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27 Apr 2024 09:16:13 EDT (-0400)
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From: Mike Horvath
Subject: Re: POV-Earth thread
Date: 28 Feb 2021 17:00:08
Message: <603c1268$1@news.povray.org>
On 5/25/2020 7:42 PM, Bald Eagle wrote:
> So, I played around with this a bit more.
> 
> Got some tile face normals, used the array indices to generate tile labels.
> Reworked the cube-to-sphere transform.
> 
> Need to write an animation to step through a cubic map and generate image maps
> for all the tiles.
> 
> 
> I'm not exactly sure how to generate a tile, map it, then translate/squish it to
> fit in its proper space.
> 
> 
> This is at a "face resolution" of 12, which give an 11x11 tiled side of the base
> cube (so the labels are legible)
> 
> The idea here is that at full resolution, each tile will have an associated
> image map or include file for rendering whatever goes there.
> 
> This only took 2 seconds to render.
> 


Would be interesting to use this for a LEGO project. Not sure the LEGO 
system's "magic numbers" can be made to properly fit a sphere though 
without stressing the fragile plastic.


Mike


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From: Bald Eagle
Subject: Re: POV-Earth thread
Date: 28 Feb 2021 18:45:00
Message: <web.603c29e55d69181b1f9dae300@news.povray.org>
Mike Horvath <mik### [at] gmailcom> wrote:

> Would be interesting to use this for a LEGO project. Not sure the LEGO
> system's "magic numbers" can be made to properly fit a sphere though
> without stressing the fragile plastic.

You'd have to create a LEGO system designed for spherical shells.
As the altitude increased, the arc-length of the pieces would have to increase
to compensate.

So, every piece would have to be a curved wedge shape.

I guess we could bend the existing shapes...
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/?ttop=430245
&toff=50


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From: Mike Horvath
Subject: Re: POV-Earth thread
Date: 28 Feb 2021 23:07:14
Message: <603c6872$1@news.povray.org>
On 2/28/2021 6:40 PM, Bald Eagle wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
> 
>> Would be interesting to use this for a LEGO project. Not sure the LEGO
>> system's "magic numbers" can be made to properly fit a sphere though
>> without stressing the fragile plastic.
> 
> You'd have to create a LEGO system designed for spherical shells.
> As the altitude increased, the arc-length of the pieces would have to increase
> to compensate.
> 
> So, every piece would have to be a curved wedge shape.
> 
> I guess we could bend the existing shapes...
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.5d4b7ce3a683fa3a4eec112d0%40news.povray.org%3E/?ttop=430245
> &toff=50
> 

Or just flatten each section to create faceted dome.


Mike


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