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"And" <49341109@ntnu.edu.tw> wrote:
>
> You should not change the "real" pov-ray camera on my pov scene.
>
I changed nothing.
> In fact, you should only modify the setting I describes previously.
If I want to show a cube, I don't turn the camera by 180 degrees from it.
I badly read in English, but I well see the picture. I study changes in source
code looking at the picture. But, in your case I have nothing to begin.
:))))
If you wants to show the sky, turn the camera towards the sky.
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clipka <ano### [at] anonymousorg> wrote:
>
> This! Is! SPARTA!
>
> Sorry, couldn't resist :)
https://www.buro247.ru/images/BD-PICASSO-acrobate-bleu.jpg
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"And" <49341109@ntnu.edu.tw> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > Another concept diagram, the principle of this little program. Each pixel on the
> > output image generates a "primary path" to calculate the scattering sun light
> > with many segments. then return the sum of them. the variable
> > 'sky_light_primary_path_res' in the .pov is control the resolution of it.
> >
> > If the 'calc_secondary_scatter' turn on, it will sampling secondary paths on
> > every segment of the primary path. then add the effect "sunlight --> skylight
> > --> skylight". It will much slower when you turn it on. But for a dense/thick
> > atmosphere it will make some difference.
>
> This is the demo. The left is only the primary scattering, it takes 34s to
> render. the right is calculate the primary + secondary scattering, it takes
> 18m33s to render.
...., I must say, if you want to use it for the environment(lighting), it is not
very well yet. First of all, what's the real extinction coefficient of our
atmosphere. I don't know that very well. The current value is just my guess.
Secondly, the sampling method of the secondary scatter which I implement is not
very good. But you can turn off the ground reflection by setting 'ground_albedo'
zero. It will eliminate the most obvious artifact. Finally, I should calculate
the output color of the sun again(in the output text file).
This image is the comparison of the ground_albedo 0.2 and 0.0. You can see the
artifact disappear.
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Attachments:
Download 'demo3.png' (58 KB)
Preview of image 'demo3.png'
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"LanuHum" <Lan### [at] yandexru> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
>
> >
> > You should not change the "real" pov-ray camera on my pov scene.
> >
>
> I changed nothing.
>
> > In fact, you should only modify the setting I describes previously.
>
> If I want to show a cube, I don't turn the camera by 180 degrees from it.
> I badly read in English, but I well see the picture. I study changes in source
> code looking at the picture. But, in your case I have nothing to begin.
> :))))
> If you wants to show the sky, turn the camera towards the sky.
Can you download it again? Because I just downloaded and tested it
immediately(unzipped it, then open the file click the 'render'), it is nothing
wrong.
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"And" <49341109@ntnu.edu.tw> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > "And" <49341109@ntnu.edu.tw> wrote:
> >
> > >
> > > You should not change the "real" pov-ray camera on my pov scene.
> > >
> >
> > I changed nothing.
> >
> > > In fact, you should only modify the setting I describes previously.
> >
> > If I want to show a cube, I don't turn the camera by 180 degrees from it.
> > I badly read in English, but I well see the picture. I study changes in source
> > code looking at the picture. But, in your case I have nothing to begin.
> > :))))
> > If you wants to show the sky, turn the camera towards the sky.
>
> Can you download it again? Because I just downloaded and tested it
> immediately(unzipped it, then open the file click the 'render'), it is nothing
> wrong.
When the render finishes, this is what my folder appearance.
Post a reply to this message
Attachments:
Download 'screen.png' (48 KB)
Preview of image 'screen.png'
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On 9-4-2016 17:21, And wrote:
> When the render finishes, this is what my folder appearance.
>
And that is correct for me too. Maybe you should emphasize that
half_render should be put standard to /false/ so that the whole sky is
rendered, which is more comprehensive. It may take a bit more render
time but that is no problem.
I still have a lot to test but I like it.
--
Thomas
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projection (2) gives an error message. In fact, #case(2) is empty.
--
Thomas
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just noting things while paying.
- you should replace /ambient/ by /emission/ per POV-Ray version 3.7.
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 9-4-2016 17:21, And wrote:
> > When the render finishes, this is what my folder appearance.
> >
>
> And that is correct for me too. Maybe you should emphasize that
> half_render should be put standard to /false/ so that the whole sky is
> rendered, which is more comprehensive. It may take a bit more render
> time but that is no problem.
>
> I still have a lot to test but I like it.
>
> --
> Thomas
Thank you.
That's right. I will put it on the 'false' next time.
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Thomas de Groot <tho### [at] degrootorg> wrote:
> projection (2) gives an error message. In fact, #case(2) is empty.
>
> --
> Thomas
Sorry, It's unavailable yet and I forgot to remark it.
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