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From: Chris R
Subject: Beach Scene
Date: 15 Jul 2021 10:50:00
Message: <web.60f04a49a67edc3ec40c4ef25cc1b6e@news.povray.org>
I have been working on this for a few weeks and am about ready to move on, so I
thought I'd share it with the community.  The comments I receive usually end up
in future projects.

This is based on a photo of the back side of a row of colorful beach huts.  In
the original, all of the huts looked like they had been freshly sided and
painted, which wasn't terribly interesting to me, so I decided to age them quite
a bit so I could continue working on my raw-wood textures and aging paint
textures.

The shingles were another new area for me to play with.  I have done tiled roofs
before, but this is my first attempt at a tar-shingled roof.

The foundation posts have a layer of sand on the lee-side; you can sort of see
it in this view.  I have other test views with closeups that look pretty good as
well.

I'm pretty happy with the sandy beach and the random stones.  I thought about
adding some seashells to the mix, but haven't done that yet.

Thanks ahead of time for any comments and suggestions for improvements.

-- Chris R


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From: William F Pokorny
Subject: Re: Beach Scene
Date: 16 Jul 2021 06:18:07
Message: <60f15cdf$1@news.povray.org>
On 7/15/21 10:46 AM, Chris R wrote:
...
> 
> Thanks ahead of time for any comments and suggestions for improvements.
> 
> 
Nice. Extra points for the missing slat on one of those vents. ;-)

There is a dark spot on one of the clouds which looks unnatural to me.

I'm no beach expert but expect a little more spacing between huts and a 
somewhat more even spacing.

Bill P.


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From: Thomas de Groot
Subject: Re: Beach Scene
Date: 16 Jul 2021 09:12:38
Message: <60f185c6$1@news.povray.org>
Op 15-7-2021 om 16:46 schreef Chris R:
> I have been working on this for a few weeks and am about ready to move on, so I
> thought I'd share it with the community.  The comments I receive usually end up
> in future projects.
> 
> This is based on a photo of the back side of a row of colorful beach huts.  In
> the original, all of the huts looked like they had been freshly sided and
> painted, which wasn't terribly interesting to me, so I decided to age them quite
> a bit so I could continue working on my raw-wood textures and aging paint
> textures.
> 
> The shingles were another new area for me to play with.  I have done tiled roofs
> before, but this is my first attempt at a tar-shingled roof.
> 
> The foundation posts have a layer of sand on the lee-side; you can sort of see
> it in this view.  I have other test views with closeups that look pretty good as
> well.
> 
> I'm pretty happy with the sandy beach and the random stones.  I thought about
> adding some seashells to the mix, but haven't done that yet.
> 
> Thanks ahead of time for any comments and suggestions for improvements.
> 
> -- Chris R
> 

Very nice work indeed.

I wouldn't be me if I did not have a couple of comments:

I feel the sand to be a bit too 'concrete-like' ;-) You can without 
problems drastically increase the normal (granite?) on that, to have 
better defined sand grains.

The beach itself would be improved with sharp edges due to wind 
rippling, dune forming.

The pebbles are superfluous imo and look somewhat 'uncomfortable' on 
this surface. A proper sand beach will not really show pebbles; a pebble 
beach however, could show sand ripples across it.

I like your peeling paint. Well done.

that dark spot Bill mentioned: a plane? an ufo? ;-)

-- 
Thomas


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From: Chris R
Subject: Re: Beach Scene
Date: 16 Jul 2021 09:30:00
Message: <web.60f188e9115c8a23c40c4ef25cc1b6e@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 7/15/21 10:46 AM, Chris R wrote:
> ...
> >
> > Thanks ahead of time for any comments and suggestions for improvements.
> >
> >
> Nice. Extra points for the missing slat on one of those vents. ;-)
>
> There is a dark spot on one of the clouds which looks unnatural to me.
>
> I'm no beach expert but expect a little more spacing between huts and a
> somewhat more even spacing.
>
> Bill P.

Thanks!

The clouds are generated with a macro called Stacked_Planes_Clouds that I found
a while ago.  I haven't figured out why that dark spot is showing up yet.

The hut spacing is actually pretty close to the original photo I based this on.
There are a number of beaches that sport these kinds of huts and they are always
packed close together to maximize the number that can be sold!  The "lots" are
all the same size on these beaches, and in this one there are single and
double-wide huts, so the spacing is a bit irregular.

Chris R.


