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The attached image show a snippet of my scene with changes in the "count"
setting of the radiosity configuration.
I need to up the "count" for other reasons in the scene. If you look closely at
these images you can see some artifacts just to the right of the glowing ring.
The ring is actually sitting on a smooth cylinder, so the red "bumps" are the
artifacts.
Is there another radiosity setting (apart from count) that might solve this
problem and smooth away my "bumps"?
Post a reply to this message
Attachments:
Download 'count_comparison.png' (78 KB)
Preview of image 'count_comparison.png'
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> The attached image show a snippet of my scene with changes in the "count"
> setting of the radiosity configuration.
>
> I need to up the "count" for other reasons in the scene. If you look closely at
> these images you can see some artifacts just to the right of the glowing ring.
> The ring is actually sitting on a smooth cylinder, so the red "bumps" are the
> artifacts.
>
> Is there another radiosity setting (apart from count) that might solve this
> problem and smooth away my "bumps"?
>
You may try lowering minimum_reuse. The default is 0.015. Try something
around 0.010.
Post a reply to this message
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"FNH" <nomail@nomail> wrote:
> The attached image show a snippet of my scene with changes in the "count"
> setting of the radiosity configuration.
>
> I need to up the "count" for other reasons in the scene. If you look closely at
> these images you can see some artifacts just to the right of the glowing ring.
> The ring is actually sitting on a smooth cylinder, so the red "bumps" are the
> artifacts.
>
> Is there another radiosity setting (apart from count) that might solve this
> problem and smooth away my "bumps"?
Those artifacts look suspiciously triangular to me. If the ring is sitting on a
smooth cylinder, what is that cylinder exactly? (a primitive cylinder, a mesh
cylinder, a mesh2 cylinder, etc.).
I can't quite visualize what's really going in this scene...
-------------------------------------------------
www.McGregorFineArt.com
Post a reply to this message
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"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> "FNH" <nomail@nomail> wrote:
> > The attached image show a snippet of my scene with changes in the "count"
> > setting of the radiosity configuration.
> >
> > I need to up the "count" for other reasons in the scene. If you look closely at
> > these images you can see some artifacts just to the right of the glowing ring.
> > The ring is actually sitting on a smooth cylinder, so the red "bumps" are the
> > artifacts.
> >
> > Is there another radiosity setting (apart from count) that might solve this
> > problem and smooth away my "bumps"?
>
> Those artifacts look suspiciously triangular to me. If the ring is sitting on a
> smooth cylinder, what is that cylinder exactly? (a primitive cylinder, a mesh
> cylinder, a mesh2 cylinder, etc.).
>
> I can't quite visualize what's really going in this scene...
> -------------------------------------------------
> www.McGregorFineArt.com
It's a primitive cylinder.
Post a reply to this message
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