POV-Ray : Newsgroups : povray.binaries.images : SSLT settings/issue Server Time
8 Jul 2024 06:05:26 EDT (-0400)
  SSLT settings/issue (Message 11 to 20 of 34)  
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From: Sean Day
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 01:46:52
Message: <539155cc$1@news.povray.org>
Stephen wrote:
> On 02/06/2014 18:07, s.day wrote:
>> Thought I was getting used to using SSLT but I think I have something
>> wrong
>> somewhere as my poor ant looks like he is about to spontaneously
>> combust..
>
> I think it is a great ant, for a fire ant. ;-)
>
> Seriously great modelling.
>
>

Thanks Stephen, after my first attempt at modelling the ant I thought 
maybe I should revisit Sculptris as it seemed like something I should be 
doing with meshes. However, I like the challenge of just using SDL to 
create images.

Sean


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From: Sean Day
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 01:51:24
Message: <539156dc$1@news.povray.org>
Norbert Kern wrote:
> Why you don`t adapt your gradient texture?
>  From my perspective, it's a povray prob (of sslt), not your adaption.
>
> Personally speaking I always use gray colors for sslt, but I'm far of being
> experienced like you... (I admire your starfish...)
>
> Norbert Kern
>
>

Thanks Norbert, you are selling yourself short I think but thanks for 
the compliment. You could be correct regarding the cause though as it 
seems to be related to the HDR part of the image.

Sean


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From: Sean Day
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 01:52:55
Message: <53915737@news.povray.org>
clipka wrote:
> Am 03.06.2014 00:49, schrieb s.day:
>
>> Now I know it is not samples maybe I can lower them a bit and try some
>> different
>> options/variations as it will be a bit faster, it seems increasing the
>> mm_per_unit helps to reduce the glow but getting it just right is the
>> problem as
>> if I reduce it too much the effect is no longer as good.
>
> Leave the mm_per_unit setting be; it should always match the actual
> scale of the object.
>
> Any effect that can be achieved by tweaking mm_per_unit can also be
> achieved by tweaking the materials' translucency.
>

This is starting to look like it is related to the HDR probe, if I just 
use HDR the issue is present stil but if I switch off HDR and use a 
regular light source (no other change to the scene) the SSLT effect is OK.


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Attachments:
Download 'ant - light only.png' (364 KB)

Preview of image 'ant - light only.png'
ant - light only.png


 

From: clipka
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 05:26:50
Message: <5391895a@news.povray.org>
Am 06.06.2014 07:52, schrieb Sean Day:
> clipka wrote:

> This is starting to look like it is related to the HDR probe, if I just
> use HDR the issue is present stil but if I switch off HDR and use a
> regular light source (no other change to the scene) the SSLT effect is OK.

Have you tried a more blurred version of the light probe?

I wouldn't be surprised though if you were in the process of discovering 
a bug in the integration of radiosity and SSLT; so if you don't mind 
digging a bit more, you'd do me a great favor.


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From: Stephen
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 15:01:57
Message: <53921025$1@news.povray.org>
On 06/06/2014 06:46, Sean Day wrote:

>
> Thanks Stephen, after my first attempt at modelling the ant I thought
> maybe I should revisit Sculptris as it seemed like something I should be
> doing with meshes. However, I like the challenge of just using SDL to
> create images.
>

As someone cannot get blobs to work the way I want them to work. I can 
only gasp and stare. With admiration.


-- 

Regards
     Stephen


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From: Sean Day
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 15:31:39
Message: <5392171b@news.povray.org>
clipka wrote:
> Am 06.06.2014 07:52, schrieb Sean Day:
>> clipka wrote:
>
>
> Have you tried a more blurred version of the light probe?
>
> I wouldn't be surprised though if you were in the process of discovering
> a bug in the integration of radiosity and SSLT; so if you don't mind
> digging a bit more, you'd do me a great favor.
>

Hi Clipka,

Going to show my ignorance here but how do I blur the light probe?

Happy to help in any way possible, I tried a different light probe and 
had a similar but more uniform problem (attached). I am happy to upload 
the source if that helps or run test renders myself. The light probes I 
have tried so far have both been from the same source so I will try one 
from a different source.

Both the probes were from http://www.hdrlabs.com/sibl/archive.html the 
backyard and harbour3 ones towards the bottom of the page.

Sean


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Attachments:
Download 'ant - harbour.png' (690 KB)

Preview of image 'ant - harbour.png'
ant - harbour.png


 

From: Sean Day
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 15:35:29
Message: <53921801$1@news.povray.org>
Stephen wrote:
> On 06/06/2014 06:46, Sean Day wrote:
>
> As someone cannot get blobs to work the way I want them to work. I can
> only gasp and stare. With admiration.
>

They can be tricky that is for sure, the legs were actually a lot easier 
than I expected (just translate the components along a spline and adjust 
the scale at certain points) it was (and still is) the head that is 
giving me the most trouble, once the model is complete I will upload it 
to the objects or source files thread.


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From: Stephen
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 15:45:53
Message: <53921a71$1@news.povray.org>
On 06/06/2014 20:35, Sean Day wrote:
> Stephen wrote:
>> On 06/06/2014 06:46, Sean Day wrote:
>>
>> As someone cannot get blobs to work the way I want them to work. I can
>> only gasp and stare. With admiration.
>>
>
> They can be tricky that is for sure,

It is probably something that just comes to you. Too bad I was behind 
the door. When that knack was given out. ;-)

> the legs were actually a lot easier
> than I expected (just translate the components along a spline and adjust
> the scale at certain points) it was (and still is) the head that is
> giving me the most trouble, once the model is complete I will upload it
> to the objects or source files thread.
>


That would be worthwhile. :-D


-- 

Regards
     Stephen


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From: clipka
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 18:44:38
Message: <53924456$1@news.povray.org>
Am 06.06.2014 21:31, schrieb Sean Day:

>> I wouldn't be surprised though if you were in the process of discovering
>> a bug in the integration of radiosity and SSLT; so if you don't mind
>> digging a bit more, you'd do me a great favor.
>>
> Going to show my ignorance here but how do I blur the light probe?

HDRshop is probably the best tool for the job.

> Happy to help in any way possible, I tried a different light probe and
> had a similar but more uniform problem (attached). I am happy to upload
> the source if that helps or run test renders myself. The light probes I
> have tried so far have both been from the same source so I will try one
> from a different source.

Uh, that definitely looks wrong. Can you do me another favor and use 
that same light probe but with (a) a simple sphere, and (b) a 
single-sphere blob?


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From: clipka
Subject: Re: SSLT settings/issue
Date: 6 Jun 2014 18:49:58
Message: <53924596@news.povray.org>
Am 07.06.2014 00:44, schrieb clipka:
> Am 06.06.2014 21:31, schrieb Sean Day:
>
>>> I wouldn't be surprised though if you were in the process of discovering
>>> a bug in the integration of radiosity and SSLT; so if you don't mind
>>> digging a bit more, you'd do me a great favor.
>>>
>> Going to show my ignorance here but how do I blur the light probe?
>
> HDRshop is probably the best tool for the job.

Dang, forget about that one. It used to be free some years ago, but 
apparently they've made it payware.


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