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hi,
see p.t.scene-files for corresponding thread. the image was rendered from the
code below (which was in part "ripped" from Tsutomu Higo's original scene).
#version 3.8;
global_settings {assumed_gamma 1}
light_source {<2,10,-5> * 1e4 color rgb 1 parallel}
light_source {<-6,-3,-4> * 1e4 color rgb 1 parallel}
camera {
location <0,0,-10000>
angle 6
look_at <0,0,0>
}
#include "higo_sweets.inc"
#declare A = array [6];
#for (i_,1,6)
#declare A[(i_-1)] = HigoSweet(dictionary {.Sweet: i_});
#end
#declare J=0;
#while (J<3)
#declare I=0;
#while (I<2)
union {
A[(J+I*2+I)]
rotate <350-50*I,120,20-30*I>
translate <-360+340*J,-180+360*I,0>
no_reflection
no_shadow
}
#declare I=I+1;
#end
#declare J=J+1;
#end
background {color rgbt <0,0,.2,1>}
regards, jr.
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Attachments:
Download 'ths.png' (352 KB)
Preview of image 'ths.png'
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hi,
Thomas de Groot <tho### [at] degrootorg> wrote:
> Thanks for this. Could be the next fashion for my dried frog pills. :-)
:-) attached is a "monkeyed" version of the include, it outputs STL instead of
objects -- you now can 3D print the pills! :-)
below is the procedure I follow, assumes a GNU/Linux or POSIX-ish environment.
first create/tune a shape the "normal" way, then copy the dictionary into a new
scene where the (renamed) macro is called as:
#declare n_ = higo2stl(dict);
the value returned is the number of 'facets'. render the scene with
'all_file=true', creating 'alltext.out' with the STL data embedded. I then use
'sed' to extract that data, ie
$ sed -ne '/^P/d;/solid /,/endsolid /p' alltext.out > higo_sweet_{N}.stl
the STL file can be compressed (gzip or xz) to save space. then convert the STL
to a temp GTS, cleanup the data, and convert to POV-Ray mesh2/mesh. eg
$ stl2gts < higo_sweet_3.stl.gz > higo_sweet_3.raw.gts
$ gtscleanup $TVAL < higo_sweet_3.raw.gts > higo_sweet_3.gts
$ gts2pov < higo_sweet_3.gts > higo_sweet_3.inc
for the TVAL (threshold) argument I use a small value wrt data values, and
gts2pov takes options (for inside_vector, declared name, etc).
enjoy, jr.
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Attachments:
Download 'higo_sweets_stl.inc.txt' (7 KB)
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