|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Bald Eagle wrote:
> "s.day" <s.d### [at] uelacuk> wrote:
>> and with the correct texture for the stalk..
>
> Holy smokes! If that had a background to it, I'd swear it was a real dandelion!
> As it is, it looks like a real one cut out of a photograph with photoshop...
>
> GREAT job!
>
Thanks, mostly the realism is down to the HDR lighting, if I render it
with standard lights it looks very fake.
Sean
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot wrote:
> I kowtow before your mastery, master.
>
> This is really excellent!
>
> Thomas
>
Thanks Thomas, and of course much credit goes to you and Stephen as I
created this for my tc-rtc image ;-)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
William F Pokorny wrote:
> On 10/15/2014 04:02 PM, s.day wrote:
>> and with the correct texture for the stalk..
>>
>>
> Dabf - morning fingers, not monkeys - rather, Dang! Looks great.
>
> Bill P.
Thanks Bill
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Nekar Xenos wrote:
>
> Awesome!
>
Thanks, this was my third attempt though, the first two were not so good
(did I say third I meant 10,000th)
Sean
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Wed, 15 Oct 2014 16:45:05 +0200, s.day <s.d### [at] uelacuk> wrote:
> Hi,
>
> I added some leaves to my dandelion, still going to tweak the texture on
> the
> stem and probably add a bit more of a bend to the stem but other than
> that I
> think the model is complete.
>
> It is all made in SDL, fortunately there is a large variety in shape for
> dandelion leaves so I could create a macro to generate a leaf with a bit
> of
> randomisation added for the shape. I am pretty pleased and am sure I can
> tweak
> it for different kinds of leaves in the future (the dandelion is more
> difficult
> due to the pointy bits going up the sides).
I suppose a sunflower leaf will be extremely difficult with those jagged
edges. I remember how I struggled with that on my sunflower scene.
--
-Nekar Xenos-
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 10/15/2014 04:02 PM, s.day wrote:
> and with the correct texture for the stalk..
well i can't wait to see the end result ... the specular/roughness on
the leaves is perfect. is that some kind of sky-dome (hdr) is see in the
reflection?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Interesting work!
I will try to create a dandelion in the Blender.
:)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Nekar Xenos" <nek### [at] gmailcom> wrote:
> On Wed, 15 Oct 2014 16:45:05 +0200, s.day <s.d### [at] uelacuk> wrote:
>
> I suppose a sunflower leaf will be extremely difficult with those jagged
> edges. I remember how I struggled with that on my sunflower scene.
>
You suppose correctly, thought I would give it a go and the result is not good,
suffers the same problem as my dandelion leaf, the more I try to add the stepped
edges the larger the crease effect becomes on my mesh. I give up trying to do
this one and will look for nice smooth edged leaves for future experiments ;-)
Even the texture of a sunflower lef is more difficult to get right.
Sean
Post a reply to this message
Attachments:
Download 'sfleaf.jpg' (27 KB)
Preview of image 'sfleaf.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
James Holsenback <nom### [at] nonecom> wrote:
> On 10/15/2014 04:02 PM, s.day wrote:
> > and with the correct texture for the stalk..
>
> well i can't wait to see the end result ... the specular/roughness on
> the leaves is perfect. is that some kind of sky-dome (hdr) is see in the
> reflection?
Yes, HDR lighting with a free probe Portsmouth_Probe (cannot remember where I
got it from but I am sure most decent outdoor probes would work well).
Sean
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"LanuHum" <Lan### [at] yandexru> wrote:
> Interesting work!
> I will try to create a dandelion in the Blender.
> :)
I look forward to seeing it, your blender experiments have been great to see.
Sean
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |