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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 28-2-2016 11:27, LanuHum wrote:
> > Test! Development.
> > Blob: Tree. :)
> >
> > Branches can appropriate different materials
> > Branches smoothly connect to a trunk
> >
> > I like Povray! :)
> >
>
> Aha! a blobtree in the vein of TOMtree! Keep going!
>
> --
> Thomas
Yes.
And, it is important to take the optimum number of spheres. It can be
manipulated.
And in the final the tree can be animated.
Blender has very powerful tools for animation creation.
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"LanuHum" <Lan### [at] yandexru> wrote:
LanuHum, you are clearly a very talented and dedicated developer. While I have
not used Blender (I downloaded it one 3 years ago, and felt like a child sitting
in a fighter jet's cockpit...) I can see that your work has a lot of merit, and
you always have very interesting, thought-provoking, and inspiring designs and
accomplishments to share. :)
Are your plant and tree generations truly or pseudo-random, or is there some
sort of Fibonacci based phyllotaxis embedded in the code?
https://en.wikipedia.org/wiki/Phyllotaxis
Keep up the good work! I hope that you are enjoying yourself and having fun
with your work. It is always good to see and makes me smile.
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From: clipka
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 10:17:45
Message: <56d30f99$1@news.povray.org>
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That's it, folks!
One more posting to this thread, and the tree view of this thread will
no longer fit in my newsreader...
Can you please start a new thread, or do your next posting as a reply of
a much earlier posting? ;)
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From: Stephen
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 11:18:20
Message: <56d31dcc$1@news.povray.org>
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On 2/28/2016 3:17 PM, clipka wrote:
> That's it, folks!
>
> One more posting to this thread, and the tree view of this thread will
> no longer fit in my newsreader...
>
> Can you please start a new thread, or do your next posting as a reply of
> a much earlier posting? ;)
>
My tree view flattened out a couple of posts ago.
Oops! ;-)
--
Regards
Stephen
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From: clipka
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 11:38:29
Message: <56d32285$1@news.povray.org>
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Am 28.02.2016 um 17:18 schrieb Stephen:
> On 2/28/2016 3:17 PM, clipka wrote:
>> That's it, folks!
>>
>> One more posting to this thread, and the tree view of this thread will
>> no longer fit in my newsreader...
>>
>> Can you please start a new thread, or do your next posting as a reply of
>> a much earlier posting? ;)
>>
>
> My tree view flattened out a couple of posts ago.
>
> Oops! ;-)
I told you not to...
... oh, crap! ;)
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From: Stephen
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 15:01:05
Message: <56d35201$1@news.povray.org>
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On 2/28/2016 4:38 PM, clipka wrote:
> Am 28.02.2016 um 17:18 schrieb Stephen:
>> On 2/28/2016 3:17 PM, clipka wrote:
>>> That's it, folks!
>>>
>>> One more posting to this thread, and the tree view of this thread will
>>> no longer fit in my newsreader...
>>>
>>> Can you please start a new thread, or do your next posting as a reply of
>>> a much earlier posting? ;)
>>>
>>
>> My tree view flattened out a couple of posts ago.
>>
>> Oops! ;-)
>
> I told you not to...
>
> .... oh, crap! ;)
>
Gotcha! ;)
--
Regards
Stephen
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From: dick balaska
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 15:15:36
Message: <56d35568$1@news.povray.org>
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On 2/28/2016 9:41 AM, Bald Eagle wrote:
> Are your plant and tree generations truly or pseudo-random, or is there some
> sort of Fibonacci based phyllotaxis embedded in the code?
>
> https://en.wikipedia.org/wiki/Phyllotaxis
Did you account for the auxin in the meristem??
;)
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From: Sven Littkowski
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 22:08:30
Message: <56d3b62e@news.povray.org>
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Would be a funny (maybe even good?) idea, if POV-Ray could have its own
integrated newsreader just for this group. Not necessary at all, but it
would be the cream on the pie. :-D
On 28.02.2016 15:15, dick balaska wrote:
> On 2/28/2016 9:41 AM, Bald Eagle wrote:
>
>> Are your plant and tree generations truly or pseudo-random, or is
>> there some
>> sort of Fibonacci based phyllotaxis embedded in the code?
>>
>> https://en.wikipedia.org/wiki/Phyllotaxis
>
> Did you account for the auxin in the meristem??
>
> ;)
>
>
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From: Thomas de Groot
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 29 Feb 2016 03:44:27
Message: <56d404eb@news.povray.org>
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On 28-2-2016 16:17, clipka wrote:
> That's it, folks!
>
> One more posting to this thread, and the tree view of this thread will
> no longer fit in my newsreader...
>
> Can you please start a new thread, or do your next posting as a reply of
> a much earlier posting? ;)
>
Trees should grow, not be pruned ;-)
--
Thomas
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From: Paolo Gibellini
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 29 Feb 2016 06:10:43
Message: <56d42733$1@news.povray.org>
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LanuHum wrote on 27/02/2016 13.14:
> Polygons write as prism.
> Very good result!
>
> Write, parse and render:
> mesh as mesh: 4 minutes :(
> mesh as prism: 20 seconds. :)
>
> the dried-up sea: 40 000 n-gons:
>
Great image!
Now, a parameter to change slightly the heights of the prisms...
;-)
Paolo
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