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I have put the new cygwin executable on my site, sadly the stability does
not seem to be much better with the new version.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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God bless you and illuminate you to find a more stable algorithm!
Oh, look, it moves! Tony like...
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Tony[B] wrote:
> Oh, look, it moves! Tony like...
Then you should love these ;)
http://www.enst.fr/~jberger/cloth/hanging.mpg
http://www.enst.fr/~jberger/cloth/flag.mpg
I should release the version that allowed me to do them next week
(including the files for the flag).
Jerome
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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> http://www.enst.fr/~jberger/cloth/hanging.mpg
Looks kinda rubbery. Also, is that in a vacuum or in air?
> http://www.enst.fr/~jberger/cloth/flag.mpg
OMG, did I see it loop?! I want this new version now! :)
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From: Marc-Hendrik Bremer
Subject: Re: Cloth simulator version 0.2.0
Date: 16 Feb 2001 09:21:27
Message: <3a8d3767@news.povray.org>
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Both Anims are just wonderful! The flag will have a bad time in a storm like
that, but just wonderful.
Marc-Hendrik
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"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:3a8d3767@news.povray.org...
> Both Anims are just wonderful! The flag will have a bad time in a storm
like
> that, but just wonderful.
>
Hmm - yeah should rip itself to shreds - Jerome, does the cloth
simulator handle that kinda thing ? Presumably it'd be quite easy - I guess
the cloth is a grid of interconnected springs, right ? So you could define
say a maximum 'stretch' factor - if a spring exceeds that, it breaks and
tears the cloth. Could that work ? Is it already in there ?
--
Scott Hill.
NC Graphics (Cambridge) Ltd.
http://www.ncgraphics.co.uk
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Tony[B] wrote:
> Looks kinda rubbery. Also, is that in a vacuum or in air?
>
I'd say it's in very thin air. I played with the parameters to get it to
swing largely before stabilising itself in the hung position.
>
> OMG, did I see it loop?! I want this new version now! :)
No, it didnt loop (but of course, the movement should look like it
repeats itself)
Jerome
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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Scott Hill wrote:
> Hmm - yeah should rip itself to shreds - Jerome, does the cloth simulator
> handle that kinda thing ? Presumably it'd be quite easy - I guess the
> cloth is a grid of interconnected springs, right ? So you could
> define say a maximum 'stretch' factor - if a spring exceeds that,
> it breaks and tears the cloth. Could that work ? Is it already in
> there ?
>
It's not already there, but you're right it would be trivially easy to
add. I'll add it to my todo list.
Jerome
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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>
> Then you should love these ;)
> http://www.enst.fr/~jberger/cloth/hanging.mpg
> http://www.enst.fr/~jberger/cloth/flag.mpg
>
> I should release the version that allowed me to do them next week
> (including the files for the flag).
>
How long did those take to calculate? All things i tried until now
usually took quite long and rarely succeeded at all because of the
stability problems.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote:
>
> How long did those take to calculate? All things i tried until now
usually
> took quite long and rarely succeeded at all because of the stability
> problems.
>
I think it took about 2 hours for cloth simulation+render at 640x480.
I've included the files for the flag with version 0.3.0
Jerome
--
* Abandon the search for truth, * mailto:ber### [at] inamecom
* Settle for a good fantasy. * http://www.enst.fr/~jberger
*********************************
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