POV-Ray : Newsgroups : povray.binaries.images : mountain and and Server Time
7 May 2024 00:00:44 EDT (-0400)
  mountain and and (Message 17 to 26 of 36)  
<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Thomas de Groot
Subject: Re: mountain and and
Date: 4 Feb 2019 06:50:05
Message: <5c5826ed$1@news.povray.org>
On 4-2-2019 10:35, ingo wrote:
> in news:5c57e89b$1@news.povray.org Thomas de Groot wrote:
> 
>>> Too difficult .!
>>>
>>
>> Seconded!
>>
> 
> is it?
> 
> ingo
> 

I need to see the code in order to judge ;-)

-- 
Thomas


Post a reply to this message

From: ingo
Subject: Re: mountain and and
Date: 4 Feb 2019 08:03:45
Message: <XnsA9EC8F0E7320seed7@news.povray.org>
in news:5c5826ed$1@news.povray.org Thomas de Groot wrote:

> I need to see the code in order to judge ;-)
> 
> 

 <XnsA9EC8ED92EA29seed7@news.povray.org>

ingo


Post a reply to this message

From: Thomas de Groot
Subject: Re: mountain and and
Date: 5 Feb 2019 02:32:27
Message: <5c593c0b$1@news.povray.org>
On 4-2-2019 14:03, ingo wrote:
> in news:5c5826ed$1@news.povray.org Thomas de Groot wrote:
> 
>> I need to see the code in order to judge ;-)
>>
>>
> 
>   <XnsA9EC8ED92EA29seed7@news.povray.org>
> 
> ingo
> 

Right, but my point is that - not having too much time - I am reluctant 
to plunge into the learning/use of C++ programming at this stage. :-/

-- 
Thomas


Post a reply to this message

From: ingo
Subject: Re: mountain and and
Date: 5 Feb 2019 10:07:59
Message: <XnsA9EDA41D77430seed7@news.povray.org>
in news:5c593c0b$1@news.povray.org Thomas de Groot wrote:

> learning/use of C++ programming

No need for that. I currently have a running python3 program that parses 
the output file of Voro++ and writes the data as POV-Ray arrays to a file. 
It uses exactly the same commandline options as Voro++ and even calls 
Voro++ for you. Needs a thourough cleaning up, so it will take some time 
before I publish it.

ingo


Post a reply to this message

From: And
Subject: Re: mountain and and
Date: 6 Feb 2019 00:45:00
Message: <web.5c5a73866bbc519170c84ee0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 3-2-2019 5:57, And wrote:
> > Alain <kua### [at] videotronca> wrote:
> >> Le 19-02-02 à 09:23, And a écrit :
> >>> Thomas de Groot <tho### [at] degrootorg> wrote:
> >>>> On 1-2-2019 4:15, And wrote:
> >>>>> Remove media:
> >>>>>
> >>>>
> >>>> Looking good. However, even better would be to (1) randomise the tracing
> >>>> a bit creating clearings and clumps, and (2) randomise the sizes
> >>>> allowing for larger and smaller trees.
> >>>>
> >>>> --
> >>>> Thomas
> >>>
> >>> Wrote a file to place object and avoid overlap.
> >>>
> >>
> >> If you want to make a forest, then, avoiding overlap is not than
> >> important. You only want to prevent to much of an overlap.
> >
> > Basically I store the position on a file. And apply a bit large tree model.
> >
>
> At this stage, I think the following might be of interest to you:
>
>
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.4ac2c552a7005b411322341f0@news.povray.org%3E/landscap
etutorial.pov.txt
>
> I have used code snippets tailored to my needs ever since Kirk Andrews
> posted this.
>
> --
> Thomas



I don't have the "DistantTree3.inc" file.


Post a reply to this message

From: Thomas de Groot
Subject: Re: mountain and and
Date: 6 Feb 2019 02:25:48
Message: <5c5a8bfc$1@news.povray.org>
On 5-2-2019 16:07, ingo wrote:
> in news:5c593c0b$1@news.povray.org Thomas de Groot wrote:
> 
>> learning/use of C++ programming
> 
> No need for that. I currently have a running python3 program that parses
> the output file of Voro++ and writes the data as POV-Ray arrays to a file.
> It uses exactly the same commandline options as Voro++ and even calls
> Voro++ for you. Needs a thourough cleaning up, so it will take some time
> before I publish it.
> 

That is sounding interesting! Take your time, I'll certainly be willing 
to use it at some date ;-)

-- 
Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: mountain and and
Date: 6 Feb 2019 02:30:42
Message: <5c5a8d22$1@news.povray.org>
On 6-2-2019 6:41, And wrote:

> I don't have the "DistantTree3.inc" file.
> 
> 

You can replace that file by any tree file you develop yourself, or - as 
a test run - use the basic tree build provided, TREE.

-- 
Thomas


Post a reply to this message

From: And
Subject: Re: mountain and and
Date: 9 Feb 2019 07:50:01
Message: <web.5c5ecb776bbc519154b6f94d0@news.povray.org>
I continue developing my macros, to obtain specific effect.


Post a reply to this message


Attachments:
Download 'mountain scene7 4 mask.png' (426 KB)

Preview of image 'mountain scene7 4 mask.png'
mountain scene7 4 mask.png


 

From: And
Subject: Re: mountain and and
Date: 9 Feb 2019 07:55:00
Message: <web.5c5ecd0c6bbc519154b6f94d0@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> I continue developing my macros, to obtain specific effect.

It applies the mask map. Original one is :


Post a reply to this message


Attachments:
Download 'mountain scene7 4 all.png' (522 KB)

Preview of image 'mountain scene7 4 all.png'
mountain scene7 4 all.png


 

From: And
Subject: Re: mountain and and
Date: 9 Feb 2019 08:25:01
Message: <web.5c5ed48a6bbc519154b6f94d0@news.povray.org>
work in process


Post a reply to this message


Attachments:
Download 'mountain scene7 7.png' (760 KB)

Preview of image 'mountain scene7 7.png'
mountain scene7 7.png


 

<<< Previous 10 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.