POV-Ray : Newsgroups : povray.binaries.images : Warehouse WIP Server Time
7 May 2024 13:44:31 EDT (-0400)
  Warehouse WIP (Message 11 to 13 of 13)  
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From: Bald Eagle
Subject: Re: Warehouse WIP
Date: 19 Jun 2016 17:00:00
Message: <web.576706a82bcb87f380403a200@news.povray.org>
"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:

Very Nice!  :)   That looks sturdy enough to hold a gorilla.
I'm sure it will come in use somewhere.

Thanks very much.

I hope all of your projects are coming along well.


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From: Bald Eagle
Subject: Re: Warehouse WIP
Date: 19 Jun 2016 17:40:01
Message: <web.576710392bcb87f380403a200@news.povray.org>
Made a little bit of progress.
Decided to use the (obvious in retrospect) Bezier patch approach and uv-map a
shrink-wrap image onto that.
Still need to learn how to arrange the patches, and somehow divide the whole
union into patches that "tile in 3D".
{See post in advanced user section}

Any assistance in working this out is most appreciated.


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shrinkwrapboxes bezier_method.png


 

From: Bald Eagle
Subject: Re: Warehouse WIP
Date: 8 Jul 2016 00:05:01
Message: <web.577f25c72bcb87f35e7df57c0@news.povray.org>
Made some progress on some of the simpler items.
Added windows, sun, workbench, screwdrivers, toolchest, computer stand, and
Gaylord cartons.

Wrote a macro to fill Gaylords with objects up to a specified percent height.
Puzzling over how to trim off all the corners of the z/x/y nested loop fill.
Got a few of them off - back right corner formula is stumping me.


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