POV-Ray : Newsgroups : povray.binaries.images : sky light render Server Time
7 May 2024 01:50:33 EDT (-0400)
  sky light render (Message 14 to 23 of 23)  
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From: LanuHum
Subject: Re: sky light render
Date: 9 Apr 2016 10:25:01
Message: <web.57090f9f87bb2a517a3e03fe0@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:

>
> You should not change the "real" pov-ray camera on my pov scene.
>

I changed nothing.

> In fact, you should only modify the setting I describes previously.

If I want to show a cube, I don't turn the camera by 180 degrees from it.
I badly read in English, but I well see the picture. I study changes in source
code looking at the picture. But, in your case I have nothing to begin.
:))))
If you wants to show the sky, turn the camera towards the sky.


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From: LanuHum
Subject: Re: sky light render
Date: 9 Apr 2016 10:35:00
Message: <web.570912d987bb2a517a3e03fe0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
>
> This! Is! SPARTA!
>
> Sorry, couldn't resist :)

https://www.buro247.ru/images/BD-PICASSO-acrobate-bleu.jpg


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From: And
Subject: Re: sky light render
Date: 9 Apr 2016 10:45:01
Message: <web.5709142e87bb2a51af5560460@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > Another concept diagram, the principle of this little program. Each pixel on the
> > output image generates a "primary path" to calculate the scattering sun light
> > with many segments. then return the sum of them. the variable
> > 'sky_light_primary_path_res' in the .pov is control the resolution of it.
> >
> > If the 'calc_secondary_scatter' turn on, it will sampling secondary paths on
> > every segment of the primary path. then add the effect "sunlight --> skylight
> > --> skylight". It will much slower when you turn it on. But for a dense/thick
> > atmosphere it will make some difference.
>
> This is the demo. The left is only the primary scattering, it takes 34s to
> render. the right is calculate the primary + secondary scattering, it takes
> 18m33s to render.

...., I must say, if you want to use it for the environment(lighting), it is not
very well yet. First of all, what's the real extinction coefficient of our
atmosphere. I don't know that very well. The current value is just my guess.
Secondly, the sampling method of the secondary scatter which I implement is not
very good. But you can turn off the ground reflection by setting 'ground_albedo'
zero. It will eliminate the most obvious artifact. Finally, I should calculate
the output color of the sun again(in the output text file).

This image is the comparison of the ground_albedo 0.2 and 0.0. You can see the
artifact disappear.


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Attachments:
Download 'demo3.png' (58 KB)

Preview of image 'demo3.png'
demo3.png


 

From: And
Subject: Re: sky light render
Date: 9 Apr 2016 11:10:00
Message: <web.57091ab087bb2a51af5560460@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
>
> >
> > You should not change the "real" pov-ray camera on my pov scene.
> >
>
> I changed nothing.
>
> > In fact, you should only modify the setting I describes previously.
>
> If I want to show a cube, I don't turn the camera by 180 degrees from it.
> I badly read in English, but I well see the picture. I study changes in source
> code looking at the picture. But, in your case I have nothing to begin.
> :))))
> If you wants to show the sky, turn the camera towards the sky.

Can you download it again? Because I just downloaded and tested it
immediately(unzipped it, then open the file click the 'render'), it is nothing
wrong.


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From: And
Subject: Re: sky light render
Date: 9 Apr 2016 11:25:00
Message: <web.57091dfc87bb2a51af5560460@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:
> > "And" <49341109@ntnu.edu.tw> wrote:
> >
> > >
> > > You should not change the "real" pov-ray camera on my pov scene.
> > >
> >
> > I changed nothing.
> >
> > > In fact, you should only modify the setting I describes previously.
> >
> > If I want to show a cube, I don't turn the camera by 180 degrees from it.
> > I badly read in English, but I well see the picture. I study changes in source
> > code looking at the picture. But, in your case I have nothing to begin.
> > :))))
> > If you wants to show the sky, turn the camera towards the sky.
>
> Can you download it again? Because I just downloaded and tested it
> immediately(unzipped it, then open the file click the 'render'), it is nothing
> wrong.

When the render finishes, this is what my folder appearance.


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Attachments:
Download 'screen.png' (48 KB)

Preview of image 'screen.png'
screen.png


 

From: Thomas de Groot
Subject: Re: sky light render
Date: 10 Apr 2016 02:45:47
Message: <5709f69b$1@news.povray.org>
On 9-4-2016 17:21, And wrote:
> When the render finishes, this is what my folder appearance.
>

And that is correct for me too. Maybe you should emphasize that 
half_render should be put standard to /false/ so that the whole sky is 
rendered, which is more comprehensive. It may take a bit more render 
time but that is no problem.

I still have a lot to test but I like it.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: sky light render
Date: 10 Apr 2016 03:21:58
Message: <5709ff16@news.povray.org>
projection (2) gives an error message. In fact, #case(2) is empty.

-- 
Thomas


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From: Thomas de Groot
Subject: Re: sky light render
Date: 10 Apr 2016 04:11:05
Message: <570a0a99@news.povray.org>
just noting things while paying.

- you should replace /ambient/ by /emission/ per POV-Ray version 3.7.

-- 
Thomas


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From: And
Subject: Re: sky light render
Date: 10 Apr 2016 05:50:00
Message: <web.570a217e87bb2a51ce8f7e600@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 9-4-2016 17:21, And wrote:
> > When the render finishes, this is what my folder appearance.
> >
>
> And that is correct for me too. Maybe you should emphasize that
> half_render should be put standard to /false/ so that the whole sky is
> rendered, which is more comprehensive. It may take a bit more render
> time but that is no problem.
>
> I still have a lot to test but I like it.
>
> --
> Thomas

Thank you.

That's right. I will put it on the 'false' next time.


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From: And
Subject: Re: sky light render
Date: 10 Apr 2016 06:05:00
Message: <web.570a246b87bb2a51ce8f7e600@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> projection (2) gives an error message. In fact, #case(2) is empty.
>
> --
> Thomas

Sorry, It's unavailable yet and I forgot to remark it.


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