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From: Chris R
Subject: Re: Beach Scene
Date: 16 Jul 2021 09:35:00
Message: <web.60f189ee115c8a23c40c4ef25cc1b6e@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 15-7-2021 om 16:46 schreef Chris R:
> > I have been working on this for a few weeks and am about ready to move on, so I
> > thought I'd share it with the community.  The comments I receive usually end up
> > in future projects.
> >
> > This is based on a photo of the back side of a row of colorful beach huts.  In
> > the original, all of the huts looked like they had been freshly sided and
> > painted, which wasn't terribly interesting to me, so I decided to age them quite
> > a bit so I could continue working on my raw-wood textures and aging paint
> > textures.
> >
> > The shingles were another new area for me to play with.  I have done tiled roofs
> > before, but this is my first attempt at a tar-shingled roof.
> >
> > The foundation posts have a layer of sand on the lee-side; you can sort of see
> > it in this view.  I have other test views with closeups that look pretty good as
> > well.
> >
> > I'm pretty happy with the sandy beach and the random stones.  I thought about
> > adding some seashells to the mix, but haven't done that yet.
> >
> > Thanks ahead of time for any comments and suggestions for improvements.
> >
> > -- Chris R
> >
>
> Very nice work indeed.
>
> I wouldn't be me if I did not have a couple of comments:
>
> I feel the sand to be a bit too 'concrete-like' ;-) You can without
> problems drastically increase the normal (granite?) on that, to have
> better defined sand grains.
>
> The beach itself would be improved with sharp edges due to wind
> rippling, dune forming.
>
> The pebbles are superfluous imo and look somewhat 'uncomfortable' on
> this surface. A proper sand beach will not really show pebbles; a pebble
> beach however, could show sand ripples across it.
>
> I like your peeling paint. Well done.
>
> that dark spot Bill mentioned: a plane? an ufo? ;-)
>
> --
> Thomas

Thanks!

I had pulled the normal out of the sand texture as the beach is a large
isosurface and I added the graininess there.  I'll play around with adding it
back in for a more fine-grained look.  I like your idea about adding more sharp
edges; just need to find some good functions for generating them on the
isosurface.

The original photo had the pebbles in it, so I tried to model them.  I'm not
sure where this beach is.  The frequency could probably be reduced, or they
could be replaced with shells instead, which I find on my beach walks pretty
often.

Chris R.


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From: Thomas de Groot
Subject: Re: Beach Scene
Date: 16 Jul 2021 10:50:06
Message: <60f19c9e$1@news.povray.org>
Op 16-7-2021 om 15:30 schreef Chris R:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Op 15-7-2021 om 16:46 schreef Chris R:
>>> I have been working on this for a few weeks and am about ready to move on, so I
>>> thought I'd share it with the community.  The comments I receive usually end up
>>> in future projects.
>>>
>>> This is based on a photo of the back side of a row of colorful beach huts.  In
>>> the original, all of the huts looked like they had been freshly sided and
>>> painted, which wasn't terribly interesting to me, so I decided to age them quite
>>> a bit so I could continue working on my raw-wood textures and aging paint
>>> textures.
>>>
>>> The shingles were another new area for me to play with.  I have done tiled roofs
>>> before, but this is my first attempt at a tar-shingled roof.
>>>
>>> The foundation posts have a layer of sand on the lee-side; you can sort of see
>>> it in this view.  I have other test views with closeups that look pretty good as
>>> well.
>>>
>>> I'm pretty happy with the sandy beach and the random stones.  I thought about
>>> adding some seashells to the mix, but haven't done that yet.
>>>
>>> Thanks ahead of time for any comments and suggestions for improvements.
>>>
>>> -- Chris R
>>>
>>
>> Very nice work indeed.
>>
>> I wouldn't be me if I did not have a couple of comments:
>>
>> I feel the sand to be a bit too 'concrete-like' ;-) You can without
>> problems drastically increase the normal (granite?) on that, to have
>> better defined sand grains.
>>
>> The beach itself would be improved with sharp edges due to wind
>> rippling, dune forming.
>>
>> The pebbles are superfluous imo and look somewhat 'uncomfortable' on
>> this surface. A proper sand beach will not really show pebbles; a pebble
>> beach however, could show sand ripples across it.
>>
>> I like your peeling paint. Well done.
>>
>> that dark spot Bill mentioned: a plane? an ufo? ;-)
>>
>> --
>> Thomas
> 
> Thanks!
> 
> I had pulled the normal out of the sand texture as the beach is a large
> isosurface and I added the graininess there.  I'll play around with adding it
> back in for a more fine-grained look.  I like your idea about adding more sharp
> edges; just need to find some good functions for generating them on the
> isosurface.
> 
> The original photo had the pebbles in it, so I tried to model them.  I'm not
> sure where this beach is.  The frequency could probably be reduced, or they
> could be replaced with shells instead, which I find on my beach walks pretty
> often.

You /can/ have a combination of pebbles and beach sand, however, what 
happens is that through wind and water action, you get a very clear 
separation of both, due to grain size and density differences. So, you 
will see concentrations of pebbles in discrete, (sub-)horizontal, 
layers, mostly displaced by water (waves, tides) and sand blown over 
them in ripples/dunes. Wind erosion subsequently can sometimes 
clear/displace part of the sand on beaches formed this way, and reveal 
the pebble layers, sometimes concentrating them even more by blowing out 
the remaining sand between the pebbles. Wind and water are very 
efficient natural sorting machines!

