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7 Nov 2024 21:55:18 EST (-0500)
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From: jhu
Subject: Head I'm working on
Date: 5 Mar 2014 02:20:01
Message: <web.5316cfd332442e3ed19b0ec40@news.povray.org>
Modeled in Blender and exported to Povray. Not quite what I was going for
(actually quite far from it).


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From: FractRacer
Subject: Re: Head I'm working on
Date: 5 Mar 2014 06:22:48
Message: <53170908@news.povray.org>

> Modeled in Blender and exported to Povray. Not quite what I was going for
> (actually quite far from it).
>

Very good alien's head, now you have to find a flying saucer.

Lionel.

-- 
Do not judge my words, judge my actions.

---

http://www.avast.com


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From: James Holsenback
Subject: Re: Head I'm working on
Date: 5 Mar 2014 06:34:37
Message: <53170bcd@news.povray.org>
On 03/05/2014 02:18 AM, jhu wrote:
> Modeled in Blender and exported to Povray. Not quite what I was going for
> (actually quite far from it).
>

well ... not too bad. what kind of texture are you planning?


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From: jhu
Subject: Re: Head I'm working on
Date: 5 Mar 2014 10:25:00
Message: <web.5317409e7d7ca670d19b0ec40@news.povray.org>
> Very good alien's head, now you have to find a flying saucer.
>
> Lionel.
>
> --
> Do not judge my words, judge my actions.
>
> ---

 active.
> http://www.avast.com

Unfortunately, I was trying to make an anime head! Oh well. Time to start over.
Or move vertices around.


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From: And
Subject: Re: Head I'm working on
Date: 5 Mar 2014 13:20:00
Message: <web.53176a8d7d7ca6707534a5ef0@news.povray.org>
"jhu" <nomail@nomail> wrote:
> Modeled in Blender and exported to Povray. Not quite what I was going for
> (actually quite far from it).

I like the eyes and feeling of it. Because it is not easy to place the eyes.


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From: jhu
Subject: Re: Head I'm working on
Date: 5 Mar 2014 14:15:00
Message: <web.531776b37d7ca670d19b0ec40@news.povray.org>
"And" <49341109@ntnu.edu.tw> wrote:
> "jhu" <nomail@nomail> wrote:
> > Modeled in Blender and exported to Povray. Not quite what I was going for
> > (actually quite far from it).
>
> I like the eyes and feeling of it. Because it is not easy to place the eyes.


Thanks! Personally, I think he just looks a little high...


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From: Mr
Subject: Re: Head I'm working on
Date: 6 Mar 2014 10:40:00
Message: <web.531895f87d7ca67016086ed00@news.povray.org>
"jhu" <nomail@nomail> wrote:
> Modeled in Blender and exported to Povray. Not quite what I was going for
> (actually quite far from it).

IMHO, you have to learn about faceloops, especially around the nostril area,
faceloops are to be used as the folds and creases of a shape (In the case of a
nostril, it spirals up and back down/front from the root of the nose to its
tip).

Here is some reading material for the topic of polygonal topology:
http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops


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From: And
Subject: Re: Head I'm working on
Date: 7 Mar 2014 00:50:00
Message: <web.53195ced7d7ca67033a1f9ea0@news.povray.org>
"jhu" <nomail@nomail> wrote:
> "And" <49341109@ntnu.edu.tw> wrote:
> > "jhu" <nomail@nomail> wrote:
> > > Modeled in Blender and exported to Povray. Not quite what I was going for
> > > (actually quite far from it).
> >
> > I like the eyes and feeling of it. Because it is not easy to place the eyes.
>
>
> Thanks! Personally, I think he just looks a little high...

Um..., the face is too long if you intend to make head in proportion.


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From: Thomas de Groot
Subject: Re: Head I'm working on
Date: 7 Mar 2014 03:08:59
Message: <53197e9b@news.povray.org>
On 6-3-2014 16:36, Mr wrote:
> Here is some reading material for the topic of polygonal topology:
> http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops
>

GOOD stuff! Did he put this in a tutorial eventually? In any case, Much 
to learn by this. Thanks.

Thomas


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From: LanuHum
Subject: Re: Head I'm working on
Date: 7 Mar 2014 13:50:00
Message: <web.531a13c07d7ca6707a3e03fe0@news.povray.org>
"jhu" <nomail@nomail> wrote:
> Modeled in Blender and exported to Povray. Not quite what I was going for
> (actually quite far from it).

Why you don't use Makehuman?
http://www.makehuman.org/
The program has export to Blender


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