POV-Ray : Newsgroups : povray.binaries.programming : Macros that produce highly complex scenes Server Time: 19 Dec 2018 11:13:29 GMT
  Macros that produce highly complex scenes (Message 1 to 8 of 8)  
From: Michael Goldshteyn
Subject: Macros that produce highly complex scenes
Date: 18 Feb 2003 17:52:22
Message: <3e5272d6$1@news.povray.org>
Does anyone know of any cool macros that produce generated scenes with an
appearance of high complexity? I have seen several such macros that
recursively build things. I am looking for ones I can use to generate very
large (resolution) images containing many objects of different sizes. I want
the images to appear VERY busy.

Thanks,

Mike


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From: ABX
Subject: Re: Macros that produce highly complex scenes
Date: 18 Feb 2003 18:02:31
Message: <g6t45vct67u5uvf602plv3vnroudreh021@4ax.com>
On Tue, 18 Feb 2003 11:52:16 -0600, "Michael Goldshteyn"
<mgo### [at] n-o-s-p-a-m-earthlinknet> wrote:
> Does anyone know of any cool macros that produce generated scenes with an
> appearance of high complexity? I have seen several such macros that
> recursively build things. I am looking for ones I can use to generate very
> large (resolution) images containing many objects of different sizes. I want
> the images to appear VERY busy.

I'm not sure why you are asking in this group but a few isosurfaces can be
enough.

ABX


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From: Rick [Kitty5]
Subject: Re: Macros that produce highly complex scenes
Date: 19 Feb 2003 09:34:34
Message: <3e534faa@news.povray.org>
Michael Goldshteyn wrote:
> Does anyone know of any cool macros that produce generated scenes
> with an appearance of high complexity? I have seen several such
> macros that recursively build things. I am looking for ones I can use
> to generate very large (resolution) images containing many objects of
> different sizes. I want the images to appear VERY busy.

Wasnt there a pipe macro a while back - Ken?


--
Rick

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POV-Ray News & Resources http://Povray.co.uk
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From: Peter Popov
Subject: Re: Macros that produce highly complex scenes
Date: 19 Feb 2003 11:36:01
Message: <itq65v0pl2chlm8v70irjk4gr6ktdahbrp@4ax.com>
How about Gilles Tran's madpipe macro/include?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: Michael Goldshteyn
Subject: Re: Macros that produce highly complex scenes
Date: 19 Feb 2003 17:51:03
Message: <3e53c407$1@news.povray.org>
Wow, that thing is amazing! Are there any other similar macros that produce
highly complex looking structures?

Thanks,

Mike

"Peter Popov" <pet### [at] vipbg> wrote in message
news:itq65v0pl2chlm8v70irjk4gr6ktdahbrp@4ax.com...
> How about Gilles Tran's madpipe macro/include?
>
>
> Peter Popov ICQ : 15002700
> Personal e-mail : pet### [at] vipbg
> TAG      e-mail : pet### [at] tagpovrayorg


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From: Christopher James Huff
Subject: Re: Macros that produce highly complex scenes
Date: 19 Feb 2003 20:00:28
Message: <cjameshuff-3A5698.14580319022003@netplex.aussie.org>
In article <3e5272d6$1@news.povray.org>,
 "Michael Goldshteyn" <mgo### [at] n-o-s-p-a-m-earthlinknet> wrote:

> Does anyone know of any cool macros that produce generated scenes with an
> appearance of high complexity? I have seen several such macros that
> recursively build things. I am looking for ones I can use to generate very
> large (resolution) images containing many objects of different sizes. I want
> the images to appear VERY busy.

This group, povray.binaries.programming, is for binary postings that are 
related to programming, particularly things that deal with the POV-Ray 
source code such as patches. Your message belongs in a group like 
povray.general or povray.advanced-users.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Rick [Kitty5]
Subject: Re: Macros that produce highly complex scenes
Date: 20 Feb 2003 10:35:57
Message: <3e54af8d@news.povray.org>
Peter Popov wrote:
> How about Gilles Tran's madpipe macro/include?

Thats what I ment!


--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Pauly Man
Subject: Re: Macros that produce highly complex scenes
Date: 19 Sep 2003 09:00:01
Message: <web.3f6ac4ab73a52c95c5c5eea40@news.povray.org>
How about looking into modelling some complex systems. Try this link, it
might satisfy you:

htt://www.stephenwolfram.com/publications/articles/ca/

There you will find articles on what are called cellular automata, extremely
simple programs that can produce extremely complicated behaviour. It may
not be your kettle of fish, but at the very least it points out that to
rpoduce complexity doesn't require a complex algorithm or program.

Try some simple macro's, you may suprise yourself.


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