POV-Ray : Newsgroups : povray.binaries.images : Reservations Server Time
5 Nov 2024 16:38:30 EST (-0500)
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From: Chris R
Subject: Re: Reservations
Date: 11 Mar 2024 10:35:00
Message: <web.65ef15b57bcd374e24fcb13d5cc1b6e@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 08/03/2024 om 14:53 schreef Chris R:
> > This is an update to the "Interior Brick Scene".  I moved the point of view back
> > a bit to see more of the room.  A bunch of the models were updated, including
> > the spilled champagne on the table.
> >
> > [snip]
> >
> Very good work indeed!
>
> (maybe you could check the width of the chairs? They seem to be a bit
> too wide, but that can also be perspective deformation...)
>
> --
> Thomas

The chairs are modeled with the seat being 18 inches wide, and 20 inches deep,
which is pretty much what the chair I am sitting in now measures.  The lens I'm
using (camera35mm.inc) is 24mm, so moderately wide-angle, which may be the real
cause of the issue.

There are other comments about the chairs as well.  They probably need a curved
back, maybe a little higher back as well to look comfortable.  The seat probably
needs to have some body-conforming indents as well; flat wood seats are not
terribly fun to sit in for long.

-- Chris R


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From: Chris R
Subject: Re: Reservations
Date: 11 Mar 2024 10:40:00
Message: <web.65ef17307bcd374e24fcb13d5cc1b6e@news.povray.org>
"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> "Chris R" <car### [at] comcastnet> wrote:
> > This is an update to the "Interior Brick Scene".  I moved the point of view back
> > a bit to see more of the room.  A bunch of the models were updated, including
> > the spilled champagne on the table.
>
> The champagne flutes still look too narrow.  The pictures of champagne flutes
> I've seen have a bowl height to diameter ratio of about 2.5.
>
> The chair backs look uncomfortably straight and low.  Leroy has a good chair at
> <https://github.com/CousinRicky/POV-lrchairs>, though I don't know if it would
> fit the atmosphere you're trying to achieve.
>
> The forks and spoon are better, but they still look somewhat awkward.  I think
> what would help are variable width along the length of the handle and some
> curvature where the handle meets the business end.
>
> The napkins are very much improved!
>
> > This was about a 2 1/2 day render on my laptop, and does not include any
> > radiosity.  I tried doing adding in radiosity earlier and the render rate
> > dropped to the under 100 PPM, which means it would take weeks to finish.  There
> > are a lot of light sources in the room, so maybe radiosity wouldn't add much to
> > the scene anyway.  Also, with the rough surfaces on the brick walls, I find that
> > I have to do a lot of tuning to get around radiosity artifacts.
>
> I don't know how you did it, but the image looks perfectly fine without
> radiosity.  If you hadn't pointed it out, I would not have known that radiosity
> wasn't used.

Well, if you come to my house, I won't serve you champagne in my flutes.  Mine
are those dimensions exactly, so you probably wouldn't like them.  ;-)

I have a few comments on the chairs, so I may revisit those as well.  I didn't
have a real-world model for them, just some basic dimensions from chairs I have
around the house, and a desire to not have them extend to high above the table
and ruin my line of sight to the table setting.

There was a model for the silverware from an online restaurant supply store, but
I didn't read any reviews to see if any restaurants actually chose that version
and liked them.  At that point I was probably looking for simpler handles,
rather than usable ones.  If I go back for another pass to fix other issues,
I'll revisit those as well.

The radiosity may not be needed because the ceiling lights are spread throughout
the scene and provide pretty good coverage.  I'm still going to play around with
a radiosity-only version and a mixed model because it sounds interesting and
would be something interesting to learn how to use better.

-- Chris R


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