that it doesn;t have to be
accounted for every time we instantiate the mesh, so it would get centered, with
y=0.
For other meshes, where having the center of the object at the origin would make
more sense from a rendering / modeling standpoint, then that would also be a
valid option.
But only the human user can look at that and know for sure.
- BW
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On 29/09/2025 00:55, Bald Eagle wrote:
> Brave supports WebGl1
>
> × This browser supports WebGL 2, but it is disabled or unavailable.
>
> Sometimes this is the result of older video drivers being rejected by the
> browser. Try updating your video drivers if possible.
>
> Also check out Get WebGL, or try installing the latest version of Chrome, or
> Firefox.
...
> Reason: Failed to create a WebGL2 context.
Looks like WebGl1 is insufficient for Three.js and it wants WebGL2.
Did you tried it with Opera ?
"Don't give in without a fight" :).
--
YB
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On 29/09/2025 01:02, Bald Eagle wrote:
>
> I would say it depends on what the user wants.
> ...
I absolutely agree with all your statements, let's collect
user's opinions and then make decisions about further development.
The only question I have: how to inform the maximum number of 'povers'
about this service ?
--
YB
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yesbird wrote:
> Looks like WebGl1 is insufficient for Three.js and it wants WebGL2.
> Did you tried it with Opera ?
Looks to be the same thing.
Tried enabling a thing in Brave to allow WebGL2, but that didn't work.
I'll give it a whirl in Edge since I already have the Win11 spyvirus on my
laptop.
- BW
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On 29/09/2025 02:34, Bald Eagle wrote:
>
> I'll give it a whirl in Edge since I already have the Win11 spyvirus on my
> laptop.
Beg me pardon, but why not Chrome or Firefox ?
--
YB
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"Bald Eagle" <cre### [at] netscape net> wrote:
> I'll give it a whirl in Edge since I already have the Win11 spyvirus on my
> laptop.
Looks good.
Got the teapot when the webpage loaded.
Took maybe 30 sec to convert the ghost.
(slick future feature would be to use a url, and convert from inside a zip.)
mesh.inc autosaved to my downloads folder.
object is called "model"
Not centered at origin
No inside_vector defined
After finding my object with min_extent, translating and rotating
it seems to work fine.
:)
Thank you, Sergei.
- BW
Post a reply to this message
Attachments:
Download 'ghostmesh.png' (18 KB)
Preview of image 'ghostmesh.png'

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yesbird wrote:
> Beg me pardon, but why not Chrome or Firefox ?
Thou hast no need for begging for anything, least of all a pardon.
I simply don't have those installed on any of my machines.
I do have "LibreWolf", but many sites don't like the signature of that.
- BW
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On 29/09/2025 03:00, Bald Eagle wrote:
> Looks good.
> Got the teapot when the webpage loaded.
> Took maybe 30 sec to convert the ghost.
>
> (slick future feature would be to use a url, and convert from inside a zip.)
YES! I am glad that finally you win.
But 30 sec is toooo looong for such small model, I am getting result in
2-3 sec, but there is ocean between us :).
Possible solution: I can open github repository and you will be able to
install this service on more accessible server.
> Thank you, Sergei.
You are always welcome, now I am start thinking about spline
editor for POV-Ray, based on this example:
https://threejs.org/examples/webgl_geometry_spline_editor.html
--
YB
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yesbird wrote:
> You are always welcome, now I am start thinking about spline
> editor for POV-Ray, based on this example:
> https://threejs.org/examples/webgl_geometry_spline_editor.html
Yes, I am certain that such a thing would be useful.
Ed Hynan wrote
https://web.mit.edu/povray_v3.7.0a/epspline.pdf
a while back,
and there was the PointWriter project
And someone had a spline workshop, IIRC.
Tor Olav Kristensen (TOK) has a lot of spline stuff on github
Jerome Grimbert (Le Forgeron) has his hgpov38 project that uses a wide variety
of splines
And I made a big list for jr of all the different spline types
So there's certainly a lot of things that could keep you busy ;)
- BW
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On 29/09/2025 04:25, Bald Eagle wrote:
>
> Yes, I am certain that such a thing would be useful.
> ...
Many thanks for this info, I will get back to splines after converter
polishing. Btw, would you suggest the best way to inform the community
about its existence ?
--
YB
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