-- 
Thomas


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From: Alain Martel
Subject: Re: Beach Scene
Date: 16 Jul 2021 11:36:59
Message: <60f1a79b$1@news.povray.org>

> I have been working on this for a few weeks and am about ready to move on, so I
> thought I'd share it with the community.  The comments I receive usually end up
> in future projects.
> 
> This is based on a photo of the back side of a row of colorful beach huts.  In
> the original, all of the huts looked like they had been freshly sided and
> painted, which wasn't terribly interesting to me, so I decided to age them quite
> a bit so I could continue working on my raw-wood textures and aging paint
> textures.
> 
> The shingles were another new area for me to play with.  I have done tiled roofs
> before, but this is my first attempt at a tar-shingled roof.
> 
> The foundation posts have a layer of sand on the lee-side; you can sort of see
> it in this view.  I have other test views with closeups that look pretty good as
> well.
> 
> I'm pretty happy with the sandy beach and the random stones.  I thought about
> adding some seashells to the mix, but haven't done that yet.
> 
> Thanks ahead of time for any comments and suggestions for improvements.
> 
> -- Chris R
> 

Tar-shingle make for a very regular pattern. They are factory made after 
all. You did a good job at showing their typical very rough surface.

In your source photo, they probably painted them just for the shot, or 
edited the photo to remove the present aging and weathering. Good job at 
reconstructing the weathering.


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From: BayashiPascal
Subject: Re: Beach Scene
Date: 17 Jul 2021 05:20:00
Message: <web.60f29fb0115c8a23a3e088d5e0f8c582@news.povray.org>
"Chris R" <car### [at] comcastnet> wrote:
> I have been working on this for a few weeks and am about ready to move on, so I
> thought I'd share it with the community.  The comments I receive usually end up
> in future projects.
>
> This is based on a photo of the back side of a row of colorful beach huts.  In
> the original, all of the huts looked like they had been freshly sided and
> painted, which wasn't terribly interesting to me, so I decided to age them quite
> a bit so I could continue working on my raw-wood textures and aging paint
> textures.
>
> The shingles were another new area for me to play with.  I have done tiled roofs
> before, but this is my first attempt at a tar-shingled roof.
>
> The foundation posts have a layer of sand on the lee-side; you can sort of see
> it in this view.  I have other test views with closeups that look pretty good as
> well.
>
> I'm pretty happy with the sandy beach and the random stones.  I thought about
> adding some seashells to the mix, but haven't done that yet.
>
> Thanks ahead of time for any comments and suggestions for improvements.
>
> -- Chris R


It's nice, it reminds me of the beach near my hometown.
I particularly like the weathered texture of the huts.
Maybe some of those seagulls would be an appropriate addition to your scene:
https://hof.povray.org/4b.html
I find the sand a bit too white, but I know there are variety of colours around
the world. And I agree with Thomas about the pebbles, they look somehow
unnaturally placed. I also did a beach a long time ago, the surface was a
procedurally generated mesh and I was very happy with the result. If you'd like
to have a look: http://www.bayashiinjapan.net/Free/Images/Culture/plage.big.jpg

Pascal


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From: Thomas de Groot
Subject: Re: Beach Scene
Date: 17 Jul 2021 08:54:19
Message: <60f2d2fb@news.povray.org>
Op 17-7-2021 om 11:15 schreef BayashiPascal:
> It's nice, it reminds me of the beach near my hometown.
> I particularly like the weathered texture of the huts.
> Maybe some of those seagulls would be an appropriate addition to your scene:
> https://hof.povray.org/4b.html
> I find the sand a bit too white, but I know there are variety of colours around
> the world. And I agree with Thomas about the pebbles, they look somehow
> unnaturally placed. I also did a beach a long time ago, the surface was a
> procedurally generated mesh and I was very happy with the result. If you'd like
> to have a look: http://www.bayashiinjapan.net/Free/Images/Culture/plage.big.jpg
> 
> Pascal
> 

LOL!

-- 
Thomas


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From: Paolo Gibellini
Subject: Re: Beach Scene
Date: 19 Jul 2021 04:55:06
Message: <60f53dea@news.povray.org>
Chris R wrote on 15/07/2021 16:46:
> I have been working on this for a few weeks and am about ready to move on, so I
> thought I'd share it with the community.  The comments I receive usually end up
> in future projects.
> 
> This is based on a photo of the back side of a row of colorful beach huts.  In
> the original, all of the huts looked like they had been freshly sided and
> painted, which wasn't terribly interesting to me, so I decided to age them quite
> a bit so I could continue working on my raw-wood textures and aging paint
> textures.
> 
> The shingles were another new area for me to play with.  I have done tiled roofs
> before, but this is my first attempt at a tar-shingled roof.
> 
> The foundation posts have a layer of sand on the lee-side; you can sort of see
> it in this view.  I have other test views with closeups that look pretty good as
> well.
> 
> I'm pretty happy with the sandy beach and the random stones.  I thought about
> adding some seashells to the mix, but haven't done that yet.
> 
> Thanks ahead of time for any comments and suggestions for improvements.
> 
> -- Chris R
> 

A very nice season scene!
Perhaps the white in the wood texture is a bit too shiny, when the paint 
get aged it get more shabby.

Paolo


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