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6 Nov 2024 00:30:12 EST (-0500)
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From: Samuel B 
Subject: Apollonia gasket tree
Date: 2 Sep 2021 20:00:00
Message: <web.613164ee3cfbe013cb705ca46e741498@news.povray.org>
Hi everyone,

I'm mainly just checking in to say hi. And to: give a belated happy 30th
anniversay to POV-Ray and team; a welcome to any newcomers; a welcome back to
those who had left temporarily; and a rest-in-peace to those who have left for
good -_- May we always create forever.

The scene posted is nothing particularly groundbreaking: just another way to
visualize an Apollonian gasket. (I can make the scene file available if anyone
wants it [just need to clean it up a bit].)

Anyway, I'm always around. I just don't often post (or even make) anything :D

Take care, everyone. (And Thomas, I was going to eventually redo an old idea for
making a good granite material, but the latest image you posted shows what it
was all about: crackle solid. It only makes sense, since granite is composed of
discrete grains...)

Sam


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From: Dave Blandston
Subject: Re: Apollonia gasket tree
Date: 3 Sep 2021 03:45:00
Message: <web.6131d14bb162c6b22636f1af607c1b34@news.povray.org>
"Samuel B." <stb### [at] hotmailcom> wrote:
> Hi everyone,
>
> I'm mainly just checking in to say hi. And to: give a belated happy 30th
> anniversay to POV-Ray and team; a welcome to any newcomers; a welcome back to
> those who had left temporarily; and a rest-in-peace to those who have left for
> good -_- May we always create forever.
>
> Sam


Yep, happy thirtieth anniversary and thank you to the POV-Ray
programmers/creators! Life is better with POV-Ray!

Kind regards,
Dave Blandston
Suggested motto: "With POV-Ray anything is possible, but nothing is easy"


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From: Thomas de Groot
Subject: Re: Apollonia gasket tree
Date: 4 Sep 2021 11:32:15
Message: <6133917f@news.povray.org>
Op 3-9-2021 om 01:57 schreef Samuel B.:
> Hi everyone,
> 
> I'm mainly just checking in to say hi. And to: give a belated happy 30th
> anniversay to POV-Ray and team; a welcome to any newcomers; a welcome back to
> those who had left temporarily; and a rest-in-peace to those who have left for
> good -_- May we always create forever.
> 
> The scene posted is nothing particularly groundbreaking: just another way to
> visualize an Apollonian gasket. (I can make the scene file available if anyone
> wants it [just need to clean it up a bit].)
> 
> Anyway, I'm always around. I just don't often post (or even make) anything :D
> 
> Take care, everyone. (And Thomas, I was going to eventually redo an old idea for
> making a good granite material, but the latest image you posted shows what it
> was all about: crackle solid. It only makes sense, since granite is composed of
> discrete grains...)
> 
> Sam
> 

Hi Sam!
Good to hear from you! And good to know that you are around somehow.

The granites macro will please you I guess. It will be released in the 
coming days (most probably tomorrow, I expect) as soon as I have cleaned 
up all the little bits and pieces.

-- 
Thomas


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From: Samuel B 
Subject: Re: Apollonia gasket tree
Date: 4 Sep 2021 17:35:00
Message: <web.6133e562b162c6b2cb705ca46e741498@news.povray.org>
"Dave Blandston" <IsN### [at] protonmailch> wrote:
> "Samuel B." <stb### [at] hotmailcom> wrote:
> > Hi everyone,
> >
> > I'm mainly just checking in to say hi. And to: give a belated happy 30th
> > anniversay to POV-Ray and team; a welcome to any newcomers; a welcome back to
> > those who had left temporarily; and a rest-in-peace to those who have left for
> > good -_- May we always create forever.
> >
> > Sam
>
>
> Yep, happy thirtieth anniversary and thank you to the POV-Ray
> programmers/creators! Life is better with POV-Ray!
>
> Kind regards,
> Dave Blandston
> Suggested motto: "With POV-Ray anything is possible, but nothing is easy"

Hi Dave,

Lol. It's rarely easy, haha. But other programs have their issues, too. Blender,
for instance... You can't easily make complex 3D objects using nodes or shaders
at
the moment, and rolling something like an Apollonian gasket in some other
environment is likely to give you an even harder time. (Except maybe GLSL and
HLSL.)

It's crazy that it's been 30 years already. I didn't find out about POV-Ray
until the late 90s. Except maybe before that, when I saw Tandy Color Computer
magazine that featured an image made with a raytracer. Classic reflective
spheres over a checkered plane. I wouldn't be surprised if it was DKB Trace, but
I can't find any info currently.

Take care,

Sam


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From: Samuel B 
Subject: Re: Apollonia gasket tree
Date: 4 Sep 2021 17:50:00
Message: <web.6133e8e8b162c6b2cb705ca46e741498@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 3-9-2021 om 01:57 schreef Samuel B.:
> > And Thomas (...)
> >
>
> Hi Sam!
> Good to hear from you! And good to know that you are around somehow.
>
> The granites macro will please you I guess. It will be released in the
> coming days (most probably tomorrow, I expect) as soon as I have cleaned
> up all the little bits and pieces.
>
> --
> Thomas

I'm always around, Thomas :D

There was a granite material a posted a while ago, but the horrible search
indexing method g00gl3 (and other engines) use has made it vanish into thin air.
It's still there, I'm sure. Maybe I'll browse through this group to find it, but
then again, it probably doesn't matter (but it does matter in the sense that we
can't perform proper searches on these groups).

