"LanuHum" <Lan### [at] yandexru> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:> > "Mr" <nomail@nomail> wrote:> >> > >> > > Cool!> > > I get a "No module named PIL error"; maybe some dependancy?> >> > I started writing the operator add height field> > This module will be necessary for creation of mesh model of height field.> > If I don't think up something another.> >> > I will make change:> > try:> > except:> >> > Error will be removed.>> PIL isn't necessary.> We will use: bpy.ops.mesh.noise()
okay, you can send me an email when to test if you want.
About the Heightfield design,
I think an infinite plane would be a cool primitive to add also and a good
challenge to be thought about in the same philosophy, regardless of whatever the
chosen solution will finally be.
probably a good design would involve a box or even a more complex rig since
there are quite a few options in a heightfield that could be graphically
commanded.
I hope we can brainstorm?
"LanuHum" <Lan### [at] yandexru> wrote:
> Now exporter supports arrays with povray shapes
now This is SOOOOOOO COOL ! screaming around running :) thank you.
"Mr" <nomail@nomail> wrote:
> "LanuHum" <Lan### [at] yandexru> wrote:> > Now exporter supports arrays with povray shapes>> now This is SOOOOOOO COOL ! screaming around running :) thank you.
:)
Dupliverts with array(no mesh, but sphere!)
From: Thomas de Groot
Subject: Re: Blender to Povray: unofficial version: screenshots
Date: 8 Nov 2015 02:56:34
Message: <563f0032$1@news.povray.org>
On 7-11-2015 20:04, LanuHum wrote:
> Compositing nodes>
Very comprehensive indeed. It reminds me of the World Machine procedure
to build height_fields.
--
Thomas
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 7-11-2015 20:04, LanuHum wrote:> > Compositing nodes> >> Very comprehensive indeed. It reminds me of the World Machine procedure> to build height_fields.>> --> Thomas
Thanks!
:)
Bicubic_patches