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This scene was fun ... The Moai came from the AIM Shape Repository, but
it was of fairly low quality. When I first brought it into my scene you
could visibly see the triangles, then I roughed him up a bit with a
fairly aggressive agate pattern. The scattering media turned out cool as
well.
Post a reply to this message
Attachments:
Download 'moai.png' (295 KB)
Preview of image 'moai.png'
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Jim Holsenback <jho### [at] povrayorg> wrote:
> This scene was fun ... The Moai came from the AIM Shape Repository, but
> it was of fairly low quality. When I first brought it into my scene you
> could visibly see the triangles, then I roughed him up a bit with a
> fairly aggressive agate pattern. The scattering media turned out cool as
> well.
Looks pretty good.
Why'd you have to rough him up a bit? Wouldn't talk? Shaking him down for
lunch money? :D
-tgq
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On 03/28/2011 10:52 AM, Trevor G Quayle wrote:
> Jim Holsenback<jho### [at] povrayorg> wrote:
>> This scene was fun ... The Moai came from the AIM Shape Repository, but
>> it was of fairly low quality. When I first brought it into my scene you
>> could visibly see the triangles, then I roughed him up a bit with a
>> fairly aggressive agate pattern. The scattering media turned out cool as
>> well.
>
> Looks pretty good.
thanks ... if this were an outdoor scene I wonder if your crevice grim
might be able to make him look as if he had lichens or moss in places.
>
> Why'd you have to rough him up a bit? Wouldn't talk? Shaking him down for
> lunch money? :D
to continue the pun ... he was stoned and very uncooperative ;-)
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Jim Holsenback <jho### [at] povrayorg> wrote:
> This scene was fun ... The Moai came from the AIM Shape Repository, but
> it was of fairly low quality. When I first brought it into my scene you
> could visibly see the triangles, then I roughed him up a bit with a
> fairly aggressive agate pattern. The scattering media turned out cool as
> well.
Good one, Jim!
Nice use of media. Is it contained by a box or global? I never had much luck
with global media...
BTW, have you ever tried Sculptris? It provides a much easier way to model
things than other apps, if you're into that sort of thing.
~Sam
------------
Now playing:
Gold Dust Woman - Fleetwood Mac
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"Jim Holsenback" <jho### [at] povrayorg> schreef in bericht
news:4d908c9f@news.povray.org...
> This scene was fun ... The Moai came from the AIM Shape Repository, but
> it was of fairly low quality. When I first brought it into my scene you
> could visibly see the triangles, then I roughed him up a bit with a
> fairly aggressive agate pattern. The scattering media turned out cool as
> well.
>
Nice scene, Jim!
To get a better resolution, you can also pass the model through Poseray and
use the subdivision utility.
Thomas
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On 03/28/2011 09:49 PM, Samuel Benge wrote:
> Jim Holsenback<jho### [at] povrayorg> wrote:
>> This scene was fun ... The Moai came from the AIM Shape Repository, but
>> it was of fairly low quality. When I first brought it into my scene you
>> could visibly see the triangles, then I roughed him up a bit with a
>> fairly aggressive agate pattern. The scattering media turned out cool as
>> well.
>
> Good one, Jim!
thanks ...
>
> Nice use of media. Is it contained by a box or global? I never had much luck
> with global media...
yeah global media IS a little harder to get it to behave like I'd have
hoped so it's containerized ... type 4 scattering
>
> BTW, have you ever tried Sculptris? It provides a much easier way to model
> things than other apps, if you're into that sort of thing.
>
> ~Sam
It's mac/pc platform ... I'm on linux. I've been using blender, but not
much lately. It has a sculpting tool but when I tried to give that a go
on this model, I found that I'd unlearned most of what I'd picked up
with casual use. Now that blender has hooks into povray I really need to
sit down and learn it proper. Blender is pretty nice ... and it fits my
budget too ;-)
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On 03/29/2011 04:23 AM, Thomas de Groot wrote:
> "Jim Holsenback"<jho### [at] povrayorg> schreef in bericht
> news:4d908c9f@news.povray.org...
