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This one based on wrinkles
 
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Download 'isosurfaces2019_08f1.png' (822 KB)
 
  
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Hi(gh)!
On 23.08.19 12:38, gregjohn wrote:
> This one based on wrinkles
> 
Impressive! How did you tweak the wrinkles function to get those wide 
coastal plains?
See you in Khyberspace!
Yadgar
 
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Op 23/08/2019 om 12:38 schreef gregjohn:
> This one based on wrinkles
> 
That is an interesting scene indeed.
-- 
Thomas
 
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=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmx de> wrote:
> Hi(gh)!
>
> On 23.08.19 12:38, gregjohn wrote:
> > This one based on wrinkles
> >
> Impressive! How did you tweak the wrinkles function to get those wide
> coastal plains?
>
1. Define a function{pigment{PATTERN turbulence FOO}}
2. Define a function{pigment{function}} based on 1 with a color map which sets
up a nonlinear relationship.
3. Declare a pigment{function}} based on 1, inserting whatever colors you like.
4. Declare an isosurface with function {y-function2} and pigment from 3.
Oh well, I'll just give away the kernel here:
#declare feestruct=
function{
    pigment{
        function{rawfee(x,y,z).grey}
        color_map{
            [0        color rgb 0.0]
            [sandline color rgb 0.0]
            [treeline color rgb 0.1]
            [1        color rgb 1]
            }
    }
}
 
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gregjohn wrote on 23/08/2019 12:38:
> This one based on wrinkles
> 
The image is very nice!
Btw, have you tried to approximate the contours with the hexagons of the 
grid? Could also be interesting.
Paolo
 
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Paolo Gibellini <p.g### [at] gmail com> wrote:
> gregjohn wrote on 23/08/2019 12:38:
> > This one based on wrinkles
> >
> The image is very nice!
> Btw, have you tried to approximate the contours with the hexagons of the
> grid? Could also be interesting.
>
> Paolo
Hi, thanks!  Here is an update, this one based on dents.
Yes, eventually it would be cool to make the individual structures be merely a
collection of hexagons.  Haven't got there yet.
 
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Le 19-09-04 à 07:54, gregjohn a écrit :
> Paolo Gibellini <p.g### [at] gmail com> wrote:
>> gregjohn wrote on 23/08/2019 12:38:
>>> This one based on wrinkles
>>>
>> The image is very nice!
>> Btw, have you tried to approximate the contours with the hexagons of the
>> grid? Could also be interesting.
>>
>> Paolo
> 
> Hi, thanks!  Here is an update, this one based on dents.
> 
> Yes, eventually it would be cool to make the individual structures be merely a
> collection of hexagons.  Haven't got there yet.
> 
Based on dents ? It looks like crackle.
 
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