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After working on the snowman from the holiday scene I decided to do another snow
scene with icicles this time. Of course, I had to find out how to most
realistically model the shape of an icicle, and found several papers that ended
up providing a pretty good approximate formula.
The image below uses the same texture and isosurface noise functions to model
the snow as I had used for the previous snowman, but with SSLT turned off. I
attempted to render it with SSLT, and after 9 days it was only 14% complete,
(about half of the roof). I imagine once it hit the icicles it would stall
completely. I didn't see enough difference in the part that had completed, so I
killed it.
I am wondering if it would be possible to just turn on SSLT for the snow at the
edge of the roof closest to the camera?
-- Chris R.
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Attachments:
Download 'scene-v1.1-hiq-rad9-2022-01-10.png' (1181 KB)
Preview of image 'scene-v1.1-hiq-rad9-2022-01-10.png'
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Le 2022-01-20 à 09:36, Chris R a écrit :
> I am wondering if it would be possible to just turn on SSLT for the snow at the
> edge of the roof closest to the camera?
>
> -- Chris R.
No, unless the edge is a different object than the rest of the snow.
What you can do is to reduce the quality, take less samples.
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Alain Martel <kua### [at] videotronca> wrote:
>
> > I am wondering if it would be possible to just turn on SSLT for the snow at the
> > edge of the roof closest to the camera?
> >
> > -- Chris R.
>
> No, unless the edge is a different object than the rest of the snow.
> What you can do is to reduce the quality, take less samples.
I guess what I'm wondering is if I had a version of the texture (T1) with sslt
enabled, and another version without (T2), and then used
texture {
gradient x
texture_map {
[0.0 T1]
[0.75 T1]
[0.75 T2]
[1.00 T2]
}
}
Would I get the slowdown from SSLT over the whole object, or just the portion of
the last 25% of the object in the X direction?
-- Chris R.
Post a reply to this message
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Le 2022-01-20 à 13:49, Chris R a écrit :
> Alain Martel <kua### [at] videotronca> wrote:
>> Le 2022-01-20 à 09:36, Chris R a écrit :
>>
>>> I am wondering if it would be possible to just turn on SSLT for the snow at the
>>> edge of the roof closest to the camera?
>>>
>>> -- Chris R.
>>
>> No, unless the edge is a different object than the rest of the snow.
>> What you can do is to reduce the quality, take less samples.
>
>
> I guess what I'm wondering is if I had a version of the texture (T1) with sslt
> enabled, and another version without (T2), and then used
>
> texture {
> gradient x
> texture_map {
> [0.0 T1]
> [0.75 T1]
> [0.75 T2]
> [1.00 T2]
> }
> }
>
> Would I get the slowdown from SSLT over the whole object, or just the portion of
> the last 25% of the object in the X direction?
>
>
> -- Chris R.
>
>
I can't say. It may work. Worth doing some test.
I'd try this :
texture {
gradient x
texture_map {
[0.0 T1]
[0.74 T1] // avoid a sharp jump between SSLT and non-SSLT
[0.76 T2] // MAY need a slightly broader overlap in some cases
[1.00 T2]
}
}
The slight overlap should hide the change from SSLT to non-SSLT.
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"Chris R" <car### [at] comcastnet> wrote:
> The image below uses the same texture and isosurface noise functions to model
> the snow as I had used for the previous snowman, but with SSLT turned off. I
> attempted to render it with SSLT, and after 9 days it was only 14% complete,
> (about half of the roof). I imagine once it hit the icicles it would stall
> completely.
This may be an unworkable suggestion but I'll mention it anyway in case it gives
you another more workable idea - it looks like you're using area lights which
may be a factor in the rendering speed issue. Maybe you can use the light_group
feature to isolate the lighting for the snow from the rest of the scene. If it
works then that would be a major cheat that would make the scene look a little
less realistic but maybe you can minimize the effect somehow. I tried to use
photons with a light_group recently and it didn't work but I haven't tried it
with SSLT.
Kind regards,
Dave Blandston
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