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"Mr" <nomail@nomail> wrote:
> Very nice combination of text and pics; is it open for input or finished work?
These are finished pieces for my small and humble indie game project that I've
been working on for around 3 years now. The concept and main story are already
finalized, and at the moment I'm tinkering with the remaining in-game art and
also metatexts. Still a work in progress to a greater scale, so no actual
release dates or anything too clear yet, as things are in constant yet easygoing
development. It'll be a relaxed light puzzle with minimalistic interface,
laid-back pace and many surprises in the story along the road, and freeware all
the way, that much I'm able to say at this point. :)
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Pekka Aho wrote on 22/11/2016 18:32:
> "What later evolved into sentient beings capable of uploading minds to synthetic
> bodies and advance to the level of interstellar travelling, did actually
> originate from fungal lifeforms back in the homeworld."
>
A very organic image!
Paolo
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On 11/22/2016 5:32 PM, Pekka Aho wrote:
> "What later evolved into sentient beings capable of uploading minds to synthetic
> bodies and advance to the level of interstellar travelling, did actually
> originate from fungal lifeforms back in the homeworld."
>
Quite chilling, it is coming after you. :)
--
Regards
Stephen
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On 11/22/2016 12:32 PM, Pekka Aho wrote:
> "What later evolved into sentient beings capable of uploading minds to synthetic
> bodies and advance to the level of interstellar travelling, did actually
> originate from fungal lifeforms back in the homeworld."
>
nice image ... great use of subsurface it's one of my favorite features
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Jim Holsenback <spa### [at] nothanksnet> wrote:
> great use of subsurface it's one of my favorite features
Yeah, one of my favs too, couldn't live without it! :)
Cheers all! :)
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"Pekka Aho" <pek### [at] gmailcom> wrote:
> fungal lifeforms back in the homeworld."
Has the look of something I would want to touch... and not touch at the same
time.
On the subject of sci-fi, I always thought it humorous because of interacting
with environments nothing is known about. Often made a point of, as part of the
story, but amazingly there's either careful testing involved or carefree
roaming. Maybe that's just another reason why I like most things sci-fi.
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Pekka Aho <pek### [at] gmailcom> wrote:
> "What later evolved into sentient beings capable of uploading minds to synthetic
> bodies and advance to the level of interstellar travelling, did actually
> originate from fungal lifeforms back in the homeworld."
>
Very nice!
What was the isosurface you used for that terrain? I wouldn't mind
borrowing that...
The quote sounds familiar....but I cannot place it, and reminds me of the
Clay minds from Shining Bright Eternity by Gregory Benford.
Ian
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[GDS|Entropy] <gdsHYPHENentropyAThotmaolDOTcom> wrote:
> Very nice!
> What was the isosurface you used for that terrain? I wouldn't mind
> borrowing that...
There are two "f_ridged_mf" isosurfaces in the scene.
As I mentioned on the 1st page, my images are finished and official artwork for
an indie game project I'm workin on, thus for now I'm keeping the exact syntaxes
for myself. I'd like to encourage everyone to seek their own path, as there are
good documentations and a couple of very nice tutorials out there as well. ;)
Worth checking out:
http://www.f-lohmueller.de/pov_tut/addon/00_Basic_Templates/40_Isosurfaces_basic_functions/__index.htm
http://www.econym.demon.co.uk/isotut/
> The quote sounds familiar....but I cannot place it, and reminds me of the
> Clay minds from Shining Bright Eternity by Gregory Benford.
The text is completely my own creation and part of my story. Any similarities to
something else is pure coincidence. :)
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On 26-11-2016 21:53, Pekka Aho wrote:
> [GDS|Entropy] <gdsHYPHENentropyAThotmaolDOTcom> wrote:
>> Very nice!
>> What was the isosurface you used for that terrain? I wouldn't mind
>> borrowing that...
>
> There are two "f_ridged_mf" isosurfaces in the scene.
>
> As I mentioned on the 1st page, my images are finished and official artwork for
> an indie game project I'm workin on, thus for now I'm keeping the exact syntaxes
> for myself. I'd like to encourage everyone to seek their own path, as there are
> good documentations and a couple of very nice tutorials out there as well. ;)
I completely agree with that :-) My own exploration of isosurface magic
have led me to that same conclusion...
--
Thomas
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Pekka Aho <pek### [at] gmailcom> wrote:
> [GDS|Entropy] <gdsHYPHENentropyAThotmaolDOTcom> wrote:
>> Very nice!
>> What was the isosurface you used for that terrain? I wouldn't mind
>> borrowing that...
>
> There are two "f_ridged_mf" isosurfaces in the scene.
>
> As I mentioned on the 1st page, my images are finished and official artwork for
> an indie game project I'm workin on, thus for now I'm keeping the exact syntaxes
> for myself. I'd like to encourage everyone to seek their own path, as there are
> good documentations and a couple of very nice tutorials out there as well. ;)
>
Completely understandable, though I am interested in the technique itself
rather than I am the SDL, as that turns out to be more useful in the long
run. ;)
Ian
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