POV-Ray : Newsgroups : povray.binaries.images : moai : Re: moai Server Time
2 Nov 2024 06:16:02 EDT (-0400)
  Re: moai  
From: stbenge
Date: 29 Mar 2011 10:37:38
Message: <4d91eeb2@news.povray.org>
On 3/29/2011 3:53 AM, Jim Holsenback wrote:
> On 03/28/2011 09:49 PM, Samuel Benge wrote:
>>
>> BTW, have you ever tried Sculptris? It provides a much easier way to
>> model
>> things than other apps, if you're into that sort of thing.
>>
>
> It's mac/pc platform ... I'm on linux.

Sculptris *might* work under Wine, though from what I've heard 
(discussions from 2010) it may be buggy...

> I've been using blender, but not
> much lately. It has a sculpting tool but when I tried to give that a go
> on this model, I found that I'd unlearned most of what I'd picked up
> with casual use. Now that blender has hooks into povray I really need to
> sit down and learn it proper. Blender is pretty nice ... and it fits my
> budget too ;-)

Is dynamic tessellation working with Blender's sculpting tool yet? It's 
really the way to go, as you can control the density of a mesh very easily.


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