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On 31/07/2025 21:44, Chris R wrote:
>>
>> Thanks for digging this up. I am thinking I will try and implement this method
>> as an alternative using my own coding style, POV 3.8 features, and fitting into
>> my library code framework, and then compare the results with the triangle-based
>> version. It appears there is some interesting code to deal with the problem of
>> local, small plateaus on the surface object to try out.
>>
>> -- Chris R
> I wrote the code based on the letter stacking code in libcollide.inc and
> debugged it, and added the grid generation piece to my libmesh.inc library.
> Here are the results of repeatedly adding 20 discs to the same uneven surface
> using the algorithm. I think it does pretty well and it's actually quick enough
> that you could run it during rendering, but I kept the option to write the
> transforms to a file so you can pre-create them.
>
Hope that help a little...
--
kurtz le pirate
compagnie de la banquise
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"Bald Eagle" <cre### [at] netscape net> wrote:
> "Chris R" <car### [at] comcast net> wrote:
>
> > I wrote the code based on the letter stacking code in libcollide.inc and
> > debugged it, and added the grid generation piece to my libmesh.inc library.
> > Here are the results of repeatedly adding 20 discs to the same uneven surface
> > using the algorithm. I think it does pretty well and it's actually quick enough
> > that you could run it during rendering, but I kept the option to write the
> > transforms to a file so you can pre-create them.
>
> Damn, that is nice.
>
> I'm hoping to see a pile of many more primitives on a much more uneven surface!
>
> Nice work!
>
> - BW
Coming Real Soon Now...
I plan to add documentation to the library code files and create a usable sample
scene using them as an example. In the mean time, I can create a version of
this scene with additional object types and I can pervert the surface as well.
-- Chris R
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"Chris R" <car### [at] comcast net> wrote:
> In the mean time, I can create a version of
> this scene with additional object types and
> I can pervert the surface as well.
This sounds far more exciting than simply perturbing the surface!
Perhaps a saucy image_map?
I can't wait to see what "additional object types" you'll use . . . ;)
Hopefully the sample scene doesn't perturb anyone too much. :D
- BW
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