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I have too big trouble with downloading. I live in Russia, connecting
through 56K modem. I tryed ~10 times downloading with eBot, but not success.
Direct connection with no reget. If it possible upload it on some ftp/http
server with reget possibility.
Ernest.
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Robert Chaffe wrote:
>
> Hmmm, I don't remember. Seems that it prompted me
> immediately after installation, and I registered through the
> web and an e-mail was sent to me with the registration number.
> Not sure, now. :-?
>
> rc
Well, it prompted me assking if I had an internet
connection, but I don't... I do all my mail/news/web
activity at school and I wanted to use strata 3d at home :((
Does anybody know another way to register?
Jerome
--
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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Yes I registered. I'm getting the same 3D.com window - but I am assuming
its trying to get updates from their site.
"Robert Chaffe" <a0003738@airmail.net> wrote in message
news:392f2d47$1@news.povray.org...
> > Normally on like to point out the good things, but this one bad thing
> stands
> > out - each time I start the application, it wants to connect to the
3d.com
> > web-site - which is painfully slow - so I am required to sit and wait
for
> it
> > to connect before I can close the window making the connection.
Otherwise
> > it looks like a nice modeller/animation system.
>
> Odd. For me it opens a silly little 3D.Com window upon startup, but it
> doesn't
> attempt an internet connection.
> Perhaps it wants you to register? Or did you register it already?
>
> rc
>
>
>
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Bummer,
I haven't finished installing it at home - does it require OpenGL hardware
acceleration too?
>
> Thanks for the info, after 2 1/2 hours download, cannot run it, needs 64
> mg ram, I only have 32, (sob sob), oh well, time for an upgrade.
>
> --
> ,-._|\ Alex McMurray
> / Oz \ ale### [at] melbpcorgau Melbourne PC User Group.
> \_,--.x/Melton. Vic. 3337 Australia
> v
>
>
>
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"Mike Weber" <mik### [at] pyxiscom> wrote in message
news:3933d860$1@news.povray.org...
> Bummer,
>
> I haven't finished installing it at home - does it require OpenGL hardware
> acceleration too?
I'm not sure. probaly not. It supports it thought. check their web site.
Andre
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Mike Weber wrote:
> Bummer,
>
> I haven't finished installing it at home - does it require OpenGL hardware
> acceleration too?
> >
Not sure, I don't have it running yet, I know that Truespace3SE from a
magazine disk as mentioned in another thread does, and since OpenGL is not
included on the disk, I cannot get that running either, TS3SE does not
recognies OpenGL32.dll.
Anyone else managed to get this running from the magazine disk?
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpcorgau Melbourne PC User Group.
\_,--.x/Melton. Vic. 3337 Australia
v
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Okay, How do I get my Strata into POV?
--
-----------------------------------------------------
Click here for Free Video!!
http://www.gohip.com/free_video/
Andre <nania> wrote in message news:392ff6af@news.povray.org...
> Its worth it.
> I really like Strata ( I even ordered the boxed version!)
>
> well, hope everything goes well
>
> Andre
>
>
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You can export your models in dxf format (save as , then choose dxf) and
then use 3dwin to convert it to 3dx and them import it into moray. (at
least that's what I did)
Andre
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On Sat, 24 Jun 2000 12:43:42 -0500, "Andre" <nania> wrote...
> You can export your models in dxf format (save as , then choose dxf) and
> then use 3dwin to convert it to 3dx and them import it into moray. (at
> least that's what I did)
If you can get it to export .3ds or .obj files, then the mesh importer
plugin written by Alexander Enzmann makes importing the objects and their
textures into Moray a lot easier.
Maybe I'll get round to installing it and seeing exactly what it can do,
but then again maybe not :)
Bye for now,
Jamie.
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Where can I find 3dwin at?
--
-----------------------------------------------------
Click here for Free Video!!
http://www.gohip.com/free_video/
Andre <nania> wrote in message news:3954f5e4@news.povray.org...
> You can export your models in dxf format (save as , then choose dxf) and
> then use 3dwin to convert it to 3dx and them import it into moray. (at
> least that's what I did)
>
> Andre
>
>
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