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The clock is a 3DS object converted with PoseRay v3.
Added a back wall, sky sphere, area lights and updated the glass texture with an
interior statement.
The problem was with the pendulum weight, it as too faceted, so played around
with a squashed sphere (hopefully haven't cocked it up!)
Post a reply to this message
Attachments:
Download 'clockhermle.png' (1941 KB)
Preview of image 'clockhermle.png'
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Op 16-8-2023 om 21:33 schreef Colin Fleming:
> The clock is a 3DS object converted with PoseRay v3.
>
> Added a back wall, sky sphere, area lights and updated the glass texture with an
> interior statement.
>
> The problem was with the pendulum weight, it as too faceted, so played around
> with a squashed sphere (hopefully haven't cocked it up!)
>
Very nice indeed. Textures and wallpaper are very realistic. Could you
make the clock tick? Moving the pendulum just a tiny bit (or some more)
away from the vertical would do the trick.
--
Thomas
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Not sure that I have the skills to do that, everything is a mess (mesh) of
triangles. ;)
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"Colin Fleming" <Colin Fleming> wrote:
> The clock is a 3DS object converted with PoseRay v3.
>
> Added a back wall, sky sphere, area lights and updated the glass texture with an
> interior statement.
>
> The problem was with the pendulum weight, it as too faceted, so played around
> with a squashed sphere (hopefully haven't cocked it up!)
Very nice. Model and materials are well done.
Mike
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"Mike Miller" <mil### [at] gmailcom> wrote:
> Very nice. Model and materials are well done.
> Mike
Thanks Mike, I "borrowed" the wallpaper texture from your Tonka Truck scene.
I'm not sure if it jogged anyones grey matter!
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"Colin Fleming" <Colin Fleming> wrote:
> The clock is a 3DS object converted with PoseRay v3.
>
> Added a back wall, sky sphere, area lights and updated the glass texture with an
> interior statement.
>
> The problem was with the pendulum weight, it as too faceted, so played around
> with a squashed sphere (hopefully haven't cocked it up!)
Hi Colin,
Nice render! It's very clean and, overall, has appealing materials.
However (maybe it's just me), the wallpaper map seems a bit squished on the
vertical.
Sam
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Op 18/08/2023 om 03:10 schreef Colin Fleming:
>
> Not sure that I have the skills to do that, everything is a mess (mesh) of
> triangles. ;)
>
>
>
Hmm, depends. As you converted the 3DS file with Poseray, maybe you can
use Poseray's 'Groups' commands, first identifying the Pendulum material
in the 'Materials' section. Poseray has unexpected possibilities indeed ;-)
--
Thomas
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From: Thomas de Groot
Subject: Re: Hermle Wall Clock - Proof of Concept
Date: 26 Aug 2023 08:53:31
Message: <64e9f5cb@news.povray.org>
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Op 19-8-2023 om 08:14 schreef Thomas de Groot:
> Hmm, depends. As you converted the 3DS file with Poseray, maybe you can
> use Poseray's 'Groups' commands, first identifying the Pendulum material
> in the 'Materials' section. Poseray has unexpected possibilities indeed ;-)
>
I just needed to prove to myself that what I suggested was indeed
feasible... ;-)
Everything done within Poveray, in particular:
- subdividing the pendulum weight to get rid of the coarse facets
- properly identifying all the Groups and Materials and renaming them
comprehensibly
- Merging the different Pendulum elements, then slightly rotating and
translating the merged object.
- exporting as OBJ to keep a work-copy of the clock
- exporting to POV-Ray
Nothing fancy in terms of scene building here.
--
Thomas
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Attachments:
Download 'clock_hermle_test_02.png' (700 KB)
Preview of image 'clock_hermle_test_02.png'
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Op 26-8-2023 om 14:53 schreef Thomas de Groot:
> Everything done within Poveray, in particular:
Within /Poseray/ obviously....
--
Thomas
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That's going way to deep for my needs, but very nice!
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