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7 Nov 2024 00:19:42 EST (-0500)
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From: And
Subject: Victorian House
Date: 11 Oct 2017 01:50:01
Message: <web.59ddb043ac4c3cdec9f2b0270@news.povray.org>
I downloaded a sketchup 3d model on the 3d warehouse. Last week I processed it
to a section view, and output to povray, then rendered this picture.

I put the dissection model with an original model(not cut) with "no_image" in
the scene to give an indoor lighting, so it can..., you see
The model itself is good.

The original imagine of mine is playing small dolls in the house...


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From: And
Subject: Re: Victorian House
Date: 11 Oct 2017 01:55:01
Message: <web.59ddb22594b98191c9f2b0270@news.povray.org>
And the night scene.


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From: And
Subject: Re: Victorian House
Date: 11 Oct 2017 03:00:00
Message: <web.59ddc14294b98191c9f2b0270@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> And the night scene.

3D model:
https://3dwarehouse.sketchup.com/model/eb3ad3cc87bcdeb8df7c2291dc6e0f4f/Victorian-House


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From: Paolo Gibellini
Subject: Re: Victorian House
Date: 11 Oct 2017 03:50:04
Message: <59ddcd2c$1@news.povray.org>
And wrote on 11/10/2017 07:46:
> I downloaded a sketchup 3d model on the 3d warehouse. Last week I processed it
> to a section view, and output to povray, then rendered this picture.
> 
> I put the dissection model with an original model(not cut) with "no_image" in
> the scene to give an indoor lighting, so it can..., you see
> The model itself is good.
> 
> The original imagine of mine is playing small dolls in the house...
> 
They are both interesting images. In the night scene I like a lot the 
detail of the light coming out towards the porch.
Paolo


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From: omniverse
Subject: Re: Victorian House
Date: 11 Oct 2017 03:55:01
Message: <web.59ddcde194b981919c5d6c810@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> I downloaded a sketchup 3d model on the 3d warehouse. Last week I processed it
> to a section view, and output to povray, then rendered this picture.
>
> I put the dissection model with an original model(not cut) with "no_image" in
> the scene to give an indoor lighting, so it can..., you see
> The model itself is good.
>
> The original imagine of mine is playing small dolls in the house...

High contrast for my eyes but I can see it anyway. Sure does remind me of those
scale model doll houses.

That's a great model and site and software, but I've never used it before. Now
looking at it with SketchUp Viewer.

I got the STL file too, and converted to OBJ then exported to POV but that won't
show the interior via CSG difference.

I am guessing you used SketchUp Make to edit the model file to get those
cutaways...?


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From: clipka
Subject: Re: Victorian House
Date: 11 Oct 2017 04:39:35
Message: <59ddd8c7$1@news.povray.org>
Am 11.10.2017 um 09:53 schrieb omniverse:

> I got the STL file too, and converted to OBJ then exported to POV but that won't
> show the interior via CSG difference.

You'll have to add an `inside_vector` statement (unless your converter
software already does that for you).


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From: And
Subject: Re: Victorian House
Date: 11 Oct 2017 04:50:00
Message: <web.59ddda3994b98191c9f2b0270@news.povray.org>
Paolo Gibellini <p.g### [at] gmailcom> wrote:
> And wrote on 11/10/2017 07:46:
> > I downloaded a sketchup 3d model on the 3d warehouse. Last week I processed it
> > to a section view, and output to povray, then rendered this picture.
> >
> > I put the dissection model with an original model(not cut) with "no_image" in
> > the scene to give an indoor lighting, so it can..., you see
> > The model itself is good.
> >
> > The original imagine of mine is playing small dolls in the house...
> >
> They are both interesting images. In the night scene I like a lot the
> detail of the light coming out towards the porch.
> Paolo

I like the light in the night, too.


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From: And
Subject: Re: Victorian House
Date: 11 Oct 2017 04:55:01
Message: <web.59dddb9a94b98191c9f2b0270@news.povray.org>
"omniverse" <omn### [at] charternet> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > I downloaded a sketchup 3d model on the 3d warehouse. Last week I processed it
> > to a section view, and output to povray, then rendered this picture.
> >
> > I put the dissection model with an original model(not cut) with "no_image" in
> > the scene to give an indoor lighting, so it can..., you see
> > The model itself is good.
> >
> > The original imagine of mine is playing small dolls in the house...
>
> High contrast for my eyes but I can see it anyway. Sure does remind me of those
> scale model doll houses.
>
> That's a great model and site and software, but I've never used it before. Now
> looking at it with SketchUp Viewer.
>
> I got the STL file too, and converted to OBJ then exported to POV but that won't
> show the interior via CSG difference.
>
> I am guessing you used SketchUp Make to edit the model file to get those
> cutaways...?


Yes, I edit the model with SketchUp to get the cutaway. POVray 's CSG difference
is not ok to cut a mesh data, I have tried many times.


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From: And
Subject: Re: Victorian House
Date: 11 Oct 2017 09:20:01
Message: <web.59de1a4d94b98191c9f2b0270@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 11.10.2017 um 09:53 schrieb omniverse:
>
> > I got the STL file too, and converted to OBJ then exported to POV but that won't
> > show the interior via CSG difference.
>
> You'll have to add an `inside_vector` statement (unless your converter
> software already does that for you).


So I see that it states an "inside_vector <0,0,1> "(from poseray) in the last
item in each mesh2 object. It does not contain sufficient information.


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From: clipka
Subject: Re: Victorian House
Date: 11 Oct 2017 09:30:42
Message: <59de1d02$1@news.povray.org>
Am 11.10.2017 um 15:19 schrieb And:
> clipka <ano### [at] anonymousorg> wrote:
>> Am 11.10.2017 um 09:53 schrieb omniverse:
>>
>>> I got the STL file too, and converted to OBJ then exported to POV but that won't
>>> show the interior via CSG difference.
>>
>> You'll have to add an `inside_vector` statement (unless your converter
>> software already does that for you).
> 
> 
> So I see that it states an "inside_vector <0,0,1> "(from poseray) in the last
> item in each mesh2 object. It does not contain sufficient information.

With that statement, the mesh should work fine in CSG difference (or
intersection or union, for that matter).

Not sure what you mean by "it does not contain sufficient information".


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