POV-Ray : Newsgroups : povray.binaries.images : playing with planet Server Time
2 Jul 2024 23:02:23 EDT (-0400)
  playing with planet (Message 11 to 18 of 18)  
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From: Nekar Xenos
Subject: Re: playing with planet
Date: 4 Dec 2014 14:24:38
Message: <op.xqcyu4xtufxv4h@xena.home>
On Thu, 04 Dec 2014 00:40:22 +0200, eticre <eti### [at] tinit> wrote:

> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 2-12-2014 23:39, eticre wrote:
>> > hallo everybody
>> > I am absolutely newbie with povray, this is what I have realized in  
>> the last
>> > 4billions years of life.
>> >
>> > I have post in scene-file the code
>> >
>> >
>> >
>> Excellent work! I can hardly name you a newbie, even less an /absolute/
>> newbie. Your textures are very well made.
>>
>> Interestingly, I have been working for some time now (less than 4
>> billion years) on exactly the same thing but with some differences. My
>> latitudinal approach is similar to yours; however, I am using
>> height_fields for the topography and the texture is thus also altitude
>> dependent. I attach an example of the state of the art.
>> For the background I have used Chris Colefax's galaxy macros, which are
>> in need of some upgrade ;-)
>> http://reocities.com/SiliconValley/lakes/1434/galaxy.html
>>
>> For the height_fields I use a little application called PlanetGenesis
>> http://planetgenesis.sourceforge.net/ and the clouds come from the Nasa
>> http://visibleearth.nasa.gov/view_cat.php?categoryID=1484&p=3
>>
>> Thomas
>
> Thanks!
> now I relax for 2000 or 3000 years, clouds and stars are my greatest  
> difficulty.
> I'm also looking for an approach via isosurface instead of normal

You could also take a look at Jaime's LightSys Space Demo scene. The moon  
is an isosurface which I found very helpful as a starting point for  
creating an earth-like planet


-- 
-Nekar Xenos-


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From: Thomas de Groot
Subject: Re: playing with planet
Date: 5 Dec 2014 03:18:35
Message: <54816a5b@news.povray.org>
On 4-12-2014 20:24, Nekar Xenos wrote:
> You could also take a look at Jaime's LightSys Space Demo scene. The
> moon is an isosurface which I found very helpful as a starting point for
> creating an earth-like planet
>

I forgot that one... :-( Thanks for the reminder!

Thomas


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From: Norbert Kern
Subject: Re: playing with planet
Date: 5 Dec 2014 14:55:01
Message: <web.54820d4dbaef4c9bc7d5457a0@news.povray.org>
"eticre" <eti### [at] tinit> wrote:
> hallo everybody
> I am absolutely newbie with povray, this is what I have realized in the last
> 4billions years of life.


As a god I'm much faster - it needed only 4 years to get the media effect I
wanted.

Nice textures...


Norbert Kern


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Attachments:
Download 'media_earth.jpg' (411 KB)

Preview of image 'media_earth.jpg'
media_earth.jpg


 

From: Bald Eagle
Subject: Re: playing with planet
Date: 5 Dec 2014 18:20:01
Message: <web.54823c9bbaef4c9b5e7df57c0@news.povray.org>
"He is THE NORBERT.  He determines which media absorb and which emit!" *
"He determines which photons stay and which will go."

(* Only available through participating mediums)


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Attachments:
Download 'bow2norbert.gif' (32 KB)

Preview of image 'bow2norbert.gif'
bow2norbert.gif


 

From: Cousin Ricky
Subject: Re: playing with planet
Date: 5 Dec 2014 23:40:01
Message: <web.5482884fbaef4c9b192ae5f10@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> As a god I'm much faster - it needed only 4 years to get the media effect I
> wanted.

It took you more than 6 days?  What kind of god are you?  ;-)


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From: Thomas de Groot
Subject: Re: playing with planet
Date: 6 Dec 2014 03:12:56
Message: <5482ba88@news.povray.org>
Nice Work!

Thomas


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From: Norbert Kern
Subject: Re: playing with planet
Date: 6 Dec 2014 04:35:02
Message: <web.5482cd1fbaef4c9bc7d5457a0@news.povray.org>
"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> "Norbert Kern" <nor### [at] t-onlinede> wrote:

> It took you more than 6 days?  What kind of god are you?  ;-)


Obviously incompetent and - compared to the 600+ lines of code alone for the
earth texture of eticre - extremely lazy too...


Here the code:

#version 3.7;

global_settings {
        assumed_gamma 2.2
        max_trace_level 125
        noise_generator 2
        radiosity {
                pretrace_start 0.08
                pretrace_end   0.04
                count 30
                nearest_count 1
                error_bound 2
                low_error_factor 0.5
                recursion_limit 1
                gray_threshold 0
                minimum_reuse 0.015
                brightness 1
                adc_bailout 0.005
                normal on
                media off
        }
}

#declare cam_loc = <3,2,-6>;
#declare lookat = <0,1,0>;
camera {
        location cam_loc
        right x*image_width/image_height
        up y
        look_at lookat
        angle 33
}

light_source {<1000,1000,-300>, 3}

#declare ET1 =
texture {
        pigment {
                image_map {
                        png "earth_map"
                        gamma 2.2
                        map_type 1
                        interpolate 2
                        filter all 0.98
                }
                }
        normal {bumps 0.003 scale 0.05}
        finish {
                conserve_energy
                diffuse 0.3
                ambient 0
                reflection {0.8 fresnel on}
        }
}

#declare ET2 =
texture {
        pigment {
                image_map {
                        png "earth_map"
                        gamma 2.2
                        map_type 1
                        interpolate 2
                }
        }
        normal {
                bump_map {
                        jpeg "earth_bumpk2"
                        map_type 1
                        interpolate 2
                }
                bump_size 10
        }
        finish {
                diffuse 0.5
                ambient 0
                specular 0.3
                roughness 0.03
        }
}

sphere {
        <0,0,0>, 1
        texture {
                image_pattern {
                        jpeg "earth_speck"
                        map_type 1
                        interpolate 2
                }
                texture_map {
                        [0.33   ET2]
                        [0.33   ET1]
                }
        }
        interior {
                ior 2.1
                media {
                        //emission 0.2
                        scattering {1 1.6 extinction 0.1}
                        //scattering {2 0.5 extinction 1}
                        intervals 1
                        samples 150
                        method 3
                }
        }
        hollow
        double_illuminate
        rotate -140*y
        rotate -20*x
        translate <0.5,1,0>
}


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From: Paolo Gibellini
Subject: Re: playing with planet
Date: 10 Dec 2014 04:52:29
Message: <548817dd$1@news.povray.org>
eticre wrote on 03/12/2014 20.29:
> Hi Paolo
> Italia?
>
> I live near Varese.
>
;-)
Near Brescia, not so far!
Paolo


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