POV-Ray : Newsgroups : povray.binaries.images : BlendPov-alternative: screenshots Server Time
5 Jul 2024 15:50:51 EDT (-0400)
  BlendPov-alternative: screenshots (Message 41 to 50 of 58)  
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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 13 Aug 2016 02:40:00
Message: <web.57aec011a4dc7df27a3e03fe0@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Texture testing needed.
>

Render result: Povray-3.7.0


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 24 Aug 2016 15:40:01
Message: <web.57bdf705a4dc7df27a3e03fe0@news.povray.org>
There was nothing


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 26 Aug 2016 17:10:01
Message: <web.57c0af90a4dc7df27a3e03fe0@news.povray.org>
to clipka.
I used black and white lines image with UV.
I can get the coordinates of each particle.
I can paint any picture...


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 3 Sep 2016 11:25:01
Message: <web.57caea7fa4dc7df27a3e03fe0@news.povray.org>
I discovered a new planet!
I misunderstood clipka, sorry!
He developed his idea.
Creating terrain using particle system with texture clouds as height_map.
Convert to mesh and write as blob


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From: clipka
Subject: Re: BlendPov-alternative: screenshots
Date: 3 Sep 2016 12:26:14
Message: <57caf9a6$1@news.povray.org>
Am 03.09.2016 um 17:21 schrieb LanuHum:
> I discovered a new planet!
> I misunderstood clipka, sorry!
> He developed his idea.
> Creating terrain using particle system with texture clouds as height_map.
> Convert to mesh and write as blob

Mistakes are the root of creativity.
Have fun!


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 3 Sep 2016 13:25:01
Message: <web.57cb06d0a4dc7df27a3e03fe0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 03.09.2016 um 17:21 schrieb LanuHum:
> > I discovered a new planet!
> > I misunderstood clipka, sorry!
> > He developed his idea.
> > Creating terrain using particle system with texture clouds as height_map.
> > Convert to mesh and write as blob
>
> Mistakes are the root of creativity.
> Have fun!

:))))))))


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 4 Sep 2016 11:00:01
Message: <web.57cc367ca4dc7df27a3e03fe0@news.povray.org>
Below I used hgpovray with tessellation bourke object previous scene.
At the top I again write object as blob.


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From: Le Forgeron
Subject: Re: BlendPov-alternative: screenshots
Date: 4 Sep 2016 11:14:40
Message: <57cc3a60$1@news.povray.org>
Le 04/09/2016 à 16:58, LanuHum a écrit :
> Below I used hgpovray with tessellation bourke object previous scene.
> At the top I again write object as blob.
> 

A higher horizontal resolution might helps a bit (vertical one is ok)
(increase the accuracy for the two horizontal vector)

You might also enjoy some "precision" (such as "precision 16", number of extra sample
along a segment along which one vertex is in and the other is out)


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 4 Sep 2016 14:10:00
Message: <web.57cc6362a4dc7df27a3e03fe0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Le 04/09/2016 à 16:58, LanuHum a écrit :
> > Below I used hgpovray with tessellation bourke object previous scene.
> > At the top I again write object as blob.
> >
>
> A higher horizontal resolution might helps a bit (vertical one is ok)
> (increase the accuracy for the two horizontal vector)
>
> You might also enjoy some "precision" (such as "precision 16", number of extra
sample along a segment along which one
 vertex is in and the other is out)

Thanks!


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From: LanuHum
Subject: Re: BlendPov-alternative: screenshots
Date: 13 Nov 2016 14:35:01
Message: <web.5828bfc3a4dc7df27a3e03fe0@news.povray.org>
For those who do not know, is now officially release exporter render_povray also
supports a large number of primitives povray!
Mr also seeks for you!


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