POV-Ray : Newsgroups : povray.binaries.images : Just for fun Server Time
8 Jul 2024 06:19:58 EDT (-0400)
  Just for fun (Message 1 to 8 of 8)  
From: Norbert Kern
Subject: Just for fun
Date: 17 Apr 2014 16:05:01
Message: <web.535032dbe14f07e4564ad95b0@news.povray.org>
Simply an isoabstract (with a touch of good old RSOCP).

Because source is small, here it is:

#version 3.7;

global_settings {
        assumed_gamma 2.2
        noise_generator 3
}

#include "stdinc.inc"

camera {
        location  <0,2.5,-4.5>
        direction 1.5*z
        right     -x*image_width/image_height
        look_at   <0.5,-0.4,0>
}

#declare p1 = function {pattern {bumps rotate 60 scale 1.2}}
#declare p2 = function {pattern {crackle metric 1}}
#declare f1 = function (x,y,z) {(sin(p1(x,y,z)*24*pi)+1)*0.5}
#declare f2 = function (x,y,z) {(sin(p2(x,y,z)*24*pi)+1)*0.5*(1-p2(x,y,z))}

#declare t1 =
texture {
        pigment {color rgb <0,0,1>}
        finish {ambient 0 reflection {0.6 metallic 0.5}}
}

#declare t2 =
texture {
        pigment {color rgb <0,1,1>}
        finish {emission 1}
}

#declare s = function {f1 (x*1.5,y*1.5,z*1.5)-0.001}

isosurface {
        function {s (x,y,z)}
        contained_by {sphere {<0,0,0>,2.2}}
        max_gradient 100
        texture {
                onion
                texture_map {
                        [0 t2]
                        [1 t1]
                }
                scale 1.15
        }
        scale 0.5
}

#declare t3 =
texture {
        pigment {color rgb <2,0,0>}
        finish {ambient 0 reflection {0.6 metallic 0.5}}
}

#declare t4 =
texture {
        pigment {color rgb <1,1,0>}
        finish {emission 3}
}

#declare p = function {y+1+f2 (x,y,z)}

isosurface {
        function {p (x*0.8,y*0.8,z*0.8)}
        contained_by {box {<-1000,-200,-1000>,<1000,-1,1000>}}
        max_gradient 100
        texture {
                gradient y
                texture_map {
                        [0 t4]
                        [1 t3]
                }
                translate y*-0.249
        }
        translate y*0.6
}

// end of file



Norbert Kern


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From: Thomas de Groot
Subject: Re: Just for fun
Date: 18 Apr 2014 03:22:16
Message: <5350d2a8$1@news.povray.org>
On 17-4-2014 22:00, Norbert Kern wrote:
> Simply an isoabstract (with a touch of good old RSOCP).
>

That's a nice one indeed.

Thomas


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From: Mr
Subject: Re: Just for fun
Date: 18 Apr 2014 03:55:01
Message: <web.5350d93582fe496b16086ed00@news.povray.org>
"Norbert Kern" <nor### [at] t-onlinede> wrote:
> Simply an isoabstract (with a touch of good old RSOCP).


Very cool!


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From: Lars R 
Subject: Re: Just for fun
Date: 22 Apr 2014 12:24:46
Message: <535697ce$1@news.povray.org>
Very exciting! :-)

I still try to understand how it works in detail. ^^


Btw, my Povray told me:

|  Shutdown Warning: The maximum gradient found was 57.876, but
|  max_gradient of the isosurface was set to 100.000. Adjust
|  max_gradient to get a faster rendering of the isosurface.

> isosurface {
>         function {s (x,y,z)}
>         contained_by {sphere {<0,0,0>,2.2}}
>         max_gradient 100
> […]


I don't know how much faster the rendering would be with a lower
max_gradient.

Lars R.


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From: Kenneth
Subject: Re: Just for fun
Date: 22 Apr 2014 20:05:00
Message: <web.535702eb82fe496bc2d977c20@news.povray.org>
Really stunning!

Thanks for including the code; it's definitely worth investigating.


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From: Alain
Subject: Re: Just for fun
Date: 23 Apr 2014 13:48:06
Message: <5357fcd6@news.povray.org>
Le 14-04-22 12:24, Lars R. a écrit :
> Very exciting! :-)
>
> I still try to understand how it works in detail. ^^
>
>
> Btw, my Povray told me:
>
> |  Shutdown Warning: The maximum gradient found was 57.876, but
> |  max_gradient of the isosurface was set to 100.000. Adjust
> |  max_gradient to get a faster rendering of the isosurface.
>
>> isosurface {
>>          function {s (x,y,z)}
>>          contained_by {sphere {<0,0,0>,2.2}}
>>          max_gradient 100
>> […]
>
>
> I don't know how much faster the rendering would be with a lower
> max_gradient.
>
> Lars R.
>

Just try rendering using max_gradient 57.

You may also try replacing max_gradient as follow:

#declare Min_Factor = 0.6;
evaluate 57/Min_Factor, sqrt(1/Min_Factor), 0.7

Note: The documentation give the following formula for the second 
parameter, or overevaluation factor:
sqrt(found max_gradient/(found max_gradient * min_factor))
Whitch is the same as sqrt(1/min_factor)

Using evaluate is often faster than using max_gradient.




Alain


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From: Paolo Gibellini
Subject: Re: Just for fun
Date: 28 Apr 2014 07:04:08
Message: <535e35a8$1@news.povray.org>
>Norbert Kern  on date 17/04/2014 22.00 wrote:
> Simply an isoabstract (with a touch of good old RSOCP).
>
> Because source is small, here it is:
>
Incredibly nice! I wish you to have often this kind of fun ;-)
Paolo


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From: William F Pokorny
Subject: Re: Just for fun
Date: 29 May 2014 07:40:10
Message: <53871c9a$1@news.povray.org>
On 04/17/2014 04:00 PM, Norbert Kern wrote:
> Simply an isoabstract (with a touch of good old RSOCP).
>
> Norbert Kern
>
Cool!


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