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From: posfan12
Subject: Spinner scene, continued
Date: 16 Jun 2011 08:25:01
Message: <web.4df9f55f3b8bebfab67b29550@news.povray.org>
I've continued working on my spinner scene. New stuff include a new building
type, maglev rail system, and outer shell. Enjoy!


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From: posfan12
Subject: Re: Spinner scene, continued
Date: 16 Jun 2011 19:20:01
Message: <web.4dfa8e71a93c74e4b67b29550@news.povray.org>
Added more detail of the space station as a whole.


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From: Paolo Gibellini
Subject: Re: Spinner scene, continued
Date: 17 Jun 2011 05:47:31
Message: <4dfb22b3$1@news.povray.org>
>posfan12  on date 17/06/2011 01:14 wrote:
> Added more detail of the space station as a whole.
The place become every day more interesting...
;-)
Paolo


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From: Jörg 'Yadgar' Bleimann
Subject: Re: Spinner scene, continued
Date: 17 Jun 2011 06:07:59
Message: <4dfb277f@news.povray.org>
Hi(gh)!

On 16.06.2011 14:21, posfan12 wrote:
> I've continued working on my spinner scene. New stuff include a new building
> type, maglev rail system, and outer shell. Enjoy!

Simply cool! Did you model it purely in PoV-Ray scene definition 
language, or did you use some graphical frontends or other tools?

See you in Khyberspace - www.khyberspace.de

Yadgar


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From: gregjohn
Subject: Re: Spinner scene, continued
Date: 17 Jun 2011 13:00:00
Message: <web.4dfb8782a93c74e4ae3cb5160@news.povray.org>
"posfan12" <nomail@nomail> wrote:
> I've continued working on my spinner scene. New stuff include a new building
> type, maglev rail system, and outer shell. Enjoy!

Very cool concept.


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From: posfan12
Subject: Re: Spinner scene, continued
Date: 17 Jun 2011 18:00:01
Message: <web.4dfbce59a93c74e4b67b29550@news.povray.org>
=?ISO-8859-1?Q?J=F6rg_=27Yadgar=27_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> On 16.06.2011 14:21, posfan12 wrote:
> > I've continued working on my spinner scene. New stuff include a new building
> > type, maglev rail system, and outer shell. Enjoy!
>
> Simply cool! Did you model it purely in PoV-Ray scene definition
> language, or did you use some graphical frontends or other tools?
>
> See you in Khyberspace - www.khyberspace.de
>
> Yadgar

Thanks!

Most of it is SDL. There are a few models by other authors that were done in
other tools like Anim8or and then converted.


Mike


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From: posfan12
Subject: Re: Spinner scene, continued
Date: 17 Jun 2011 18:05:01
Message: <web.4dfbcf56a93c74e4b67b29550@news.povray.org>
Here are some close-ups of the buildings.


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From: Alain
Subject: Re: Spinner scene, continued
Date: 17 Jun 2011 20:56:04
Message: <4dfbf7a4$1@news.povray.org>

> Added more detail of the space station as a whole.

Comming good.

I hope that the landing platform/garage don't rotate with the rest of 
the station. Otherwise, of the 4 craft it contains, only the purple one 
won't be ejected.
But then, if it don't rotate, the floors are useless as there is no 
effective gravity and everything will be free floating.

Those transparent domes have what function? Been on the outside, they 
should rotate with the bulk of the station, what /looks/ like a floor is 
realy a ceiling. They absolutely can't be used as greenhouses.
If the outer hull don't spin, then you can't grow plants there anyway: 
Plants need at least some gravity to properly grow and the mass of the 
station is not huge enough for that purpose. In zero G/micro-gravity, 
you can only grow unicellular algaes.

The floor of the living area seems to not reaching the end caps. Does 
that mean that the hull don't spin? I don't think that is't a good 
setup. To much risks of mechanical failure, also a source of undesirable 
heat, vibrations and noise, not to mention a waste of energy. Just the 
diferential rotation will create a LOT of noise from the relative wind, 
turbulence and edies...



Alain


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From: posfan12
Subject: Re: Spinner scene, continued
Date: 18 Jun 2011 11:00:01
Message: <web.4dfcbd27a93c74e4b67b29550@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:

> > Added more detail of the space station as a whole.
>
> Comming good.
>
> I hope that the landing platform/garage don't rotate with the rest of
> the station. Otherwise, of the 4 craft it contains, only the purple one
> won't be ejected.

There is an inner shell and an outer shell. The inner shell is the one that
rotates, and it only contains the buildings.

> But then, if it don't rotate, the floors are useless as there is no
> effective gravity and everything will be free floating.

The floors are there to secure the ships (magnetically?) to keep them from
floating around if something gets bumped. Otherwise, you're right, the docking
area is zero-G.

> Those transparent domes have what function? Been on the outside, they
> should rotate with the bulk of the station, what /looks/ like a floor is
> realy a ceiling. They absolutely can't be used as greenhouses.
> If the outer hull don't spin, then you can't grow plants there anyway:
> Plants need at least some gravity to properly grow and the mass of the
> station is not huge enough for that purpose. In zero G/micro-gravity,
> you can only grow unicellular algaes.

They are intended as greenhouses. I didn't realize that plants can't grow in
zero gravity.

>
> The floor of the living area seems to not reaching the end caps. Does
> that mean that the hull don't spin? I don't think that is't a good
> setup. To much risks of mechanical failure, also a source of undesirable
> heat, vibrations and noise, not to mention a waste of energy. Just the
> diferential rotation will create a LOT of noise from the relative wind,
> turbulence and edies...

That's something I need to fix. The inner shell is supposed to be
fully-enclosed, but I didn't get around to modeling the inner end-caps yet.

> Alain

Thanks for reviewing my scene!


Mike


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From: posfan12
Subject: Re: Spinner scene, continued
Date: 18 Jun 2011 16:40:01
Message: <web.4dfd0c7ba93c74e4b67b29550@news.povray.org>
It seems my response didn't appear, so here it is again.

Alain <aze### [at] qwertyorg> wrote:

> > Added more detail of the space station as a whole.
>
> Comming good.
>
> I hope that the landing platform/garage don't rotate with the rest of
> the station. Otherwise, of the 4 craft it contains, only the purple one
> won't be ejected.
> But then, if it don't rotate, the floors are useless as there is no
> effective gravity and everything will be free floating.

No, it doesn't rotate. Only the living compartment does. the ships are attached
magnetically so they don't float around and bump into stuff.


> Those transparent domes have what function? Been on the outside, they
> should rotate with the bulk of the station, what /looks/ like a floor is
> realy a ceiling. They absolutely can't be used as greenhouses.
> If the outer hull don't spin, then you can't grow plants there anyway:
> Plants need at least some gravity to properly grow and the mass of the
> station is not huge enough for that purpose. In zero G/micro-gravity,
> you can only grow unicellular algaes.

They are for agriculture, though I suppose they could be growing plumes of algae
(in which case they should really contain water or something).

> The floor of the living area seems to not reaching the end caps. Does
> that mean that the hull don't spin? I don't think that is't a good
> setup. To much risks of mechanical failure, also a source of undesirable
> heat, vibrations and noise, not to mention a waste of energy. Just the
> diferential rotation will create a LOT of noise from the relative wind,
> turbulence and edies...

I've fixed that and will be uploading a new pic shortly.

> Alain

Thanks for the review!!


Mike


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