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The antennas on the right side should be identical to the antennas at the left
side, but they aren't. Unless I miss to discover since several hours an error on
my side, I think, I have discovered a serious programming fault in the new
POV-Ray 3.7.
Please test my scene source code and give me a feedback. Thanks.
On a side note: it seems I also discovered another programming fault: when
animating (clock), the final video show some sort of black vertical line (a
cut-out?) where nothing is supposed to be. Please view here the video:
https://www.facebook.com/video.php?v=1032986830049905&set=vb.100000157941289&type=3
--------------------------------------
#macro HullCommandFrontCutout(MyAmount,MySize,MyWidth,MyBegin,MyTexture)
union
{
#declare MyY=seed(1);
#declare MyZ=seed(2);
#declare MyHeight=seed(3);
#declare MyCount=1;
#while (MyCount<=MyAmount)
#declare MyBoxY=rand(MyY);
#declare MyBoxZ=rand(MyZ);
#declare MyBoxHeight=rand(MyHeight);
box
{
< -MyWidth, (-MySize*MyBoxY), -1000.0 > < MyWidth, (MySize*MyBoxY),
((-MyBegin)-(50.0*MyBoxZ)) >
translate < 0.0, -(400.0*MyBoxHeight), 0.0 >
}
box
{
< -MyWidth, (-MySize*MyBoxY), -1000.0 > < MyWidth, (MySize*MyBoxY),
((-MyBegin)-(50.0*MyBoxZ)) >
translate < 0.0, (400.0*MyBoxHeight), 0.0 >
}
#declare MyCount=MyCount+1;
#end
texture { MyTexture }
}
#end
difference
{
union
{
box { < -62.5, -200.0, -325.0 > < -61.0, 200.0, -300.0 > }
box { < 61.0, -200.0, -500.0 > < 62.5, 200.0, -300.0 > }
}
HullCommandFrontCutout(125,10.0,150.0,275.0,TextureHullSide)
texture { TextureHullSide }
}
Post a reply to this message
Attachments:
Download 'sl - seneca ii.png' (6 KB)
Preview of image 'sl - seneca ii.png'
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On 29-3-2015 11:26, Sven Littkowski wrote:
> The antennas on the right side should be identical to the antennas at the left
> side, but they aren't. Unless I miss to discover since several hours an error on
> my side, I think, I have discovered a serious programming fault in the new
> POV-Ray 3.7.
>
> Please test my scene source code and give me a feedback. Thanks.
The fault is all yours.
Replace:
box { < -62.5, -200.0, -325.0 > < -61.0, 200.0, -300.0 > }
by:
box { < -62.5, -200.0, -500.0 > < -61.0, 200.0, -300.0 > }
in your difference block and all is symmetrical.
--
Thomas
Post a reply to this message
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From: James Holsenback
Subject: Re: POV-Ray 3.7: Symmetry Compromised?
Date: 29 Mar 2015 07:32:24
Message: <5517e2c8@news.povray.org>
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On 03/29/2015 07:20 AM, Thomas de Groot wrote:
> On 29-3-2015 11:26, Sven Littkowski wrote:
>> The antennas on the right side should be identical to the antennas at
>> the left
>> side, but they aren't. Unless I miss to discover since several hours
>> an error on
>> my side, I think, I have discovered a serious programming fault in the
>> new
>> POV-Ray 3.7.
>>
>> Please test my scene source code and give me a feedback. Thanks.
>
> The fault is all yours.
Jah Mon ... or that last spliff
>
> Replace:
>
> box { < -62.5, -200.0, -325.0 > < -61.0, 200.0, -300.0 > }
>
> by:
>
> box { < -62.5, -200.0, -500.0 > < -61.0, 200.0, -300.0 > }
>
> in your difference block and all is symmetrical.
>
>
>
Post a reply to this message
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On 29-3-2015 13:32, James Holsenback wrote:
> On 03/29/2015 07:20 AM, Thomas de Groot wrote:
>> On 29-3-2015 11:26, Sven Littkowski wrote:
>>> The antennas on the right side should be identical to the antennas at
>>> the left
>>> side, but they aren't. Unless I miss to discover since several hours
>>> an error on
>>> my side, I think, I have discovered a serious programming fault in the
>>> new
>>> POV-Ray 3.7.
