POV-Ray : Newsgroups : povray.binaries.images : SSLT settings/issue Server Time
6 Oct 2024 10:16:44 EDT (-0400)
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From: s day
Subject: Re: SSLT settings/issue
Date: 2 Jun 2014 18:55:01
Message: <web.538cfff43a9a4719facb37460@news.povray.org>
Tim Cook <z99### [at] gmailcom> wrote:
> On 2014-06-02 12:07, s.day wrote:
> > Thought I was getting used to using SSLT but I think I have something wrong
> > somewhere as my poor ant looks like he is about to spontaneously combust..
>
> Is a...fire ant, ja?
>
> *puts on shades*
>
> ...that's made of 'a few blobs'?  Whoah!
>
> --
> Tim Cook
> http://empyrean.sjcook.com

Thanks, I am now thinking I need to model a child with a magnifying glass as I
already have the effect so I just need the cause.

People are way beyond my blob modelling skills though ;-)

Sean


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From: clipka
Subject: Re: SSLT settings/issue
Date: 2 Jun 2014 23:10:40
Message: <538d3cb0@news.povray.org>
Am 03.06.2014 00:49, schrieb s.day:

> Now I know it is not samples maybe I can lower them a bit and try some different
> options/variations as it will be a bit faster, it seems increasing the
> mm_per_unit helps to reduce the glow but getting it just right is the problem as
> if I reduce it too much the effect is no longer as good.

Leave the mm_per_unit setting be; it should always match the actual 
scale of the object.

Any effect that can be achieved by tweaking mm_per_unit can also be 
achieved by tweaking the materials' translucency.


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From: Paolo Gibellini
Subject: Re: SSLT settings/issue
Date: 4 Jun 2014 06:12:56
Message: <538ef128$1@news.povray.org>
>s.day  on date 02/06/2014 19.07 wrote:
> Hi,
>
> Thought I was getting used to using SSLT but I think I have something wrong
> somewhere as my poor ant looks like he is about to spontaneously combust..

A great ant!
;-)
Paolo


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From: s day
Subject: Re: SSLT settings/issue
Date: 4 Jun 2014 15:20:00
Message: <web.538f71193a9a4719facb37460@news.povray.org>
Paolo Gibellini <p.g### [at] gmailcom> wrote:
> >s.day  on date 02/06/2014 19.07 wrote:
> > Hi,
> >
> > Thought I was getting used to using SSLT but I think I have something wrong
> > somewhere as my poor ant looks like he is about to spontaneously combust..
>
> A great ant!
> ;-)
> Paolo

Thanks Paolo, still may add a few improvements to it yet and hoping to stop it
going into meltdown but experimenting with SSLT is time consuming ;-)

Sean


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From: Stephen
Subject: Re: SSLT settings/issue
Date: 4 Jun 2014 15:42:21
Message: <538f769d$1@news.povray.org>
On 02/06/2014 18:07, s.day wrote:
> Thought I was getting used to using SSLT but I think I have something wrong
> somewhere as my poor ant looks like he is about to spontaneously combust..

I think it is a great ant, for a fire ant. ;-)

Seriously great modelling.


-- 

Regards
     Stephen


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From: Norbert Kern
Subject: Re: SSLT settings/issue
Date: 5 Jun 2014 13:40:00
Message: <web.5390aaa93a9a47191af583760@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:
>
> Any help/tips greatly appreciated.
>
> Thanks
>
> Sean

Why you don`t adapt your gradient texture?
From my perspective, it's a povray prob (of sslt), not your adaption.

Personally speaking I always use gray colors for sslt, but I'm far of being
experienced like you... (I admire your starfish...)

Norbert Kern


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From: Sean Day
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 01:46:52
Message: <539155cc$1@news.povray.org>
Stephen wrote:
> On 02/06/2014 18:07, s.day wrote:
>> Thought I was getting used to using SSLT but I think I have something
>> wrong
>> somewhere as my poor ant looks like he is about to spontaneously
>> combust..
>
> I think it is a great ant, for a fire ant. ;-)
>
> Seriously great modelling.
>
>

Thanks Stephen, after my first attempt at modelling the ant I thought 
maybe I should revisit Sculptris as it seemed like something I should be 
doing with meshes. However, I like the challenge of just using SDL to 
create images.

Sean


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From: Sean Day
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 01:51:24
Message: <539156dc$1@news.povray.org>
Norbert Kern wrote:
> Why you don`t adapt your gradient texture?
>  From my perspective, it's a povray prob (of sslt), not your adaption.
>
> Personally speaking I always use gray colors for sslt, but I'm far of being
> experienced like you... (I admire your starfish...)
>
> Norbert Kern
>
>

Thanks Norbert, you are selling yourself short I think but thanks for 
the compliment. You could be correct regarding the cause though as it 
seems to be related to the HDR part of the image.

Sean


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From: Sean Day
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 01:52:55
Message: <53915737@news.povray.org>
clipka wrote:
> Am 03.06.2014 00:49, schrieb s.day:
>
>> Now I know it is not samples maybe I can lower them a bit and try some
>> different
>> options/variations as it will be a bit faster, it seems increasing the
>> mm_per_unit helps to reduce the glow but getting it just right is the
>> problem as
>> if I reduce it too much the effect is no longer as good.
>
> Leave the mm_per_unit setting be; it should always match the actual
> scale of the object.
>
> Any effect that can be achieved by tweaking mm_per_unit can also be
> achieved by tweaking the materials' translucency.
>

This is starting to look like it is related to the HDR probe, if I just 
use HDR the issue is present stil but if I switch off HDR and use a 
regular light source (no other change to the scene) the SSLT effect is OK.


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Attachments:
Download 'ant - light only.png' (364 KB)

Preview of image 'ant - light only.png'
ant - light only.png


 

From: clipka
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 05:26:50
Message: <5391895a@news.povray.org>
Am 06.06.2014 07:52, schrieb Sean Day:
> clipka wrote:

> This is starting to look like it is related to the HDR probe, if I just
> use HDR the issue is present stil but if I switch off HDR and use a
> regular light source (no other change to the scene) the SSLT effect is OK.

Have you tried a more blurred version of the light probe?

I wouldn't be surprised though if you were in the process of discovering 
a bug in the integration of radiosity and SSLT; so if you don't mind 
digging a bit more, you'd do me a great favor.


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