On 13/12/2018 09:37, Ton wrote:
> It's a little while ago I posted something. I am quite sure you're all wondering
> what's happening (or not!).
It sank, did it not? ;)
> I tried to do the hull with arrays, and then calculate the triangles, and
> normals.
> Didn't work.
> Too difficult for my old head.
I thought just struck me like a neutrino. (It does not stick very
often.) If you did not want to use a mesh for what ever reason. You
could use a Bicubic Patch. The problem with that I think you need to use
a utility to see your changes in real time. (Just like Blender.)
I threw a quick scene together to see if it would work. See attached.
> So I'm modelling the hull in Blender, and export it to Povray, and that seems to
> be going all right.
> So here is a new image. Enjoy.
>
This is getting too good for words.
--
Regards
Stephen
Post a reply to this message
Attachments:
Download 'bicubic patch_1_0000.png' (491 KB)
Preview of image 'bicubic patch_1_0000.png'
|