POV-Ray : Newsgroups : povray.binaries.images : Blender to Povray: unofficial version: screenshots Server Time
2 Jun 2024 06:59:32 EDT (-0400)
  Blender to Povray: unofficial version: screenshots (Message 31 to 40 of 144)  
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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 30 Aug 2014 10:35:01
Message: <web.5401e0b48d10ac1c7a3e03fe0@news.povray.org>
Jim Henderson <nos### [at] nospamcom> wrote:
> On Mon, 04 Aug 2014 13:18:21 -0400, LanuHum wrote:
>
> > The version very crude, take mistake place which I correct.
> > Some time needs to be waited
>
> OK, thanks.  Looking forward to seeing it when it's ready for more broad
> consumption. :)
>
> I've never been terribly good at materials, but something that's visual
> like this tends to make it much easier for me. :)
>
> Jim
> --
> "I learned long ago, never to wrestle with a pig. You get dirty, and
> besides, the pig likes it." - George Bernard Shaw

https://github.com/Lanuhum/BlendPov-alternative
http://www.youtube.com/watch?v=Cxx1zjduVJs


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 30 Aug 2014 11:10:01
Message: <web.5401e91f8d10ac1c7a3e03fe0@news.povray.org>
Particles:


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particles_test.blend.jpg


 

From: Stephen
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 30 Aug 2014 13:56:34
Message: <54021052$1@news.povray.org>
On 30/08/2014 16:09, LanuHum wrote:
> Particles:
>
Looking really good. :-D

-- 

Regards
     Stephen


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From: Jim Henderson
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 30 Aug 2014 16:22:08
Message: <54023270@news.povray.org>
On Sat, 30 Aug 2014 10:33:24 -0400, LanuHum wrote:

> Jim Henderson <nos### [at] nospamcom> wrote:
>> On Mon, 04 Aug 2014 13:18:21 -0400, LanuHum wrote:
>>
>> > The version very crude, take mistake place which I correct.
>> > Some time needs to be waited
>>
>> OK, thanks.  Looking forward to seeing it when it's ready for more
>> broad consumption. :)
>>
>> I've never been terribly good at materials, but something that's visual
>> like this tends to make it much easier for me. :)
>>
>> Jim --
>> "I learned long ago, never to wrestle with a pig. You get dirty, and
>> besides, the pig likes it." - George Bernard Shaw
> 
> https://github.com/Lanuhum/BlendPov-alternative
> http://www.youtube.com/watch?v=Cxx1zjduVJs

Awesome, thanks!

Jim



-- 
"I learned long ago, never to wrestle with a pig. You get dirty, and 
besides, the pig likes it." - George Bernard Shaw


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 31 Aug 2014 03:20:02
Message: <web.5402cc578d10ac1c7a3e03fe0@news.povray.org>
Jim Henderson <nos### [at] nospamcom> wrote:
>
> Awesome, thanks!
>
> Jim

I made a small lesson: Use multipattern node
http://youtu.be/9BkWPqjur4g
Material registers in the Preview.pov file in a system temporary directory (TEMP
or tmp)


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 15 Sep 2014 13:30:01
Message: <web.541720f38d10ac1c7a3e03fe0@news.povray.org>
The animated object is used as a particle.
Animation is reproduced for each particle from the moment of its birth.


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 21 Sep 2014 10:30:00
Message: <web.541ee0ad8d10ac1c7a3e03fe0@news.povray.org>
7 particle systems with 7 blobs


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partwithblob1.jpg


 

From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 4 Oct 2014 06:30:01
Message: <web.542fcb068d10ac1c7a3e03fe0@news.povray.org>
Convert particles type "hair" to mesh, and uv_mapping


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 5 Oct 2014 11:20:00
Message: <web.5431617b8d10ac1c7a3e03fe0@news.povray.org>
Bevelled Text


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font_povray.blend.jpg


 

From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Apr 2015 14:10:01
Message: <web.553fcb648d10ac1c7a3e03fe0@news.povray.org>
Fire. :(

#version 3.7;

global_settings {
}
background {rgbt<0.218, 0.605, 0.985, 0>}

box{<0,0,0>, <1,1,1>
    pigment{ rgbt 1 }
    hollow
    interior{ //---------------------
        media{ method 3
               emission <1,0.4,0.08462>
                density{density_file df3 "/tmp/smoke_Smoke_Domain.df3"
                        color_map {
                        [0 rgb <0,0,0>]
                        [0.2089 rgb <1,0.2661,0.05584>]
                        [0.6424 rgb <1,0.9802,0.07911>]
                        [1 rgb <1,1,1>]
                       } // end color_map
               } // end of density
               samples 512
         }
    }
scale<1.75694,1.75694,3.56348>
translate<-0.878472,-0.878472,-1.0015>
matrix <2.000000, 0.000000, 0.000000,  0.000000, -0.000000, -2.000000,
0.000000, 3.000000, -0.000000,  0.000000, 1.000000, -0.000000>
}

light_source {
    <4.08,5.9,-1.01>
    color rgb<1, 1, 1>
}

camera {
    location  <0, 0, 0>
    look_at  <0, 0, -1>
    right <-1.7777777777777777, 0, 0>
    up <0, 1, 0>
    angle  49.134343
    rotate  <-21.561319, -47.121779, 0.000001>
    translate <-8.163394, 5.401933, 7.580114>
}


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