POV-Ray : Newsgroups : povray.binaries.images : A few icons Server Time
28 Dec 2024 13:46:26 EST (-0500)
  A few icons (Message 1 to 7 of 7)  
From: BayashiPascal
Subject: A few icons
Date: 25 Jan 2017 23:35:00
Message: <web.58897c0866456e12ddd497690@news.povray.org>
Hi everybody,
I was working on the development of a web application and needed a few icons. I
was going to grab some on the Web, but reluctant to navigate in grey zone about
copyright I decided to make them myself. As I'm absolutely incapable of drawing
them, I turned toward my only hope, POV. Honestly I was sure to give up quickly,
realizing I would reach nothing but crappiness before the end of my available
amount of time. To my pleasure I was wrong and got my full set of icons in less
than one day, with a quality far beyond expectations. Thus I post them here,
nothing grandiose but as an encouragement to others who would think it's too
complicated/too time consuming. The point here is to use wisely the low
resolution (here it's 75x75px) to reach something visually satisfying with the
shortest and simplest code. A kind of code golf challenge for the peace of
mind... ;-)


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Attachments:
Download 'icons.png' (88 KB)

Preview of image 'icons.png'
icons.png


 

From: William F Pokorny
Subject: Re: A few icons
Date: 26 Jan 2017 13:29:48
Message: <588a401c$1@news.povray.org>
On 01/25/2017 11:33 PM, BayashiPascal wrote:
> Hi everybody,
> I was working on the development of a web application and needed a few icons. I
> was going to grab some on the Web, but reluctant to navigate in grey zone about
> copyright I decided to make them myself. As I'm absolutely incapable of drawing
> them, I turned toward my only hope, POV. Honestly I was sure to give up quickly,
> realizing I would reach nothing but crappiness before the end of my available
> amount of time. To my pleasure I was wrong and got my full set of icons in less
> than one day, with a quality far beyond expectations. Thus I post them here,
> nothing grandiose but as an encouragement to others who would think it's too
> complicated/too time consuming. The point here is to use wisely the low
> resolution (here it's 75x75px) to reach something visually satisfying with the
> shortest and simplest code. A kind of code golf challenge for the peace of
> mind... ;-)
>
Cool! I too think POV-Ray very useful for such tasks.

Bill P.


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From: Leroy
Subject: Re: A few icons
Date: 26 Jan 2017 13:30:01
Message: <web.588a3fc2d167380f70abc46d0@news.povray.org>
"BayashiPascal" <Pas### [at] BayashiInJapannet> wrote:
> Hi everybody,
> I was working on the development of a web application and needed a few icons. I
> was going to grab some on the Web, but reluctant to navigate in grey zone about
> copyright I decided to make them myself. As I'm absolutely incapable of drawing
> them, I turned toward my only hope, POV. Honestly I was sure to give up quickly,
> realizing I would reach nothing but crappiness before the end of my available
> amount of time. To my pleasure I was wrong and got my full set of icons in less
> than one day, with a quality far beyond expectations. Thus I post them here,
> nothing grandiose but as an encouragement to others who would think it's too
> complicated/too time consuming. The point here is to use wisely the low
> resolution (here it's 75x75px) to reach something visually satisfying with the
> shortest and simplest code. A kind of code golf challenge for the peace of
> mind... ;-)

 Fine looking icons!
I've use POV to make icons too. I also use POV to make background images for web
pages, Game sprites, and brushes (walls & floors) for Quake2 game maps. POV has
many fine uses!
Have fun!


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From: Alain
Subject: Re: A few icons
Date: 26 Jan 2017 18:44:51
Message: <588a89f3@news.povray.org>

> Hi everybody,
> I was working on the development of a web application and needed a few icons. I
> was going to grab some on the Web, but reluctant to navigate in grey zone about
> copyright I decided to make them myself. As I'm absolutely incapable of drawing
> them, I turned toward my only hope, POV. Honestly I was sure to give up quickly,
> realizing I would reach nothing but crappiness before the end of my available
> amount of time. To my pleasure I was wrong and got my full set of icons in less
> than one day, with a quality far beyond expectations. Thus I post them here,
> nothing grandiose but as an encouragement to others who would think it's too
> complicated/too time consuming. The point here is to use wisely the low
> resolution (here it's 75x75px) to reach something visually satisfying with the
> shortest and simplest code. A kind of code golf challenge for the peace of
> mind... ;-)
>

A few years back, someone was searching for a rotating ankh to be used 
with DesktopX. I made a set in a variety of metals and stones, 18 frames 
fully antialiased using the alpha channel, that was ready the next day. 
My tool : POV-Ray.


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From: BayashiPascal
Subject: Re: A few icons
Date: 26 Jan 2017 20:50:01
Message: <web.588aa6efd167380fddd497690@news.povray.org>
Alain <kua### [at] videotronca> wrote:

> > Hi everybody,
> > I was working on the development of a web application and needed a few icons. I
> > was going to grab some on the Web, but reluctant to navigate in grey zone about
> > copyright I decided to make them myself. As I'm absolutely incapable of drawing
> > them, I turned toward my only hope, POV. Honestly I was sure to give up quickly,
> > realizing I would reach nothing but crappiness before the end of my available
> > amount of time. To my pleasure I was wrong and got my full set of icons in less
> > than one day, with a quality far beyond expectations. Thus I post them here,
> > nothing grandiose but as an encouragement to others who would think it's too
> > complicated/too time consuming. The point here is to use wisely the low
> > resolution (here it's 75x75px) to reach something visually satisfying with the
> > shortest and simplest code. A kind of code golf challenge for the peace of
> > mind... ;-)
> >
>
> A few years back, someone was searching for a rotating ankh to be used
> with DesktopX. I made a set in a variety of metals and stones, 18 frames
> fully antialiased using the alpha channel, that was ready the next day.
> My tool : POV-Ray.

Thanks to all for your comments.
Indeed, I've also made a WIP icon. The animated GIF was created with Gimp.


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Attachments:
Download 'waiting.gif' (25 KB)

Preview of image 'waiting.gif'
waiting.gif


 

From: jhu
Subject: Re: A few icons
Date: 28 Jan 2017 02:40:00
Message: <web.588c49f8d167380f194284cc0@news.povray.org>
Although these are nice, it would seem the current trend is Material Design.
Maybe skeuomorph will come back again.


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From: BayashiPascal
Subject: Re: A few icons
Date: 28 Jan 2017 20:05:00
Message: <web.588d3fa2d167380fddd497690@news.povray.org>
"jhu" <nomail@nomail> wrote:
> Although these are nice, it would seem the current trend is Material Design.
> Maybe skeuomorph will come back again.

Thank you for the two references. Even if I'm not really the kind of person who
follows the trend I'll read about them carefully.


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