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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 3-2-2019 5:57, And wrote:
> > Alain <kua### [at] videotronca> wrote:
> >> Le 19-02-02 à 09:23, And a écrit :
> >>> Thomas de Groot <tho### [at] degrootorg> wrote:
> >>>> On 1-2-2019 4:15, And wrote:
> >>>>> Remove media:
> >>>>>
> >>>>
> >>>> Looking good. However, even better would be to (1) randomise the tracing
> >>>> a bit creating clearings and clumps, and (2) randomise the sizes
> >>>> allowing for larger and smaller trees.
> >>>>
> >>>> --
> >>>> Thomas
> >>>
> >>> Wrote a file to place object and avoid overlap.
> >>>
> >>
> >> If you want to make a forest, then, avoiding overlap is not than
> >> important. You only want to prevent to much of an overlap.
> >
> > Basically I store the position on a file. And apply a bit large tree model.
> >
>
> At this stage, I think the following might be of interest to you:
>
>
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.4ac2c552a7005b411322341f0@news.povray.org%3E/landscap
etutorial.pov.txt
>
> I have used code snippets tailored to my needs ever since Kirk Andrews
> posted this.
>
> --
> Thomas
I don't have the "DistantTree3.inc" file.
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On 5-2-2019 16:07, ingo wrote:
> in news:5c593c0b$1@news.povray.org Thomas de Groot wrote:
>
>> learning/use of C++ programming
>
> No need for that. I currently have a running python3 program that parses
> the output file of Voro++ and writes the data as POV-Ray arrays to a file.
> It uses exactly the same commandline options as Voro++ and even calls
> Voro++ for you. Needs a thourough cleaning up, so it will take some time
> before I publish it.
>
That is sounding interesting! Take your time, I'll certainly be willing
to use it at some date ;-)
--
Thomas
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On 6-2-2019 6:41, And wrote:
> I don't have the "DistantTree3.inc" file.
>
>
You can replace that file by any tree file you develop yourself, or - as
a test run - use the basic tree build provided, TREE.
--
Thomas
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I continue developing my macros, to obtain specific effect.
Post a reply to this message
Attachments:
Download 'mountain scene7 4 mask.png' (426 KB)
Preview of image 'mountain scene7 4 mask.png'
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"And" <49341109@ntnu.edu.tw> wrote:
> I continue developing my macros, to obtain specific effect.
It applies the mask map. Original one is :
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Attachments:
Download 'mountain scene7 4 all.png' (522 KB)
Preview of image 'mountain scene7 4 all.png'
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work in process
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Attachments:
Download 'mountain scene7 7.png' (760 KB)
Preview of image 'mountain scene7 7.png'
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"And" <49341109@ntnu.edu.tw> wrote:
> work in process
this is very very nice.
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On 9-2-2019 14:24, And wrote:
> work in process
>
Excellent indeed! Almost photorealistic.
--
Thomas
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On 9-2-2019 13:45, And wrote:
> I continue developing my macros, to obtain specific effect.
>
That seems to work quite well indeed. There seem to be some (visually)
aligned poses there that defy randomness...
--
Thomas
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"green" <rov### [at] gmailcom> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > work in process
>
> this is very very nice.
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 9-2-2019 14:24, And wrote:
> > work in process
> >
>
> Excellent indeed! Almost photorealistic.
>
> --
> Thomas
Thank you
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