POV-Ray : Newsgroups : povray.binaries.images : Object Placement Rabbit Hole : Re: Object Placement Rabbit Hole Server Time
5 Aug 2025 22:30:37 EDT (-0400)
  Re: Object Placement Rabbit Hole  
From: kurtz le pirate
Date: 1 Aug 2025 04:39:25
Message: <688c7d3d$1@news.povray.org>
On 31/07/2025 21:44, Chris R wrote:

>>
>> Thanks for digging this up.  I am thinking I will try and implement this method
>> as an alternative using my own coding style, POV 3.8 features, and fitting into
>> my library code framework, and then compare the results with the triangle-based
>> version.  It appears there is some interesting code to deal with the problem of
>> local, small plateaus on the surface object to try out.
>>
>> -- Chris R
> I wrote the code based on the letter stacking code in libcollide.inc and
> debugged it, and added the grid generation piece to my libmesh.inc library.
> Here are the results of repeatedly adding 20 discs to the same uneven surface
> using the algorithm.  I think it does pretty well and it's actually quick enough
> that you could run it during rendering, but I kept the option to write the
> transforms to a file so you can pre-create them.
> 


Hope that help a little...


-- 
kurtz le pirate
compagnie de la banquise


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