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On 4-2-2019 10:35, ingo wrote:
> in news:5c57e89b$1@news.povray.org Thomas de Groot wrote:
>
>>> Too difficult .!
>>>
>>
>> Seconded!
>>
>
> is it?
>
> ingo
>
I need to see the code in order to judge ;-)
--
Thomas
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in news:5c5826ed$1@news.povray.org Thomas de Groot wrote:
> I need to see the code in order to judge ;-)
>
>
<XnsA9EC8ED92EA29seed7@news.povray.org>
ingo
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On 4-2-2019 14:03, ingo wrote:
> in news:5c5826ed$1@news.povray.org Thomas de Groot wrote:
>
>> I need to see the code in order to judge ;-)
>>
>>
>
> <XnsA9EC8ED92EA29seed7@news.povray.org>
>
> ingo
>
Right, but my point is that - not having too much time - I am reluctant
to plunge into the learning/use of C++ programming at this stage. :-/
--
Thomas
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in news:5c593c0b$1@news.povray.org Thomas de Groot wrote:
> learning/use of C++ programming
No need for that. I currently have a running python3 program that parses
the output file of Voro++ and writes the data as POV-Ray arrays to a file.
It uses exactly the same commandline options as Voro++ and even calls
Voro++ for you. Needs a thourough cleaning up, so it will take some time
before I publish it.
ingo
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 3-2-2019 5:57, And wrote:
> > Alain <kua### [at] videotronca> wrote:
> >> Le 19-02-02 à 09:23, And a écrit :
> >>> Thomas de Groot <tho### [at] degrootorg> wrote:
> >>>> On 1-2-2019 4:15, And wrote:
> >>>>> Remove media:
> >>>>>
> >>>>
> >>>> Looking good. However, even better would be to (1) randomise the tracing
> >>>> a bit creating clearings and clumps, and (2) randomise the sizes
> >>>> allowing for larger and smaller trees.
> >>>>
> >>>> --
> >>>> Thomas
> >>>
> >>> Wrote a file to place object and avoid overlap.
> >>>
> >>
> >> If you want to make a forest, then, avoiding overlap is not than
> >> important. You only want to prevent to much of an overlap.
> >
> > Basically I store the position on a file. And apply a bit large tree model.
> >
>
> At this stage, I think the following might be of interest to you:
>
>
http://news.povray.org/povray.binaries.images/attachment/%3Cweb.4ac2c552a7005b411322341f0@news.povray.org%3E/landscap
etutorial.pov.txt
>
> I have used code snippets tailored to my needs ever since Kirk Andrews
> posted this.
>
> --
> Thomas
I don't have the "DistantTree3.inc" file.
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On 5-2-2019 16:07, ingo wrote:
> in news:5c593c0b$1@news.povray.org Thomas de Groot wrote:
>
>> learning/use of C++ programming
>
> No need for that. I currently have a running python3 program that parses
> the output file of Voro++ and writes the data as POV-Ray arrays to a file.
> It uses exactly the same commandline options as Voro++ and even calls
> Voro++ for you. Needs a thourough cleaning up, so it will take some time
> before I publish it.
>
That is sounding interesting! Take your time, I'll certainly be willing
to use it at some date ;-)
--
Thomas
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On 6-2-2019 6:41, And wrote:
> I don't have the "DistantTree3.inc" file.
>
>
You can replace that file by any tree file you develop yourself, or - as
a test run - use the basic tree build provided, TREE.
--
Thomas
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I continue developing my macros, to obtain specific effect.
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Attachments:
Download 'mountain scene7 4 mask.png' (426 KB)
Preview of image 'mountain scene7 4 mask.png'
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"And" <49341109@ntnu.edu.tw> wrote:
> I continue developing my macros, to obtain specific effect.
It applies the mask map. Original one is :
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Attachments:
Download 'mountain scene7 4 all.png' (522 KB)
Preview of image 'mountain scene7 4 all.png'
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work in process
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Attachments:
Download 'mountain scene7 7.png' (760 KB)
Preview of image 'mountain scene7 7.png'
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