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Here is another image of the two vessels.
Cheers
Ton.
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Attachments:
Download 'steamer2.png' (1166 KB)
Preview of image 'steamer2.png'

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I think the forward well deck is finished. Onto the aft well deck.
Cheers
Ton.
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Attachments:
Download 'forum24.png' (833 KB)
Preview of image 'forum24.png'

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On 13/11/2018 01:00, Ton wrote:
> I think the forward well deck is finished. Onto the aft well deck.
>
> Cheers
> Ton.
>
I am looking forward to the inspection from the viewpoint of a drone.
Nice. :D
--
Regards
Stephen
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The aft well deck is done (More deck cranes for Stephen).
I've added the telegraphs, steering wheel and compass to the navigating bridge,
wheel house and the aft steering bridge.
I have to make some small modifications (correct some errors), but basically the
whole
superstructure is done. I'll keep the masts for last, as caking on the ice, to
dot the
tees and cross the eyes.
Cheers
Ton
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Attachments:
Download 'forum25.png' (533 KB)
Preview of image 'forum25.png'

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And the view of the poop deck:
Cheers
Ton
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Attachments:
Download 'forum26.png' (1357 KB)
Preview of image 'forum26.png'

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On 22-11-2018 1:38, Ton wrote:
> The aft well deck is done (More deck cranes for Stephen).
> I've added the telegraphs, steering wheel and compass to the navigating bridge,
> wheel house and the aft steering bridge.
> I have to make some small modifications (correct some errors), but basically the
> whole
> superstructure is done. I'll keep the masts for last, as caking on the ice, to
> dot the
> tees and cross the eyes.
>
> Cheers
> Ton
>
Nah! Crossing the eyes will be modelling the iceberg! :-)
I can almost see the crew at work. Very good indeed.
--
Thomas
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It's a little while ago I posted something. I am quite sure you're all wondering
what's happening (or not!).
I tried to do the hull with arrays, and then calculate the triangles, and
normals.
Didn't work.
Too difficult for my old head.
So I'm modelling the hull in Blender, and export it to Povray, and that seems to
be going all right.
So here is a new image. Enjoy.
Cheers
Ton.
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Attachments:
Download 'forum27.png' (1301 KB)
Preview of image 'forum27.png'

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On 13-12-2018 10:37, Ton wrote:
> It's a little while ago I posted something. I am quite sure you're all wondering
> what's happening (or not!).
> I tried to do the hull with arrays, and then calculate the triangles, and
> normals.
> Didn't work.
> Too difficult for my old head.
> So I'm modelling the hull in Blender, and export it to Povray, and that seems to
> be going all right.
> So here is a new image. Enjoy.
>
Yes, I was wondering about he hull and I am not surprised. I had the
same problem a long time ago when I modelled my VOC ship.
Something you may be interested in when modelling ship hulls:
http://www.delftship.net/
the free version of the package is quite good.
--
Thomas
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On 13/12/2018 09:37, Ton wrote:
> It's a little while ago I posted something. I am quite sure you're all wondering
> what's happening (or not!).
It sank, did it not? ;)
> I tried to do the hull with arrays, and then calculate the triangles, and
> normals.
> Didn't work.
> Too difficult for my old head.
I thought just struck me like a neutrino. (It does not stick very
often.) If you did not want to use a mesh for what ever reason. You
could use a Bicubic Patch. The problem with that I think you need to use
a utility to see your changes in real time. (Just like Blender.)
I threw a quick scene together to see if it would work. See attached.
> So I'm modelling the hull in Blender, and export it to Povray, and that seems to
> be going all right.
> So here is a new image. Enjoy.
>
This is getting too good for words.
--
Regards
Stephen
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Attachments:
Download 'bicubic patch_1_0000.png' (491 KB)
Preview of image 'bicubic patch_1_0000.png'

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hi,
Stephen <mca### [at] aol com> wrote:
> On 13/12/2018 09:37, Ton wrote:
> > So here is a new image. Enjoy.
>
> This is getting too good for words.
+1
regards, jr.
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