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8 Jul 2024 06:13:51 EDT (-0400)
  Cosmic Hydrozoans (Message 1 to 8 of 8)  
From: Pekka Aho
Subject: Cosmic Hydrozoans
Date: 7 Apr 2014 08:00:02
Message: <web.534292caa071b3db6d4f68260@news.povray.org>
A last night cosmicness. After having an overdose from deep sea creature
documentaries once again, I ended up fiddling around with the depths theme
resulting in the following image with my already traditional TopMod + PoseRay +
POV combo.

Incl. radiosity, SSLT, focal blur camera and point lights inside the objects.

Total rendering time 1h 55m.

=)


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Cosmic Hydrozoans
Date: 7 Apr 2014 09:15:32
Message: <5342a4f4@news.povray.org>
Hi(gh)!

On 07.04.2014 13:58, Pekka Aho wrote:
> A last night cosmicness. After having an overdose from deep sea creature
> documentaries once again, I ended up fiddling around with the depths theme
> resulting in the following image with my already traditional TopMod + PoseRay +
> POV combo.

Perhaps the kind of lifeforms we might encounter in the subglacial 
oceans of Europa and Enceladus...

See you in Khyberspace!

Yadgar

Now playing: In The Glow Of The Night (Genesis)


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From: Pekka Aho
Subject: Re: Cosmic Hydrozoans
Date: 7 Apr 2014 09:35:01
Message: <web.5342a8d6624017d56d4f68260@news.povray.org>
=?ISO-8859-1?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> Perhaps the kind of lifeforms we might encounter in the subglacial
> oceans of Europa and Enceladus...

Yeah, something like that actually crossed my mind afterwards as well, as just
recently been doing some reading on those too, fascinating stuff! =)


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From: FractRacer
Subject: Re: Cosmic Hydrozoans
Date: 7 Apr 2014 16:14:28
Message: <53430724@news.povray.org>

> A last night cosmicness. After having an overdose from deep sea creature
> documentaries once again, I ended up fiddling around with the depths theme
> resulting in the following image with my already traditional TopMod + PoseRay +
> POV combo.
>
> Incl. radiosity, SSLT, focal blur camera and point lights inside the objects.
>
> Total rendering time 1h 55m.
>
> =)
>
  Aliens forms again, nice, maybe add some fine texture or transparence.
How have you made the background forms, blobs?

Lionel;

-- 
Do not judge my words, judge my actions.

---

http://www.avast.com


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From: Pekka Aho
Subject: Re: Cosmic Hydrozoans
Date: 7 Apr 2014 17:15:00
Message: <web.534314ec624017d56d4f68260@news.povray.org>
FractRacer <lg.### [at] gmailcom> wrote:
> Aliens forms again, nice, maybe add some fine texture or transparence.

Transparency already exists in the objects due to SSLT. ;)

What it comes to the textures, I'm actually having a bigger project at hands in
which these images of mine will be included, thus I'm aiming for certain
consistency in the way everything looks. This is the reason for my aliens and
other renderings as of late to follow the same colors and texture/pigment
settings all the way. =)

Also, generally I'm a lot into minimalism and old scool style graphics in a way
that, instead of actual textures, I prefer just colors or color patterns, and
rather minor modifications for object surfaces as a whole.

> How have you made the background forms, blobs?

It's actually a plane with bozo color pattern. How it then looked like came by
accident after a while playing around with it. Originally I had something very
different in mind, yet got that as a result instead and liked it even more. To
me it resembles a surface or atmopshere of a huge dark planet for the upper part
of the image, and the blackness of space for the lower half. Or something. :D


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From: s day
Subject: Re: Cosmic Hydrozoans
Date: 10 Apr 2014 18:35:01
Message: <web.53471bfd624017d5b8a640ff0@news.povray.org>
"Pekka Aho" <pek### [at] gmailcom> wrote:
> A last night cosmicness. After having an overdose from deep sea creature
> documentaries once again, I ended up fiddling around with the depths theme
> resulting in the following image with my already traditional TopMod + PoseRay +
> POV combo.
>
> Incl. radiosity, SSLT, focal blur camera and point lights inside the objects.
>
> Total rendering time 1h 55m.
>
> =)

Another great image, you certainly have mastered this style of image. I would
like to know though how you managed to get an image with radiosity, SSLT and
focal blur to render in 1h 55m! Do you have access to some kind of HPC ;-)

Sean


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From: Pekka Aho
Subject: Re: Cosmic Hydrozoans
Date: 14 Apr 2014 04:50:01
Message: <web.534ba0ca624017d56d4f68260@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:
> Another great image, you certainly have mastered this style of image. I would
> like to know though how you managed to get an image with radiosity, SSLT and
> focal blur to render in 1h 55m! Do you have access to some kind of HPC ;-)
>
> Sean

Many thanks & cheers! =)

Luckily this scene isn't particularly complex, thus I went with all the settings
somewhat close to the defaults and with only slight fine-tunings here and there.
Also, as the image came out quite dark, I was furthermore able to have the
settings a bit lower as well without the final image quality suffering too much.

Generally when building up my images, along time I feel I've found some quite
nice personal custom settings for radiosity, focal blur and SSLT that I then
tend to use from scene to another with ofc slight fine-adjustments where needed.
It's been a lot of trial and error while getting to understand how different
values and variables work, while also trying to keep the rendering times
sensible.

Having this one render in just under 2 hours actually surprised myself too. =D

As for my PC, I'm having an AMD FX-8350 4GHz 8-core processor and 16 GB RAM
inside. I built this machine around a year ago and it's been working nicely for
my needs. =)

PS. It was also a good idea to rightaway change the horrible bulk CPU fan to a
good Noctua one, I managed to drop the CPU temp around 20 celsius degrees lower,
which is always nice while having longer renders going.


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From: Pekka Aho
Subject: Re: Cosmic Hydrozoans
Date: 14 Apr 2014 05:05:01
Message: <web.534ba3df624017d56d4f68260@news.povray.org>
Oh, and also the point lights instead of area lights did a good deal in having
the render time lower this time. =)


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