POV-Ray : Newsgroups : povray.binaries.scene-files : DF3 Proximity Testbed Server Time
2 May 2024 09:19:05 EDT (-0400)
  DF3 Proximity Testbed (Message 1 to 7 of 7)  
From: Edouard
Subject: DF3 Proximity Testbed
Date: 6 May 2010 19:50:01
Message: <web.4be354b9821c7fd821619a220@news.povray.org>
I wanted to post the scene file for the buddha posts I did a few days ago. It
includes various macros including the latest versions of the DF3 Proximity
Pattern, my Camera35mm Macros and various simple test objects and textures.

I've also included two buddha meshes converted in PoseRay, an HDR lightprobe I
shot a year or so ago (and a lightgenmap-genreated light dome), and Jaime Vives
Piqueres' proceduralize include file.

Mainly due to the size of the meshes, the zip file is about 18MB, so I've
uploaded to the following URL: http://s3.edouard.info/ProximityTestbed.zip

Have a play if your interested, and tell me if there's anything broken. I'll
post the latest versions of the DF3ProximityPattern macro separately if it's
sounds like it's working ok.

Cheers,
Edouard.


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From: Stephen Klebs
Subject: Re: DF3 Proximity Testbed
Date: 6 May 2010 20:40:01
Message: <web.4be36047f855979fc413f510@news.povray.org>
Thanks for wrapping your present up in such a nice big package. Nothing's worse
with new toys than having pieces missing.

Steve Klebs


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From: Dre
Subject: Re: DF3 Proximity Testbed
Date: 6 May 2010 21:40:04
Message: <4be36f74@news.povray.org>
"Edouard" <pov### [at] edouardinfo> wrote in message 
news:web.4be354b9821c7fd821619a220@news.povray.org...
>I wanted to post the scene file for the buddha posts I did a few days ago. 
>It
> includes various macros including the latest versions of the DF3 Proximity
> Pattern, my Camera35mm Macros and various simple test objects and 
> textures.
>
> I've also included two buddha meshes converted in PoseRay, an HDR 
> lightprobe I
> shot a year or so ago (and a lightgenmap-genreated light dome), and Jaime 
> Vives
> Piqueres' proceduralize include file.
>
> Mainly due to the size of the meshes, the zip file is about 18MB, so I've
> uploaded to the following URL: http://s3.edouard.info/ProximityTestbed.zip
>
> Have a play if your interested, and tell me if there's anything broken. 
> I'll
> post the latest versions of the DF3ProximityPattern macro separately if 
> it's
> sounds like it's working ok.
>
> Cheers,
> Edouard.
>

Nice work, thanks very much for this, I'm going to have a bit of fun with 
this :)

Cheers Dre


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From: Dre
Subject: Re: DF3 Proximity Testbed
Date: 7 May 2010 00:25:23
Message: <4be39633@news.povray.org>
"Dre" <and### [at] gmailcom> wrote in message 
news:4be36f74@news.povray.org...
> "Edouard" <pov### [at] edouardinfo> wrote in message 
> news:web.4be354b9821c7fd821619a220@news.povray.org...
>>I wanted to post the scene file for the buddha posts I did a few days ago. 
>>It
>> includes various macros including the latest versions of the DF3 
>> Proximity
>> Pattern, my Camera35mm Macros and various simple test objects and 
>> textures.
>>
>> I've also included two buddha meshes converted in PoseRay, an HDR 
>> lightprobe I
>> shot a year or so ago (and a lightgenmap-genreated light dome), and Jaime 
>> Vives
>> Piqueres' proceduralize include file.
>>
>> Mainly due to the size of the meshes, the zip file is about 18MB, so I've
>> uploaded to the following URL: 
>> http://s3.edouard.info/ProximityTestbed.zip
>>
>> Have a play if your interested, and tell me if there's anything broken. 
>> I'll
>> post the latest versions of the DF3ProximityPattern macro separately if 
>> it's
>> sounds like it's working ok.
>>
>> Cheers,
>> Edouard.
>>
>
> Nice work, thanks very much for this, I'm going to have a bit of fun with 
> this :)
>
> Cheers Dre
>
In trying it out, one of the first things I did was use the "paint on metal" 
pattern type and it gave me an error.

I had to include "paint_on_metal.inc" to make it work (which it did nicely). 
I put the include line in right underneath the "TestTextures.inc" include.

Just thought you (or others) might like to know...

Cheers Dre


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From: Edouard
Subject: Re: DF3 Proximity Testbed
Date: 7 May 2010 01:10:07
Message: <web.4be3a062f85597921619a220@news.povray.org>
"Dre" wrote:

> In trying it out, one of the first things I did was use the "paint on metal"
> pattern type and it gave me an error.
>
> I had to include "paint_on_metal.inc" to make it work (which it did nicely).
> I put the include line in right underneath the "TestTextures.inc" include.
>
> Just thought you (or others) might like to know...
>
> Cheers Dre

Opps! I tried to do some cleaning up of the source files before uploading it,
and I obviously managed to break them - sorry!

Thanks for pointing that out for me and everyone else.

Cheers,
Edouard.


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From: Edouard
Subject: Re: DF3 Proximity Testbed
Date: 7 May 2010 01:30:05
Message: <web.4be3a482f85597921619a220@news.povray.org>
"Edouard" <pov### [at] edouardinfo> wrote:
> "Dre" wrote:
>
> > In trying it out, one of the first things I did was use the "paint on metal"
> > pattern type and it gave me an error.
> >
> > I had to include "paint_on_metal.inc" to make it work (which it did nicely).
> > I put the include line in right underneath the "TestTextures.inc" include.
>
> [...]
>
> Thanks for pointing that out for me and everyone else.

I just updated the zip file, so it should be fixed for anyone who downloads it
from now on.

Cheers,
Edouard.


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From: Dre
Subject: Re: DF3 Proximity Testbed
Date: 7 May 2010 01:40:25
Message: <4be3a7c9$1@news.povray.org>
"Edouard" <pov### [at] edouardinfo> wrote in message 
news:web.4be3a062f85597921619a220@news.povray.org...
> "Dre" wrote:
>
>> In trying it out, one of the first things I did was use the "paint on 
>> metal"
>> pattern type and it gave me an error.
>>
>> I had to include "paint_on_metal.inc" to make it work (which it did 
>> nicely).
>> I put the include line in right underneath the "TestTextures.inc" 
>> include.
>>
>> Just thought you (or others) might like to know...
>>
>> Cheers Dre
>
> Opps! I tried to do some cleaning up of the source files before uploading 
> it,
> and I obviously managed to break them - sorry!
>
> Thanks for pointing that out for me and everyone else.
>
> Cheers,
> Edouard.
>

Hey no problems, glad I could help!

Cheers Dre


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