POV-Ray : Newsgroups : povray.binaries.scene-files : Water And Photons....[Source] Server Time
26 Jun 2024 11:15:07 EDT (-0400)
  Water And Photons....[Source] (Message 1 to 8 of 8)  
From: [GDS|Entropy]
Subject: Water And Photons....[Source]
Date: 5 Jan 2008 00:12:38
Message: <477f11c6@news.povray.org>
As requested.
Please forgive the ugly coding.
You may or may not want to play with the "high quality" settings....as they 
may not actually produce that result.

Ian


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Attachments:
Download 'cyls1.pov.txt' (3 KB)

From: Nicolas Alvarez
Subject: Re: Water And Photons....[Source]
Date: 5 Jan 2008 00:24:34
Message: <477f1492$1@news.povray.org>
[GDS|Entropy] escribió:
> As requested.
> Please forgive the ugly coding.
> You may or may not want to play with the "high quality" settings....as they 
> may not actually produce that result.
> 
> Ian 
> 
> 
Are you using any megapov-specific feature, or can I change the #version 
so it works on normal POV?


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From: Nicolas Alvarez
Subject: Re: Water And Photons....[Source]
Date: 5 Jan 2008 00:30:16
Message: <477f15e8$1@news.povray.org>
What are the HQ settings? I assumed you'd have a #declare High_Quality = 
off, or at *least* a comment saying what's low-q and what's high-q. I 
guess I assumed too much.


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From: [GDS|Entropy]
Subject: Re: Water And Photons....[Source]
Date: 5 Jan 2008 01:13:21
Message: <477f2001@news.povray.org>
"Nicolas Alvarez" <nic### [at] gmailisthebestcom> wrote in message 
news:477f1492$1@news.povray.org...
> Are you using any megapov-specific feature, or can I change the #version 
> so it works on normal POV?

This was written for megapov 0.6, but I think since then all features it 
used are now in pov.

>What are the HQ settings? I assumed you'd have a #declare High_Quality = 
>off, or at *least* a comment saying what's low-q and what's high-q. I guess 
>I assumed too much.

Hey now, give me a break there dude... :-\
After all, how foolish would it be to label something high quality when the 
reverse is true?

I wrote this file years and years ago...so I am not even sure that enabling 
radiosity or using the alternate photon settings will be HQ...
I *did* say that block could be deleterious instead of beneficial.

I am rendering this to find out...once I know, I'll place the appropriate 
switches.

I posted the file unmodified except for changing the megapov version, so if 
you want to, feel free to modify and repost it. ;-)

Ian


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From: Nicolas Alvarez
Subject: Re: Water And Photons....[Source]
Date: 5 Jan 2008 13:12:00
Message: <477fc870$1@news.povray.org>
Parts of the scene render at 200 pixels per *minute*. When a scene 
reaches the PPM scale, it's slow :)


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From: [GDS|Entropy]
Subject: Re: Water And Photons....[Source]
Date: 6 Jan 2008 00:05:44
Message: <478061a8@news.povray.org>
These are the stats for the scee with radiosity enabled.
Attempting to render this scene in beta24 of pov3.7 on dual core runs 
s-l-o-w...my god...
Whats up with that anyway??

In megapov1.2.1 it took only 16hrs and some change, but in beta24 its been 
10hrs and its only 20% done??

It does look different so far, but holy crap..

ian

"[GDS|Entropy]" <gds### [at] hotmailcom> wrote in message 
news:477f11c6@news.povray.org...
> As requested.
> Please forgive the ugly coding.
> You may or may not want to play with the "high quality" settings....as 
> they
> may not actually produce that result.
>
> Ian
>
>
>


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Attachments:
Download 'output.txt' (4 KB)

From: Nicolas Alvarez
Subject: Re: Water And Photons....[Source]
Date: 6 Jan 2008 11:29:20
Message: <478101e0$1@news.povray.org>
[GDS|Entropy] escribió:
> These are the stats for the scee with radiosity enabled.
> Attempting to render this scene in beta24 of pov3.7 on dual core runs 
> s-l-o-w...my god...
> Whats up with that anyway?

Radiosity on 3.7 is still highly experimental, and results are probably 
different from 3.6.


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From: [GDS|Entropy]
Subject: Re: Water And Photons....[Source]
Date: 7 Jan 2008 22:53:21
Message: <4782f3b1$1@news.povray.org>
"Nicolas Alvarez" <nic### [at] gmailisthebestcom> wrote in message 
news:478101e0$1@news.povray.org...
> Radiosity on 3.7 is still highly experimental, and results are probably
> different from 3.6.

Yeah, no joke! ;-D

I hope it speeds up significantly by release, because twice as slow using 
twice as many threads is harsh.
It would appear this only occurs with Radiosity, all else being much faster.

The output of Photons looks different too, with more artifacts.

Anyway, here is the modified source (images from pov3.7 and megapov1.2.1 in 
p.b.i to illustrate the difference).

Ian


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Attachments:
Download 'cyls1.pov.txt' (3 KB)

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