I discovered a new planet!
I misunderstood clipka, sorry!
He developed his idea.
Creating terrain using particle system with texture clouds as height_map.
Convert to mesh and write as blob
Am 03.09.2016 um 17:21 schrieb LanuHum:
> I discovered a new planet!> I misunderstood clipka, sorry!> He developed his idea.> Creating terrain using particle system with texture clouds as height_map.> Convert to mesh and write as blob
Mistakes are the root of creativity.
Have fun!
clipka <ano### [at] anonymousorg> wrote:
> Am 03.09.2016 um 17:21 schrieb LanuHum:> > I discovered a new planet!> > I misunderstood clipka, sorry!> > He developed his idea.> > Creating terrain using particle system with texture clouds as height_map.> > Convert to mesh and write as blob>> Mistakes are the root of creativity.> Have fun!
:))))))))
Le 04/09/2016 à 16:58, LanuHum a écrit :
> Below I used hgpovray with tessellation bourke object previous scene.> At the top I again write object as blob.>
A higher horizontal resolution might helps a bit (vertical one is ok)
(increase the accuracy for the two horizontal vector)
You might also enjoy some "precision" (such as "precision 16", number of extra sample
along a segment along which one vertex is in and the other is out)
Le_Forgeron <jgr### [at] freefr> wrote:
> Le 04/09/2016 à 16:58, LanuHum a écrit :> > Below I used hgpovray with tessellation bourke object previous scene.> > At the top I again write object as blob.> >>> A higher horizontal resolution might helps a bit (vertical one is ok)> (increase the accuracy for the two horizontal vector)>> You might also enjoy some "precision" (such as "precision 16", number of extra
sample along a segment along which one
vertex is in and the other is out)
Thanks!