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5 Jul 2024 08:28:20 EDT (-0400)
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From: FractRacer
Subject: Re: Caterpiller 797B
Date: 26 Aug 2014 04:53:03
Message: <53fc4aef@news.povray.org>

> Modeled in Blender. Rendered in Povray.
>

Cool, a big truck. You did a good job. Maybe replace the micra's car of 
Jaime's animation.

Lionel.

-- 
Do not judge my words, judge my actions.

---

http://www.avast.com


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From: clipka
Subject: Re: Caterpiller 797B
Date: 26 Aug 2014 09:02:09
Message: <53fc8551@news.povray.org>
Am 26.08.2014 10:54, schrieb FractRacer:

>> Modeled in Blender. Rendered in Povray.
>>
>
> Cool, a big truck. You did a good job. Maybe replace the micra's car of
> Jaime's animation.

... and have it do the ramp jump stunt. Yay! :-)

Might also add a load of boulders while we're at it, see if we can make 
some big mess...


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From: Mr
Subject: Re: Caterpiller 797B
Date: 26 Aug 2014 09:10:01
Message: <web.53fc86b82008b09c16086ed00@news.povray.org>
"jhu" <nomail@nomail> wrote:
> Modeled in Blender. Rendered in Povray.

Great work! did you use the official exporter? if so do you mind if I link to
this image in the exporter's forumgroup at Blenderartists.org? If you used the
exporter, don't hesitate to share your feedback, for any improvement.


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From: jhu
Subject: Re: Caterpiller 797B
Date: 26 Aug 2014 10:30:00
Message: <web.53fc999c2008b09c485762ca0@news.povray.org>
"Mr" <nomail@nomail> wrote:
> "jhu" <nomail@nomail> wrote:
> > Modeled in Blender. Rendered in Povray.
>
> Great work! did you use the official exporter? if so do you mind if I link to
> this image in the exporter's forumgroup at Blenderartists.org? If you used the
> exporter, don't hesitate to share your feedback, for any improvement.

Thanks! I did use the built-in exporter (I assume that's the official one).
That'd be great if you post a link there. How to improve the exporter, I would
suggest making the

1) make the materials a separate *.mat file
2) place the color definition of the mesh also in the external *.mat file

These two would help greatly with speeding up tweaking materials manually
because the exported file from this scene is over 500 MB and it takes a while to
find specific areas in the file to change and also to write out the file.


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From: s day
Subject: Re: Caterpiller 797B
Date: 27 Aug 2014 18:50:01
Message: <web.53fe5fc12008b09c475ccd370@news.povray.org>
"jhu" <nomail@nomail> wrote:
> Modeled in Blender. Rendered in Povray.

Really great modelling, I have googled a few photos and you have paid excellent
attention to detail. My only criticism would be the tyre tread depth looks too
small, like the tyres are a bit worn down not brand new.

Are you going to texture a dirty version as well?

Sean


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From: jhu
Subject: Re: Caterpiller 797B
Date: 27 Aug 2014 19:30:01
Message: <web.53fe69722008b09c70af64070@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:
> "jhu" <nomail@nomail> wrote:
> > Modeled in Blender. Rendered in Povray.
>
> Really great modelling, I have googled a few photos and you have paid excellent
> attention to detail. My only criticism would be the tyre tread depth looks too
> small, like the tyres are a bit worn down not brand new.
>
> Are you going to texture a dirty version as well?
>
> Sean

Here's the dirty version rendered in Cycles. I'd like to do a Povray version and
compare the results. That'll come eventually.


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From: LanuHum
Subject: Re: Caterpiller 797B
Date: 28 Aug 2014 17:10:00
Message: <web.53ff9a302008b09c7a3e03fe0@news.povray.org>
Thank you!
Very well!
I want to learn duration of a render: in Cycles and in Povray
I don't love Cycles, it isn't capable to work with animation because of a render
of a frame 24 hours


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From: jhu
Subject: Re: Caterpiller 797B
Date: 28 Aug 2014 18:15:01
Message: <web.53ffa97e2008b09cd19b0ec40@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:
> Thank you!
> Very well!
> I want to learn duration of a render: in Cycles and in Povray
> I don't love Cycles, it isn't capable to work with animation because of a render
> of a frame 24 hours

In Cycles, it's about 3 hours 45 minutes.

At this point, it's kind of a pain in the ass to convert the material
definitions over to Povray once I made the Cycles render, so it may be while
before I even get to it with the same scene. Currently working on TC RTC entry
that I hope will be spectacular (can't wait to see what s day and mcgregor come
up with).


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From: Jaime Vives Piqueres
Subject: Re: Caterpiller 797B
Date: 29 Aug 2014 12:42:42
Message: <5400ad82$1@news.povray.org>

> Am 26.08.2014 10:54, schrieb FractRacer:

>>> Modeled in Blender. Rendered in Povray.
>>>
>>
>> Cool, a big truck. You did a good job. Maybe replace the micra's
>> car of Jaime's animation.
>
> ... and have it do the ramp jump stunt. Yay! :-)

   At 67Km/h? ...I doubt it would look very interesting. Also, to make it
realistic, it would have to break the exit ramp into pieces! :)

> Might also add a load of boulders while we're at it, see if we can
> make some big mess...
>

   Now that you mention it, that would interesting to try with a pick-up
or a little truck, with the truck bed filled with boxes and cylinders
(maybes wood boxes and oil drums). Thanks for the idea!

--
Jaime


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