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Tim Cook <z99### [at] gmailcom> wrote:
> On 2014-06-02 12:07, s.day wrote:
> > Thought I was getting used to using SSLT but I think I have something wrong
> > somewhere as my poor ant looks like he is about to spontaneously combust..
>
> Is a...fire ant, ja?
>
> *puts on shades*
>
> ...that's made of 'a few blobs'? Whoah!
>
> --
> Tim Cook
> http://empyrean.sjcook.com
Thanks, I am now thinking I need to model a child with a magnifying glass as I
already have the effect so I just need the cause.
People are way beyond my blob modelling skills though ;-)
Sean
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Am 03.06.2014 00:49, schrieb s.day:
> Now I know it is not samples maybe I can lower them a bit and try some different
> options/variations as it will be a bit faster, it seems increasing the
> mm_per_unit helps to reduce the glow but getting it just right is the problem as
> if I reduce it too much the effect is no longer as good.
Leave the mm_per_unit setting be; it should always match the actual
scale of the object.
Any effect that can be achieved by tweaking mm_per_unit can also be
achieved by tweaking the materials' translucency.
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>s.day on date 02/06/2014 19.07 wrote:
> Hi,
>
> Thought I was getting used to using SSLT but I think I have something wrong
> somewhere as my poor ant looks like he is about to spontaneously combust..
A great ant!
;-)
Paolo
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Paolo Gibellini <p.g### [at] gmailcom> wrote:
> >s.day on date 02/06/2014 19.07 wrote:
> > Hi,
> >
> > Thought I was getting used to using SSLT but I think I have something wrong
> > somewhere as my poor ant looks like he is about to spontaneously combust..
>
> A great ant!
> ;-)
> Paolo
Thanks Paolo, still may add a few improvements to it yet and hoping to stop it
going into meltdown but experimenting with SSLT is time consuming ;-)
Sean
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On 02/06/2014 18:07, s.day wrote:
> Thought I was getting used to using SSLT but I think I have something wrong
> somewhere as my poor ant looks like he is about to spontaneously combust..
I think it is a great ant, for a fire ant. ;-)
Seriously great modelling.
--
Regards
Stephen
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"s.day" <s.d### [at] uelacuk> wrote:
>
> Any help/tips greatly appreciated.
>
> Thanks
>
> Sean
Why you don`t adapt your gradient texture?
From my perspective, it's a povray prob (of sslt), not your adaption.
Personally speaking I always use gray colors for sslt, but I'm far of being
experienced like you... (I admire your starfish...)
Norbert Kern
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Stephen wrote:
> On 02/06/2014 18:07, s.day wrote:
>> Thought I was getting used to using SSLT but I think I have something
>> wrong
>> somewhere as my poor ant looks like he is about to spontaneously
>> combust..
>
> I think it is a great ant, for a fire ant. ;-)
>
> Seriously great modelling.
>
>
Thanks Stephen, after my first attempt at modelling the ant I thought
maybe I should revisit Sculptris as it seemed like something I should be
doing with meshes. However, I like the challenge of just using SDL to
create images.
Sean
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Norbert Kern wrote:
> Why you don`t adapt your gradient texture?
> From my perspective, it's a povray prob (of sslt), not your adaption.
>
> Personally speaking I always use gray colors for sslt, but I'm far of being
> experienced like you... (I admire your starfish...)
>
> Norbert Kern
>
>
Thanks Norbert, you are selling yourself short I think but thanks for
the compliment. You could be correct regarding the cause though as it
seems to be related to the HDR part of the image.
Sean
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clipka wrote:
> Am 03.06.2014 00:49, schrieb s.day:
>
>> Now I know it is not samples maybe I can lower them a bit and try some
>> different
>> options/variations as it will be a bit faster, it seems increasing the
>> mm_per_unit helps to reduce the glow but getting it just right is the
>> problem as
>> if I reduce it too much the effect is no longer as good.
>
> Leave the mm_per_unit setting be; it should always match the actual
> scale of the object.
>
> Any effect that can be achieved by tweaking mm_per_unit can also be
> achieved by tweaking the materials' translucency.
>
This is starting to look like it is related to the HDR probe, if I just
use HDR the issue is present stil but if I switch off HDR and use a
regular light source (no other change to the scene) the SSLT effect is OK.
Post a reply to this message
Attachments:
Download 'ant - light only.png' (364 KB)
Preview of image 'ant - light only.png'
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Am 06.06.2014 07:52, schrieb Sean Day:
> clipka wrote:
> This is starting to look like it is related to the HDR probe, if I just
> use HDR the issue is present stil but if I switch off HDR and use a
> regular light source (no other change to the scene) the SSLT effect is OK.
Have you tried a more blurred version of the light probe?
I wouldn't be surprised though if you were in the process of discovering
a bug in the integration of radiosity and SSLT; so if you don't mind
digging a bit more, you'd do me a great favor.
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