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ParticleSystem_Sphere_shape.inc:
//numbers spheres = 1000
#declare data_ParticleSystem_Sphere_shape_ob = union{
object {data_Sphere_shape_001_ob scale 0.1 translate
<1.602048,2.176796,0.704082>}
object {data_Sphere_shape_001_ob scale 0.1 translate
<-2.709654,0.306427,-0.592914>}
.....
.....
.....
object {data_Sphere_shape_001_ob scale 0.1 translate
<-2.061681,1.452029,1.206769>}
object {data_Sphere_shape_001_ob scale 0.1 translate
<1.646683,1.532989,-1.656775>}
texture{Default_texture}
}
Povscene .pov:
#version 3.7;
global_settings {
assumed_gamma 1.000000
max_trace_level 20
charset utf8
}
sky_sphere {
pigment {rgb<0.050, 0.050, 0.050>}
}
#declare Default_texture = texture{pigment {rgb 0.8}}
#declare data_Sphere_shape_ob = sphere { 0,1
}
#declare data_Sphere_shape_001_ob = sphere { 0,1
}
#include "ParticleSystem_Sphere_shape.inc"
difference{
object {data_Sphere_shape_ob
texture {Default_texture}
matrix <2.798619, 0.000000, 0.000000, 0.000000, -0.000000, -2.798619,
0.000000, 2.798619, -0.000000, 0.000000, 0.000000, 0.000000>
}
object {data_ParticleSystem_Sphere_shape_ob texture{Default_texture}
}
}
light_source {
<5.07,5.58,4.28>
color rgb<1, 1, 1>
fade_distance 25.0000000000
fade_power 1
}
camera {
perspective
location <0,0,0>
look_at <0,0,-1>
right <-1.7777777777777777, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
Render result:
Post a reply to this message
Attachments:
Download 'artefacts.jpg' (61 KB)
Preview of image 'artefacts.jpg'
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"LanuHum" <Lan### [at] yandexru> wrote:
> ParticleSystem_Sphere_shape.inc:
> //numbers spheres = 1000
> #declare data_ParticleSystem_Sphere_shape_ob = union{
> object {data_Sphere_shape_001_ob scale 0.1 translate
> <1.602048,2.176796,0.704082>}
> object {data_Sphere_shape_001_ob scale 0.1 translate
> <-2.709654,0.306427,-0.592914>}
> .....
> .....
> .....
> object {data_Sphere_shape_001_ob scale 0.1 translate
> <-2.061681,1.452029,1.206769>}
> object {data_Sphere_shape_001_ob scale 0.1 translate
> <1.646683,1.532989,-1.656775>}
> texture{Default_texture}
> }
>
> Povscene .pov:
>
> #version 3.7;
>
> global_settings {
> assumed_gamma 1.000000
> max_trace_level 20
> charset utf8
> }
> sky_sphere {
> pigment {rgb<0.050, 0.050, 0.050>}
> }
>
> #declare Default_texture = texture{pigment {rgb 0.8}}
>
> #declare data_Sphere_shape_ob = sphere { 0,1
> }
> #declare data_Sphere_shape_001_ob = sphere { 0,1
> }
> #include "ParticleSystem_Sphere_shape.inc"
> difference{
> object {data_Sphere_shape_ob
> texture {Default_texture}
> matrix <2.798619, 0.000000, 0.000000, 0.000000, -0.000000, -2.798619,
> 0.000000, 2.798619, -0.000000, 0.000000, 0.000000, 0.000000>
> }
>
> object {data_ParticleSystem_Sphere_shape_ob texture{Default_texture}
> }
> }
>
> light_source {
> <5.07,5.58,4.28>
> color rgb<1, 1, 1>
> fade_distance 25.0000000000
> fade_power 1
> }
> camera {
> perspective
> location <0,0,0>
> look_at <0,0,-1>
> right <-1.7777777777777777, 0, 0>
> up <0, 1, 0>
> angle 49.134343
> rotate <-27.098163, 46.688390, -0.903519>
> translate <7.481132, 5.343666, 6.507640>
> }
>
> Render result:
looks like a coincident surface of two small spheres in the same place.
If it were me, I'd add each new sphere to a union and test successive ones
against being inside that union.
e.g.
#declare testObj =
union {
sphere { 0.0, 1.0 }
}
difference {
sphere { 0.0 1.0 }
#declare A = 0;
#declare missCount = 0;
#while(A < 1000)
// generate a new point P...
#if(!inside(testObj, p))
#declare testObj =
union {
testObj
sphere { 0.0, 0.1 translate p }
}
sphere { 0.0, 0.1 p }
#declare A = A + 1;
#declare missCount = 0;
#else
#declare missCount = missCount + 1;
#end
#if(missCount = 100)
#break
#end
#end
}
Guaranteed to give you 1000 small cutouts.
If you want to limit the amount of overlap, you can increase the size of the
spheres you add to the union.
Regards,
A.D.B.
Post a reply to this message
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"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
>
> looks like a coincident surface of two small spheres in the same place.
>
>
> Regards,
> A.D.B.
Thank you! :))))))
Yes.
It turned out that some coordinates of particles are identical.
I set check. The repeating objects don't register the exporter now.
Post a reply to this message
Attachments:
Download 'empty.jpg' (70 KB)
Preview of image 'empty.jpg'
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