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On Thu, 04 Dec 2014 00:40:22 +0200, eticre <eti### [at] tin it> wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> On 2-12-2014 23:39, eticre wrote:
>> > hallo everybody
>> > I am absolutely newbie with povray, this is what I have realized in
>> the last
>> > 4billions years of life.
>> >
>> > I have post in scene-file the code
>> >
>> >
>> >
>> Excellent work! I can hardly name you a newbie, even less an /absolute/
>> newbie. Your textures are very well made.
>>
>> Interestingly, I have been working for some time now (less than 4
>> billion years) on exactly the same thing but with some differences. My
>> latitudinal approach is similar to yours; however, I am using
>> height_fields for the topography and the texture is thus also altitude
>> dependent. I attach an example of the state of the art.
>> For the background I have used Chris Colefax's galaxy macros, which are
>> in need of some upgrade ;-)
>> http://reocities.com/SiliconValley/lakes/1434/galaxy.html
>>
>> For the height_fields I use a little application called PlanetGenesis
>> http://planetgenesis.sourceforge.net/ and the clouds come from the Nasa
>> http://visibleearth.nasa.gov/view_cat.php?categoryID=1484&p=3
>>
>> Thomas
>
> Thanks!
> now I relax for 2000 or 3000 years, clouds and stars are my greatest
> difficulty.
> I'm also looking for an approach via isosurface instead of normal
You could also take a look at Jaime's LightSys Space Demo scene. The moon
is an isosurface which I found very helpful as a starting point for
creating an earth-like planet
--
-Nekar Xenos-
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