|
 |
On 31/07/2025 21:44, Chris R wrote:
>>
>> Thanks for digging this up. I am thinking I will try and implement this method
>> as an alternative using my own coding style, POV 3.8 features, and fitting into
>> my library code framework, and then compare the results with the triangle-based
>> version. It appears there is some interesting code to deal with the problem of
>> local, small plateaus on the surface object to try out.
>>
>> -- Chris R
> I wrote the code based on the letter stacking code in libcollide.inc and
> debugged it, and added the grid generation piece to my libmesh.inc library.
> Here are the results of repeatedly adding 20 discs to the same uneven surface
> using the algorithm. I think it does pretty well and it's actually quick enough
> that you could run it during rendering, but I kept the option to write the
> transforms to a file so you can pre-create them.
>
Hope that help a little...
--
kurtz le pirate
compagnie de la banquise
Post a reply to this message
|
 |