I haven't been following things too closely, but regarding granite, I always
assumed you could never go wrong with the main three constituents: quartz;
feldspar; mica. Crackle solid seemed like a good choice, since you could use a
map to separate the minerals. Not entirely realistic, but there's always a point
at which you have to choose speed over realism, I guess, yeah? Anyway, I may try
to bend you your ear at a later date regarding geology, if you don't mind. I
know there's /something/ I want to know, but it's slipped my mind atm :/

Take care,

Sam


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From: Dave Blandston
Subject: Re: Apollonia gasket tree
Date: 4 Sep 2021 18:45:00
Message: <web.6133f69db162c6b22636f1af607c1b34@news.povray.org>
"Samuel B." <stb### [at] hotmailcom> wrote:
> Lol. It's rarely easy, haha. But other programs have their issues, too. Blender,
> for instance... You can't easily make complex 3D objects using nodes or shaders
> at
> the moment, and rolling something like an Apollonian gasket in some other
> environment is likely to give you an even harder time. (Except maybe GLSL and
> HLSL.)
>
> It's crazy that it's been 30 years already. I didn't find out about POV-Ray
> until the late 90s. Except maybe before that, when I saw Tandy Color Computer
> magazine that featured an image made with a raytracer. Classic reflective
> spheres over a checkered plane. I wouldn't be surprised if it was DKB Trace, but
> I can't find any info currently.

The attraction that POV-Ray holds for me is the fact that it encourages one to
use his brain in creative ways to solve problems. If POV did not work the way it
does then I would have no interest in it. As it is, it's held my attention since
the beginning!


Kind regards,
Dave Blandston
Suggested motto: "With POV-Ray anything is possible, but nothing is easy"


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From: m@b
Subject: Re: Apollonia gasket tree
Date: 4 Sep 2021 21:13:09
Message: <613419a5@news.povray.org>
On 05/09/2021 5:32 am, Samuel B. wrote:
> I didn't find out about POV-Ray
> until the late 90s. Except maybe before that, when I saw Tandy Color Computer
> magazine that featured an image made with a raytracer. Classic reflective
> spheres over a checkered plane. I wouldn't be surprised if it was DKB Trace, but
> I can't find any info currently.

Some time in the 90s one of the computer mags included Polyray on the 
cover disk - that's what got me interested.

m@


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From: Paolo Gibellini
Subject: Re: Apollonia gasket tree
Date: 5 Sep 2021 11:52:41
Message: <6134e7c9@news.povray.org>
Il 03/09/2021 01:57, Samuel B. ha scritto:
 > Hi everyone,
 >
 > I'm mainly just checking in to say hi. And to: give a belated happy 30th
 > anniversay to POV-Ray and team; a welcome to any newcomers; a welcome 
back to
 > those who had left temporarily; and a rest-in-peace to those who have 
left for
 > good -_- May we always create forever.
 >
 > The scene posted is nothing particularly groundbreaking: just another 
way to
 > visualize an Apollonian gasket. (I can make the scene file available 
if anyone
 > wants it [just need to clean it up a bit].)
 >
 > Anyway, I'm always around. I just don't often post (or even make) 
anything :D
 >
 > Take care, everyone. (And Thomas, I was going to eventually redo an 
old idea for
 > making a good granite material, but the latest image you posted shows 
what it
 > was all about: crackle solid. It only makes sense, since granite is 
composed of
 > discrete grains...)
 >
 > Sam
 >

A beautiful image, Sam!

Paolo


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From: Thomas de Groot
Subject: Re: Apollonia gasket tree
Date: 6 Sep 2021 02:22:26
Message: <6135b3a2@news.povray.org>
Op 04/09/2021 om 23:45 schreef Samuel B.:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 3-9-2021 om 01:57 schreef Samuel B.:
>>> And Thomas (...)
>>>
>>
>> Hi Sam!
>> Good to hear from you! And good to know that you are around somehow.
>>
>> The granites macro will please you I guess. It will be released in the
>> coming days (most probably tomorrow, I expect) as soon as I have cleaned
>> up all the little bits and pieces.
>>
>> --
>> Thomas
> 
> I'm always around, Thomas :D

Oooh.... [Did I /really/ hear that deep voice echoing around the 
mountains?] :-)

> 
> There was a granite material a posted a while ago, but the horrible search
> indexing method g00gl3 (and other engines) use has made it vanish into thin air.
> It's still there, I'm sure. Maybe I'll browse through this group to find it, but
> then again, it probably doesn't matter (but it does matter in the sense that we
> can't perform proper searches on these groups).

If you find it, I would be much interested indeed. I do not remember now 
out of hand, and I searched through my own db, but...

> 
> I haven't been following things too closely, but regarding granite, I always
> assumed you could never go wrong with the main three constituents: quartz;
> feldspar; mica. Crackle solid seemed like a good choice, since you could use a
> map to separate the minerals. Not entirely realistic, but there's always a point
> at which you have to choose speed over realism, I guess, yeah? Anyway, I may try
> to bend you your ear at a later date regarding geology, if you don't mind. I
> know there's /something/ I want to know, but it's slipped my mind atm :/

Yes indeed; and bend my ear whenever you want. If I can answer I will.

> 
> Take care,
> 
> Sam
> 


-- 
Thomas


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From: Jörg "Yadgar" Bleimann
Subject: Re: Apollonia gasket tree
Date: 6 Sep 2021 09:13:43
Message: <61361407$1@news.povray.org>
Hi(gh)!

On 05.09.21 03:13, m@b wrote:
 >
 > Some time in the 90s one of the computer mags included Polyray on the 
cover disk - that's what got me interested.
 >
With me, it was the May 1995 issue of German computer magazine "Chip", 

rendern"), not POV-Ray... so I, spoiled by Windows GUI culture, used 
Moray for the next four years and only in 1999 discovered "pure" 
POV-Ray, i. e. SDL language!

See you in Khyberspace!

Yadgar


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