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3 Jul 2024 18:48:32 EDT (-0400)
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From: Thomas de Groot
Subject: Re: Tracing the path of streams
Date: 26 Feb 2017 02:51:58
Message: <58b2891e$1@news.povray.org>
On 25-2-2017 17:30, Kirk Andrews wrote:
> Well, I certainly make no promises that anything is really obeying the laws of
> physics, but I think the main problem with the images is some artifacts around
> the edges of the terrain that make it difficult to understand where the light is
> coming from. There are things that look like shadows that are actually the
> repeating edge of the height map coming though.
>

This is looking very realistic indeed. Although some elements are a bit 
counter-intuitive, especially lake bottoms, the overall impression is 
very convincing. Well done!

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Tracing the path of streams
Date: 26 Feb 2017 02:56:01
Message: <58b28a11$1@news.povray.org>
On 25-2-2017 21:09, Kirk Andrews wrote:
> Thanks for sharing those, Thomas. I'm pretty happy with the way the streams are
> flowing on a terrain with erosion factored in!
>

Nice! I especially like those little islands in the streams. Version 4 
is doing a good job in any case.

-- 
Thomas


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From: Alain
Subject: Re: Tracing the path of streams
Date: 26 Feb 2017 11:33:07
Message: <58b30343$1@news.povray.org>

> "Kirk Andrews" <kir### [at] tektonartcom> wrote:
>> "omniverse" <omn### [at] charternet> wrote:
>>>
>>> Has me wondering if erosion could be accomplished via difference {} using
>>> likewise cone+sphere stream/lake creation method.
>>
>> Looks like that was something I was trying out, back in 2008. Looks like I was
>> rendering out a flat image of just the rivers to be subtracted from the height
>> map image.
> Sure does mess with my eyes! I turned it upside down, sideways too, and those
> shadows just wouldn't get right for me.
>
> Maybe I'm seeing it wrong but the tributaries appear to begin or end at the
> lower elevations with pooling water at the higher elevations.
>
> Does give the appearance of eroded ground anyhow regardless of how I see it.
>
>
I see it the same. Water accumulating on/flowing toward the highest parts.


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From: Kirk Andrews
Subject: Re: Tracing the path of streams
Date: 26 Feb 2017 22:10:01
Message: <web.58b3977dbd8ebaffd61e8dc40@news.povray.org>
I found some real world height maps. I was sure they were out there, but I was
having trouble actually finding them previously.

If you're interested, I got them from https://earthexplorer.usgs.gov/ (follow
instructions from http://gisgeography.com/free-global-dem-data-sources/)


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From: Thomas de Groot
Subject: Re: Tracing the path of streams
Date: 27 Feb 2017 02:56:18
Message: <58b3dba2$1@news.povray.org>
On 27-2-2017 4:05, Kirk Andrews wrote:
> I found some real world height maps. I was sure they were out there, but I was
> having trouble actually finding them previously.
>
> If you're interested, I got them from https://earthexplorer.usgs.gov/ (follow
> instructions from http://gisgeography.com/free-global-dem-data-sources/)
>

Thanks. Good reminder. I used those data in a distant past indeed... ;-)

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Tracing the path of streams
Date: 27 Feb 2017 03:06:13
Message: <58b3ddf5$1@news.povray.org>
On 27-2-2017 4:05, Kirk Andrews wrote:
> I found some real world height maps. I was sure they were out there, but I was
> having trouble actually finding them previously.
>

A few other sites of interest:

https://www.ngdc.noaa.gov/mgg/topo/globe.html or 
https://www.ngdc.noaa.gov/mgg/global/seltopo.html

http://www.viewfinderpanoramas.org/dem3.html

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Tracing the path of streams
Date: 28 Feb 2017 07:57:38
Message: <58b573c2@news.povray.org>
Investigating further into version 4. Attached is (1) a new version of 
one of the previous height_fields, with more blur applied; (2) the 
rendered landscape with streams. There are a couple of instances where 
the ponding is showing its edge when the surface dips too steeply away 
(I guess): foreground left and right (look at the shadows).

[I still cannot understand what makes the "water pillars" shown in 
previous images. Maybe to do with completely flat surfaces and the 
edges? I am not sure where to look in the code to get a true grip on them.]

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Tracing the path of streams
Date: 1 Mar 2017 03:54:53
Message: <58b68c5d@news.povray.org>
Another one.


-- 
Thomas


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From: clipka
Subject: Re: Tracing the path of streams
Date: 1 Mar 2017 09:39:49
Message: <58b6dd35$1@news.povray.org>
Am 01.03.2017 um 09:54 schrieb Thomas de Groot:
> Another one.

Somewhere in the process of producing this height map, clearly some
fractal generator was involved.


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From: Thomas de Groot
Subject: Re: Tracing the path of streams
Date: 2 Mar 2017 02:49:55
Message: <58b7cea3$1@news.povray.org>
On 1-3-2017 15:39, clipka wrote:
> Am 01.03.2017 um 09:54 schrieb Thomas de Groot:
>> Another one.
>
> Somewhere in the process of producing this height map, clearly some
> fractal generator was involved.
>

Excellent, pupil Clipka! :-)

I still have some ancient gif images made long ago when the Earth was 
still young. I do not remember what generator was involved; probably 
fractrace. I kept them for sentimental reasons.

-- 
Thomas


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