POV-Ray : Newsgroups : povray.binaries.images : Blender to Povray: unofficial version: screenshots Server Time
21 Apr 2026 11:22:45 EDT (-0400)
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From: Thomas de Groot
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 27 Feb 2016 07:20:02
Message: <56d19472$1@news.povray.org>
On 27-2-2016 13:14, LanuHum wrote:
> Polygons write as prism.
> Very good result!
>
> Write, parse and render:
>   mesh as mesh: 4 minutes :(
>   mesh as prism: 20 seconds. :)
>
> the dried-up sea: 40 000 n-gons:
>

Indeed! This is looking very good!

-- 
Thomas


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 27 Feb 2016 07:35:00
Message: <web.56d197618d10ac1c7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 27-2-2016 13:14, LanuHum wrote:
> > Polygons write as prism.
> > Very good result!
> >
> > Write, parse and render:
> >   mesh as mesh: 4 minutes :(
> >   mesh as prism: 20 seconds. :)
> >
> > the dried-up sea: 40 000 n-gons:
> >
>
> Indeed! This is looking very good!
>
> --
> Thomas

Thank you! :)


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 05:30:00
Message: <web.56d2cb7f8d10ac1c7a3e03fe0@news.povray.org>
Test! Development.
Blob: Tree. :)

Branches can appropriate different materials
Branches smoothly connect to a trunk

I like Povray! :)


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Attachments:
Download 'blobtree.blend.jpg' (129 KB)

Preview of image 'blobtree.blend.jpg'
blobtree.blend.jpg


 

From: Thomas de Groot
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 07:21:14
Message: <56d2e63a$1@news.povray.org>
On 28-2-2016 11:27, LanuHum wrote:
> Test! Development.
> Blob: Tree. :)
>
> Branches can appropriate different materials
> Branches smoothly connect to a trunk
>
> I like Povray! :)
>

Aha! a blobtree in the vein of TOMtree! Keep going!

-- 
Thomas


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From: LanuHum
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 08:10:00
Message: <web.56d2f0ac8d10ac1c7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 28-2-2016 11:27, LanuHum wrote:
> > Test! Development.
> > Blob: Tree. :)
> >
> > Branches can appropriate different materials
> > Branches smoothly connect to a trunk
> >
> > I like Povray! :)
> >
>
> Aha! a blobtree in the vein of TOMtree! Keep going!
>
> --
> Thomas

Yes.
And, it is important to take the optimum number of spheres. It can be
manipulated.
And in the final the tree can be animated.
Blender has very powerful tools for animation creation.


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From: Bald Eagle
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 09:45:00
Message: <web.56d306fc8d10ac1c664116940@news.povray.org>
"LanuHum" <Lan### [at] yandexru> wrote:

LanuHum, you are clearly a very talented and dedicated developer.   While I have
not used Blender (I downloaded it one 3 years ago, and felt like a child sitting
in a fighter jet's cockpit...) I can see that your work has a lot of merit, and
you always have very interesting, thought-provoking, and inspiring designs and
accomplishments to share. :)

Are your plant and tree generations truly or pseudo-random, or is there some
sort of Fibonacci based phyllotaxis embedded in the code?

https://en.wikipedia.org/wiki/Phyllotaxis

Keep up the good work!   I hope that you are enjoying yourself and having fun
with your work.  It is always good to see and makes me smile.


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From: clipka
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 10:17:45
Message: <56d30f99$1@news.povray.org>
That's it, folks!

One more posting to this thread, and the tree view of this thread will
no longer fit in my newsreader...

Can you please start a new thread, or do your next posting as a reply of
a much earlier posting? ;)


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From: Stephen
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 11:18:20
Message: <56d31dcc$1@news.povray.org>
On 2/28/2016 3:17 PM, clipka wrote:
> That's it, folks!
>
> One more posting to this thread, and the tree view of this thread will
> no longer fit in my newsreader...
>
> Can you please start a new thread, or do your next posting as a reply of
> a much earlier posting? ;)
>

My tree view flattened out a couple of posts ago.

Oops! ;-)

-- 

Regards
     Stephen


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From: clipka
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 11:38:29
Message: <56d32285$1@news.povray.org>
Am 28.02.2016 um 17:18 schrieb Stephen:
> On 2/28/2016 3:17 PM, clipka wrote:
>> That's it, folks!
>>
>> One more posting to this thread, and the tree view of this thread will
>> no longer fit in my newsreader...
>>
>> Can you please start a new thread, or do your next posting as a reply of
>> a much earlier posting? ;)
>>
> 
> My tree view flattened out a couple of posts ago.
> 
> Oops! ;-)

I told you not to...

... oh, crap! ;)


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From: Stephen
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 28 Feb 2016 15:01:05
Message: <56d35201$1@news.povray.org>
On 2/28/2016 4:38 PM, clipka wrote:
> Am 28.02.2016 um 17:18 schrieb Stephen:
>> On 2/28/2016 3:17 PM, clipka wrote:
>>> That's it, folks!
>>>
>>> One more posting to this thread, and the tree view of this thread will
>>> no longer fit in my newsreader...
>>>
>>> Can you please start a new thread, or do your next posting as a reply of
>>> a much earlier posting? ;)
>>>
>>
>> My tree view flattened out a couple of posts ago.
>>
>> Oops! ;-)
>
> I told you not to...
>
> .... oh, crap! ;)
>


Gotcha! ;)

-- 

Regards
     Stephen


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