>> This scene was fun ... The Moai came from the AIM Shape Repository, but
>> it was of fairly low quality. When I first brought it into my scene you
>> could visibly see the triangles, then I roughed him up a bit with a
>> fairly aggressive agate pattern. The scattering media turned out cool as
>> well.
>>
>
> Nice scene, Jim!
merci ...
>
> To get a better resolution, you can also pass the model through Poseray and
> use the subdivision utility.
I've not been getting any joy out of getting Wine running on my linux
machine ... the version in my platform repository is fairly old so I
tried to build from source without much luck. I started looking into
CrossOver last week but got diverted on other stuff. I'd like to get
Poseray up and running so I can convert more or of the models that I've
been finding ... there's a pretty limited number of models in .ply
format (which I can convert)
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On 03/29/2011 04:23 AM, Thomas de Groot wrote:
> "Jim Holsenback"<jho### [at] povrayorg> schreef in bericht
> news:4d908c9f@news.povray.org...
>> This scene was fun ... The Moai came from the AIM Shape Repository, but
>> it was of fairly low quality. When I first brought it into my scene you
>> could visibly see the triangles, then I roughed him up a bit with a
>> fairly aggressive agate pattern. The scattering media turned out cool as
>> well.
>>
>
> Nice scene, Jim!
>
> To get a better resolution, you can also pass the model through Poseray and
> use the subdivision utility.
>
> Thomas
>
>
well hot damn ... Poseray appears to run just fine under CrossOver :-)
Now I know what I want for my b'day!
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On 3/29/2011 3:53 AM, Jim Holsenback wrote:
> On 03/28/2011 09:49 PM, Samuel Benge wrote:
>>
>> BTW, have you ever tried Sculptris? It provides a much easier way to
>> model
>> things than other apps, if you're into that sort of thing.
>>
>
> It's mac/pc platform ... I'm on linux.
Sculptris *might* work under Wine, though from what I've heard
(discussions from 2010) it may be buggy...
> I've been using blender, but not
> much lately. It has a sculpting tool but when I tried to give that a go
> on this model, I found that I'd unlearned most of what I'd picked up
> with casual use. Now that blender has hooks into povray I really need to
> sit down and learn it proper. Blender is pretty nice ... and it fits my
> budget too ;-)
Is dynamic tessellation working with Blender's sculpting tool yet? It's
really the way to go, as you can control the density of a mesh very easily.
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On 03/29/2011 11:37 AM, stbenge wrote:
> On 3/29/2011 3:53 AM, Jim Holsenback wrote:
>> On 03/28/2011 09:49 PM, Samuel Benge wrote:
>>>
>>> BTW, have you ever tried Sculptris? It provides a much easier way to
>>> model
>>> things than other apps, if you're into that sort of thing.
>>>
>>
>> It's mac/pc platform ... I'm on linux.
>
> Sculptris *might* work under Wine, though from what I've heard
> (discussions from 2010) it may be buggy...
just tried it and the tool itself works but the tool menu to the left
doesn't have any labels (and no hints when hovering) ... I was able to
push and pull on the sphere and deform it, so fail yes but /not/ epic
>
>> I've been using blender, but not
>> much lately. It has a sculpting tool but when I tried to give that a go
>> on this model, I found that I'd unlearned most of what I'd picked up
>> with casual use. Now that blender has hooks into povray I really need to
>> sit down and learn it proper. Blender is pretty nice ... and it fits my
>> budget too ;-)
>
> Is dynamic tessellation working with Blender's sculpting tool yet? It's
> really the way to go, as you can control the density of a mesh very easily.
I don't think so ... I found this blog entry (dated last summer)
http://farsthary.wordpress.com/2010/05/22/unlimited-clay-sculptris-hollygrail-soon-in-blender/
Then went to the blender site and it did /not/ mention it in the
features list, but did find this cool video:
http://www.blender.org/features-gallery/feature-videos/?video=head_sculpt
Jim
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