>>>
>>> Please test my scene source code and give me a feedback. Thanks.
>>
>> The fault is all yours.
>
> Jah Mon ... or that last spliff
>
Lol
Better Sven's than Clipka's ;-)
--
Thomas
Post a reply to this message
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On 29/03/2015 13:09, Thomas de Groot wrote:
> On 29-3-2015 13:32, James Holsenback wrote:
>> On 03/29/2015 07:20 AM, Thomas de Groot wrote:
>>> On 29-3-2015 11:26, Sven Littkowski wrote:
>>>> The antennas on the right side should be identical to the antennas at
>>>> the left
>>>> side, but they aren't. Unless I miss to discover since several hours
>>>> an error on
>>>> my side, I think, I have discovered a serious programming fault in the
>>>> new
>>>> POV-Ray 3.7.
>>>>
>>>> Please test my scene source code and give me a feedback. Thanks.
>>>
>>> The fault is all yours.
>>
>> Jah Mon ... or that last spliff
>>
>
> Lol
> Better Sven's than Clipka's ;-)
>
Oh! yes.
--
Regards
Stephen
Post a reply to this message
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Yeah yeah yeah, just give it to me... :-)
Thanks, I will try out that correction.
Stephen <mca### [at] aolcom> wrote:
> On 29/03/2015 13:09, Thomas de Groot wrote:
> > On 29-3-2015 13:32, James Holsenback wrote:
> >> On 03/29/2015 07:20 AM, Thomas de Groot wrote:
> >>> On 29-3-2015 11:26, Sven Littkowski wrote:
> >>>> The antennas on the right side should be identical to the antennas at
> >>>> the left
> >>>> side, but they aren't. Unless I miss to discover since several hours
> >>>> an error on
> >>>> my side, I think, I have discovered a serious programming fault in the
> >>>> new
> >>>> POV-Ray 3.7.
> >>>>
> >>>> Please test my scene source code and give me a feedback. Thanks.
> >>>
> >>> The fault is all yours.
> >>
> >> Jah Mon ... or that last spliff
> >>
> >
> > Lol
> > Better Sven's than Clipka's ;-)
> >
>
> Oh! yes.
>
> --
>
> Regards
> Stephen
Post a reply to this message
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Sometimes, so it seems, it's hard to see the forest because of all the trees...
:-)
"Sven Littkowski" <nomail@nomail> wrote:
> Yeah yeah yeah, just give it to me... :-)
> Thanks, I will try out that correction.
>
>
>
>
> Stephen <mca### [at] aolcom> wrote:
> > On 29/03/2015 13:09, Thomas de Groot wrote:
> > > On 29-3-2015 13:32, James Holsenback wrote:
> > >> On 03/29/2015 07:20 AM, Thomas de Groot wrote:
> > >>> On 29-3-2015 11:26, Sven Littkowski wrote:
> > >>>> The antennas on the right side should be identical to the antennas at
> > >>>> the left
> > >>>> side, but they aren't. Unless I miss to discover since several hours
> > >>>> an error on
> > >>>> my side, I think, I have discovered a serious programming fault in the
> > >>>> new
> > >>>> POV-Ray 3.7.
> > >>>>
> > >>>> Please test my scene source code and give me a feedback. Thanks.
> > >>>
> > >>> The fault is all yours.
> > >>
> > >> Jah Mon ... or that last spliff
> > >>
> > >
> > > Lol
> > > Better Sven's than Clipka's ;-)
> > >
> >
> > Oh! yes.
> >
> > --
> >
> > Regards
> > Stephen
Post a reply to this message
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On 30-3-2015 5:19, Sven Littkowski wrote:
> Sometimes, so it seems, it's hard to see the forest because of all the trees...
> :-)
I do agree indeed. I plodded along that same road so many times... :-)
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 30-3-2015 5:19, Sven Littkowski wrote:
> > Sometimes, so it seems, it's hard to see the forest because of all the trees...
> > :-)
>
> I do agree indeed. I plodded along that same road so many times... :-)
>
>
> --
> Thomas
That's why I used a modeling program instead. But that has its own issues too.
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